SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: MileHighGuy on May 18, 2014, 07:30:18 PM

Title: MileHighGuy's Deployables
Post by: MileHighGuy on May 18, 2014, 07:30:18 PM
Download link http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1137 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1137)


I finally figured out how to make deployable objects that you can't push and can stack.

Included:

Ramp - for when you want to stop the enemies advance but not your own

Box - for cover and some stacking

Barrier - a big barricade good for cover


Lift - a really fun toy. You can jump on top and let it take you into the sky. you can set the max height to rise to.

deployable turrets: beam and blaster - the beam turret is good for killing all who pass. adjust the damage to your liking. the blaster is good for cover fire
               - they will aim where you aim when deployed

shield generator - a cool deployable that generates a large shield similar to a droideka. provides cover for multiple soldiers.
         -you can make it follow you or stand still

credits:

Sereja - shield generator reference

Andeweget - ZEtools xsi plugin

IMPORTANT: you need to add

SetMemoryPoolSize("MountedTurret", 999) -- for the turrets
SetMemoryPoolSize("EntityHover", 999) -- for the ramp, box, and barrier
SetMemoryPoolSize("EntityDroid", 999) -- for the shield generator and for the lift


to your lua file. It doesn't have to be 999 but it needs to be there.


If you want to make your own msh the mesh needs to be placed foreward from the dummyroot null so when you fire it doesnt spawn in your head.
Title: Re: MileHighGuy's Deployables
Post by: Snake on May 19, 2014, 06:52:37 PM
Very nice, thanks for sharing!
Title: Re: MileHighGuy's Deployables
Post by: Giftheck on June 07, 2014, 02:35:59 PM
Interesting...

About the deployable turrets, do they sit in the air like I noticed when I tried deployable tripod turrets?
Title: Re: MileHighGuy's Deployables
Post by: MileHighGuy on June 09, 2014, 02:45:21 PM
Yes they do. There is no way around it. But it is still cool and useful because they fire where you aim.
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