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Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: tirpider on November 03, 2012, 02:17:35 AM

Title: OverrideTexture compatible BF2 Snowtrooper
Post by: tirpider on November 03, 2012, 02:17:35 AM
OverrideTexture compatible BF2 Snowtrooper

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=807 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=807)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F58361588%2FSWBFG%2FProjects%2FOTC%2FIMP%2FBF2%2FOTC_BF2_Snowtrooper.png&hash=35d7b5f65e62b5d2d815c3c65bfc62d4cbcba0e9)

tirpider - editing
Pandemic - source materials

A kitbash of the following:
SWBF1 imp_inf_snowtrooper (kama)(Pandemic)
SWBF2 imp_inf_snowtrooper (Pandemic)
and the various tga's, .options, and lowres models that they came with.

Changes:
- Rebuilt triangle and polygon lists for compatibility with my process.
- Made OverrideTexture compatible
   - renamed MODLs.
- removed cloth and collision chunks
- added kama from BF1 snowtrooper

Possible future edits:
- ??

To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture  = "texturename"  // body
OverrideTexture2  = "texturename"  // pack

I left the filename the same as the original as it is meant to be used as a replacement.
It still requires the same tgas as the original
imp_inf_snowtrooper.tga
imp_inf_snowtrooper_pack.tga

Notes:
- not much different from the BF1 model. I did it to continue the side and to further test new techniques. It may be a better model, but it seems pretty much the same to me.

-tirpider (tirpider@yahoo.com)
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