I know it looks like a dumb question, but I can't seem to be able to add them in my mod, check this
[spoiler]
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
--add my modes to the singleplayer map selection screen
AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_x = 1, mode_con_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_x = 1, mode_con_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
AddNewGameModes( sp_missionselect_listbox_contents, "spa1%s_%s", {era_x = 1, mode_ass_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
AddNewGameModes( mp_missionselect_listbox_contents, "spa1%s_%s", {era_x = 1, mode_ass_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("tan1","tan1x_con",4)
AddDownloadableContent("spa","spa1x_ass",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\TLJ\\data\\_LVL_PC\\core.lvl")[/spoiler]
What am I doing wrong?
The only thing I'm noticing is this part right here:
AddDownloadableContent("tan1","tan1x_con",4)
AddDownloadableContent("spa","spa1x_ass",4)
IIRC, doesn't it usually follow the format of "c" and "g" to denote Clone wars/GCw instead of "x"? So it would look like:
AddDownloadableContent("tan1","tan1c_con",4)
AddDownloadableContent("spa","spa1c_ass",4)
I'm not familiar with adding mods to existing maps, so maybe idk what I'm talking about...