SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront 2 (2005 Original) => Topic started by: PyroJockey on October 05, 2013, 12:56:43 AM

Title: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: PyroJockey on October 05, 2013, 12:56:43 AM
I am hosting a SWBFII dedicated server featuring Marvel4's BF1 Conversion Pack 1.1 mod. The server is being tracked on GameTracker.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fcache.www.gametracker.com%2Fserver_info%2F174.59.237.88%3A3662%2Fb_560_95_1.png&hash=459af2430eeee161a1b004814442dee7ed089032) (http://www.gametracker.com/server_info/174.59.237.88:3662/)

You can download the mod from StarWarsBattlefront.Filefront.com (http://starwarsbattlefront.filefront.com/file/;117027)

This is a 24/7 server. Drop in and try it out. Your feedback is welcome.
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: Led on October 05, 2013, 03:26:10 AM
Nice work PyroJockey  :cheers:
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: Anyder on October 05, 2013, 06:11:54 AM
Is it hosted from a root ?
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: Kit Fisto on October 05, 2013, 08:07:39 AM
Yes! Thank you so much! I will FOR SURE play on this server.

Hey Led, maybe wanna try out that SWBFII game night? It seems simple enough since the server is already provided. :happy:

I'd love to play some SWBFII with all of you guys.
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: deadmeow on October 05, 2013, 08:27:54 AM
This is cool.  I am going to try it.
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: PyroJockey on October 05, 2013, 11:24:31 AM
Quote from: Kniescheibenzerschredderer on October 05, 2013, 06:11:54 AM
Is it hosted from a root ?

A root? Sorry, you got me on that one.
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: Anyder on October 05, 2013, 11:43:45 AM
Root Server --> dedicated server with windows server, good inet, ...
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: PyroJockey on October 05, 2013, 08:14:30 PM
Quote from: Kniescheibenzerschredderer on October 05, 2013, 11:43:45 AM
Root Server --> dedicated server with windows server, good inet, ...

I would have to say yes.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg580%2F8270%2Ffvsj.jpg&hash=cfbbe262a04f755d8e2835534ebba797fc4b6282)
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: Anyder on October 06, 2013, 03:25:30 AM
So why isnt it pinged ? >.<
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: PyroJockey on October 06, 2013, 12:02:56 PM
Quote from: Kniescheibenzerschredderer on October 06, 2013, 03:25:30 AM
So why isnt it pinged ? >.<

Because I have a firewall on my router.

What does that have to do with it being on a dedicated server with windows server and a good internet connection? If that disqualifies me as having a root, I'm OK with that.
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: Anyder on October 06, 2013, 12:23:51 PM
Quote from: PyroJockey on October 06, 2013, 12:02:56 PM
Because I have a firewall on my router.

So u host it from ur home (not root). k
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: Led on October 06, 2013, 01:47:19 PM
I'm not sure where they came up with the term "root" but what they mean is a rental server.
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: RepComm on October 06, 2013, 08:40:59 PM
Finally found some time to try it out.
Thank you for this!
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: PyroJockey on October 06, 2013, 09:37:08 PM
Quote from: Kniescheibenzerschredderer on October 06, 2013, 12:23:51 PM
So u host it from ur home (not root). k

Quote from: Buckler on October 06, 2013, 01:47:19 PM
I'm not sure where they came up with the term "root" but what they mean is a rental server.

I host servers from my place of business, which has about 12-16 hours of underused bandwidth on weekdays and 48 hours on weekends. I choose to make use of this bandwidth rather than rent server slots for an 8-year-old game for which there is a rare chance, if ever, of filling the majority of those slots. It would be economically foolish for me to do otherwise.

I like to host old games such as SWBFII and Descent just as a hobby. If I can do so with no additional cost to me, all the better.


P.S. This also gives me more control over the server since I have direct local access and access to the router and firewall.
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: deadmeow on October 07, 2013, 07:01:19 AM
Exactly, no point spending money to rent a server, when you can host something from your house or business, that has good bandwidth and is no additional cost.  It is nice to have some choices while playing online!
Title: Re: Dedicated server for Marvel4's BF1 Conversion Pack 1.1 mod.
Post by: PyroJockey on October 07, 2013, 07:49:30 AM
In case anyone is interested, in the spoiler below is the mission list from Marvel4's Conversion Pack 1.1. To the best of my knowledge all of these missions load without error. I currently have all of them in rotation but in a random order.

[spoiler]
bccc_con, Bespin: Cloud City, Conquest, Clone War
bccc_ctf, Bespin: Cloud City, 2-flag Capture the Flag, Clone War
bccg_con, Bespin: Cloud City, Conquest, Galactic Civil War
bccg_ctf, Bespin: Cloud City, 2-flag Capture the Flag, Galactic Civil War
bccg_eli, Bespin: Cloud City, Jedi Assault, Galactic Civil War
bpfc_1flag, Bespin: Platforms, 1-flag Capture the Flag, Clone War
bpfc_con, Bespin: Platforms, Conquest, Clone War
bpfg_1flag, Bespin: Platforms, 1-flag Capture the Flag, Galactic Civil War
bpfg_con, Bespin: Platforms, Conquest Capture the Flag, Galactic Civil War
bpfg_eli, Bespin: Platforms, Assaut, Galactic Civil War
gnsc_con, Geonosis: Spire, Conquest, Clone War
gnsc_ctf, Geonosis: Spire, 2-flag Capture the Flag, Clone War
gnsc_eli, Geonosis: Spire, Jedi Assault, Clone War
gnsc_hunt, Geonosis: Spire, Hunt, Clone War
ksdc_con, Kaskyyyk: Docks, Conquest, Clone War
ksdc_ctf, Kaskyyyk: Docks, 2-flag Capture the Flag, Clone War
ksdc_hunt, Kaskyyyk: Docks, Hunt, Clone War
ksdg_con, Kaskyyyk: Docks, Conquest, Galactic Civil War
ksdg_ctf, Kaskyyyk: Docks, 2-flag Capture the Flag, Galactic Civil War
ksdg_eli, Kaskyyyk: Docks, Jedi Assault, Galactic Civil War
ksic_1flag, Kaskyyyk: Islands, 1-flag Capture the Flag, Clone War
ksic_con, Kaskyyyk: Islands, Conquest, Clone War
ksic_hunt, Kaskyyyk: Islands, Hunt, Clone War
ksig_1flag, Kaskyyyk: Islands, 1-flag Capture the Flag, Galactic Civil War
ksig_con, Kaskyyyk: Islands, Conquest, Galactic Civil War
ksig_eli, Kaskyyyk: Islands, Jedi Assault, Galactic Civil War
ktcc_1flag, Kamino: Tipoca City, 1-flag Capture the Flag, Clone War
ktcc_con, Kamino: Tipoca City, Conquest, Clone War
ktcc_ctf, Kamino: Tipoca City, 2-flag Capture the Flag, Clone War
ktcg_1flag, Kamino: Tipoca City, 1-flag Capture the Flag, Galactic Civil War
ktcg_con, Kamino: Tipoca City, Conquest, Galactic Civil War
ktcg_ctf, Kamino: Tipoca City, 2-flag Capture the Flag, Galactic Civil War
ktcg_eli, Kamino: Tipoca City, Jedi Assault, Galactic Civil War
nbpc_1flag, Naboo: Plains, 1-flag Capture the Flag, Clone War
nbpc_con, Naboo: Plains, Conquest, Clone War
nbpc_hunt, Naboo: Plains, Hunt, Clone War
nbpg_1flag, Naboo: Plains, 1-flag Capture the Flag, Galactic Civil War
nbpg_con, Naboo: Plains, Conquest, Galactic Civil War
nbpg_eli, Naboo: Plains, Jedi Assault, Galactic Civil War
nbtc_con, Naboo: Theed: Conquest, Clone War
nbtg_con, Naboo: Theed: Conquest, Galactic Civil War
nbtg_eli, Naboo: Theed: Jedi Assault, Galactic Civil War
rvcc_1flag, Rhen Var: Citadel, 1-flag Capture the Flag, Clone War
rvcc_con, Rhen Var: Citadel, Conquest, Clone War
rvcc_ctf, Rhen Var: Citadel, 2-flag Capture the Flag, Clone War
rvcg_1flag, Rhen Var: Citadel, 1-flag Capture the Flag, Galactic Civil War
rvcg_con, Rhen Var: Citadel, Conquest, Galactic Civil War
rvcg_ctf, Rhen Var: Citadel, 2-flag Capture the Flag, Galactic Civil War
rvcg_eli, Rhen Var: Citadel, Jedi Assault, Galactic Civil War
rvhc_1flag, Rhen Var: Harbor, 1-flag Capture the Flag, Clone War
rvhc_con, Rhen Var: Harbor, Conquest, Clone War
rvhg_1flag, Rhen Var: Harbor, 1-flag Capture the Flag, Galactic Civil War
rvhg_con, Rhen Var: Harbor, Conquest, Galactic Civil War
rvhg_eli, Rhen Var: Harbor, Jedi Assault, Galactic Civil War
rvhg_hunt, Rhen Var: Harbor, Hunt, Galactic Civil War
ttdc_con, Tatoonie: Dune Sea, Conquest, Clone War
ttdc_ctf, Tatoonie: Dune Sea, 2-flag Capture the Flag, Clone War
ttdg_con, Tatoonie: Dune Sea, Conquest, Galactic Civil War
ttdg_ctf, Tatoonie: Dune Sea, 2-flag Capture the Flag, Galactic Civil War
ttdg_eli, Tatoonie: Dune Sea, Jedi Assault, Galactic Civil War
ttdg_hunt, Tatoonie: Dune Sea, Hunt, Galactic Civil War
ttmc_con, Tatoonie: Mos Eisley, Conquest, Clone War
ttmg_con, Tatoonie: Mos Eisley, Conquest, Galactic Civil War
ttmc_eli, Tatoonie: Mos Eisley, Jedi Assault, Clone War
y4ac_1flag, Yavin 4: Arena, 1-flag Capture the Flag, Clone War
y4ac_con, Yavin 4: Arena, Conquest, Clone War
y4ac_ctf, Yavin 4: Arena, 2-flag Capture the Flag, Clone War
y4ag_1flag, Yavin 4: Arena, 1-flag Capture the Flag, Galactic Civil War
y4ag_con, Yavin 4: Arena, Conquest, Galactic Civil War
y4ag_ctf, Yavin 4: Arena, 2-flag Capture the Flag, Galactic Civil War
y4ag_eli, Yavin 4: Arena, Jedi Assault, Galactic Civil War
[/spoiler]

I have also applied my automatic AI mod I created for my PS2 servers that automatically regulates the number of AI players based on the number of real players in-game. the more players join, the fewer AI there are.

Ratio of real players
to AI players
1 / 16
2 / 14
3 / 12
4 / 10
5 / 8
6 / 6
7 / 4
8 / 2
9+ / 0

This happens in real time and does not require a mission to restart. Currently spawned AI players will not disappear when the number of real players increases, but will not be re-spawned once they die off. Until that time the number of AI players will be higher than shown. Additional AI players will spawn in the next spawn cycle once the number of real players drops accordingly.

I originally created this mod because the PS2 version tends to crash when total number of AI and real players nears 24.

Note: There is still a bug in this mod where occasionally it will crash. This will not crash the server but the number of AI will go to the default set in the server manager on the next map. Currently I have the default at zero.
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