FA3 Fletchette Rifle
-edit: Imagines missing.
Nice job, looks pretty awesome. 8)
Agreed.
It is indeed a wonder that this rifle hasn't been done before.
Thanks RC, hope you had fun making it!
This will do very nicely, great job!
Here's the .odf I made for the JKA Flechette Launcher in the first Hyperion map. I edited the salvo and ammo to make it shoot 3 flechettes. So you can use this if you'd like:
.odf
[WeaponClass]
ClassLabel = "cannon"
[Properties]
IconTexture = "IMP_blasterrifle_icon"
GeometryName = "flechette"
HighResGeometry = "flechette"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "lrg_weap_discharge"
RoundsPerClip = "27"
ReloadTime = "1.75"
//HeatRecoverRate = "0.15"
//HeatThreshold = "0.0"
ZoomMin = "2.0"
ZoomMax = "2.0"
ZoomRate = "0.0"
AnimationBank = "rifle"
FirePointName = "hp_fire_ALL_INF_BlasterRifle"
ModeTexture = "HUD_weap_scatter"
ReticuleTexture = "reticule_charger"
OrdnanceName = "imp_weap_inf_flechette_ord"
TriggerSingle = "1"
ShotDelay = "0.75"
//HeatPerShot = "0.0"
PitchSpread = "2.0"
YawSpread = "4.0"
SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "4.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
LockOnRange = "64.0"
LockTime = "0.0"
AutoAimSize = "1.0"
MinRange = "0"
OptimalRange = "16"
MaxRange = "36"
SalvoCount = "1"
ShotsPerSalvo = "3"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
//RecoilLengthLight = "0.3"
//RecoilLengthHeavy = "0.5"
//RecoilStrengthLight = "1"
//RecoilStrengthHeavy = "1"
FireSound = "imp_weap_inf_mortar_launcher_fire"
ReloadSound = "imp_weap_inf_reload_med"
ChangeModeSound = "imp_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "imp_weap_inf_equip_med"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "imp_weap_inf_rifle_mvt_jump"
LandSound = "imp_weap_inf_rifle_mvt_land"
RollSound = "imp_weap_inf_rifle_mvt_roll"
ProneSound = "imp_weap_inf_rifle_mvt_squat"
SquatSound = "imp_weap_inf_rifle_mvt_lie"
StandSound = "imp_weap_inf_rifle_mvt_getup"
ord
[OrdnanceClass]
ClassLabel = "missile"
[Properties]
ImpactEffectWater = "watersplash_md"
LightColor = "254 254 15 150"
LightRadius = "4.0"
ExplosionName = "imp_weap_inf_flechette_exp"
GeometryName = "com_weap_inf_grenadethermal_ord"
TrailEffect = "com_sfx_weap_grenade_gold"
OrdnanceSound = "com_weap_inf_ord_hum_rocket"
LifeSpan = "0.8"
TurnRate = "0.0"
Velocity = "155.0"
Gravity = "0.0"
Rebound = "0.0"
Damage = "140"
VehicleScale = "0.0"
ShieldScale = "1.0"
PersonScale = "0.5"
DroidScale = "1.0"
BuildingScale = "0.1"
exp
[ExplosionClass]
ClassLabel = "explosion"
[Properties]
WaterEffect = "watersplash_lg"
Damage = "20.0"
DamageRadiusInner = "0.75"
DamageRadiusOuter = "2.5"
Push = "0.0"
PushRadiusInner = "0.0"
PushRadiusOuter = "0.0"
Shake = "0.0"
ShakeLength = "0.0"
ShakeRadiusInner = "0.0"
ShakeRadiusOuter = "0.0"
Effect = "muzzleflash"
LightColor = "254 254 15 100"
LightRadius = "0.3"
LightDuration = "1.0"
VehicleScale = "0.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.25"
AnimalScale = "1.0"
SoundProperty = "com_amb_fire defer"
Great model RC!
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Actually, I forgot that the damage values may need to be altered because it is tuned to fight against 800-1000 health zombies. :P
nice weapon
Thnx guys. It was fun editing except for all the XSI errors :P
Quote from: Snake on July 01, 2013, 07:32:38 PM
Here's the .odf I made for the JKA Flechette Launcher in the first Hyperion map. I edited the salvo and ammo to make it shoot 3 flechettes
Actually, I forgot that the damage values may need to be altered because it is tuned to fight against 800-1000 health zombies. :P
You know whats funny, is I made an ODF very similar to that one for my BRM unit, but I used the edited Imperial Jump Trooper canon I did. The same as the one in my avatar.
it almost shoots exactly the same o.O