SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: RepComm on November 26, 2013, 12:48:50 PM

Title: RCs Chain Sword
Post by: RepComm on November 26, 2013, 12:48:50 PM
This is my Chain sword (version 1).
[spoiler](https://sites.google.com/site/swbfrcasset/files/chainsword_preview.jpg)[/spoiler]
dl: http://www.swbfgamers.com/index.php?action=dlattach;topic=7349.0;attach=3079

If you use this in your map or mod, you should credit me!
Credits:
-RepublicCommando-: Model, Texture, and edits.
Sereja: Teaching me how to use scrolling textures, and for most of what I know in XSI.
Requested by Unit33/Regent

Known Issues:
I only have a 2 dimensional texture projection, so the x axis polygons are pretty useless.. (Less detail on the top and bottum).
I will most likely eventually redo this, and have a full texture on it.
The scrolling texture isn't exactly perfect either, but it will do (I've never done it before).
Title: Re: RCs Chain Sword
Post by: Unit 33 on November 26, 2013, 01:00:07 PM
This is a particularly fine example of a melee weapon.
Title: Re: RCs Chain Sword
Post by: {TCE}Call-of-Duty on November 26, 2013, 01:02:28 PM
my prediction was correct, now the bill...
Title: Re: RCs Chain Sword
Post by: RepComm on November 26, 2013, 01:08:00 PM
It would be really neat to have an engine sound for it, and when you fire, it just increases the audio rate.. Not sure if that is possible. But I seriously doubt it would be possible to have it constantly running.. Perhaps a charge up sound, and have it function like the arc caster?
Title: Re: RCs Chain Sword
Post by: tirpider on November 26, 2013, 02:12:33 PM
That is just friggin neato.

If I ever had to be cleaved in a melee, I would both hate and be honored to be rendered by a device such as that. (I'd mostly try to avoid it though.)

Good job, man.
Title: Re: RCs Chain Sword
Post by: Phobos on November 26, 2013, 02:17:22 PM
Quote from: -RepublicCommando- on November 26, 2013, 01:08:00 PM
It would be really neat to have an engine sound for it, and when you fire, it just increases the audio rate.. Not sure if that is possible. But I seriously doubt it would be possible to have it constantly running.. Perhaps a charge up sound, and have it function like the arc caster?
very nice assets. i think i might be able to add a chainsaw sound effect to it i will try later.
Title: Re: RCs Chain Sword
Post by: Led on November 26, 2013, 03:13:15 PM
Now all we need is a giant cooked turkey with chunk physics, and we will be ready for carving... ;)
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