OverrideTexture compatible BF2 AT-AT Pilot
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tirpider - editing
Pandemic - source materials
A kitbash of the following:
SWBF2 imp_inf_atatpilot.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.
Changes:
- Rebuilt triangle and polygon lists for compatibility with my process.
- Made OverrideTexture compatible
- renamed MODLs.
Possible future edits:
- ? Seperate helmet and chest controls for further kitbashing or as an override_texture2
To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture = "texturename" // body and helmet
I left the filename the same as the original as it is meant to be used as a replacement.
It still requires the same tga as the original
imp_inf_atatpilot.tga
Notes:
- everything in this one is in 2 segms for the High res and 1 segm for the Low res. If anything needs to be removed from this model, it will be harder than most.
-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/