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Messages - Mr. Banthafodder

#76
SWBF1 Modding / about munging sides
August 29, 2011, 07:48:37 AM

could someone explain me how you can create an own side
if it takes long ,... .
I can't munge sides on my mac but maybe (if it isn't too difficult)
I can try it on the computers of the local library.

I warn you I really am a n00b in computers  :wacko:.

#77
Requests / Re: GCW space map
August 26, 2011, 01:50:11 AM
I can't find the naboo invasion map.
Did you mean the Space blockade one?
Can someone give me the link?

Btw does anyone have the download link of the
91st Assault Corps: The Battle of Coruscant map or
this map (http://www.xfire.com/video/266fc4/)?
#78
Requests / GCW space map
August 25, 2011, 08:58:37 AM
I know there are already a few space/hangar maps
but in each of those converted space maps there always are tiny problems:
sounds missing, vehicles piloted by bots crashing ...

I saw someone made a very nice space map he the cannons were even working
(http://www.xfire.com/video/266fc4/).

Could someone make such a nice space map for GCW too plz or
could someone fix the problems in already existing maps like the renegade squadron map.

#79
SWBF1 Modding / any modding possibilities for mac?!?
August 22, 2011, 08:59:05 AM

I know zeroeditor doesn't run on mac,
but isn't there any possibility for a mac user to modify at least something?
Is there a way to create your own skins on a mac?

And this question might sound stupid but: Is it possible/ hard /impossible to make zeroeditor mac compatible?








#80
I like the second jetpack effects the best
+ nice skins!!!



#81
I can't be online at 8 or 9 PST too,
In my country everyone's sleeping at that time ( 4,5 am).
#82
I was online yesterday,
but I didn't see anyone playing Bf too and
I left.
#83
Here's an upgrade on Endor: Plains.
Maybe after this upgrade someone could see potential in working on the map.

I realised Ewoks vs Imperials would be very boring:
Playing with an ewok wouldn't be fun because they die easily and because
their weapons suck. That's why I was thinking about an infiltrated Ewok unit.
This black ewok with a Stormtrooper helmet on his head ( it doesn't fit) has stolen weapons from the Imperials so they can use them. I would give him a missile launcher , thermal detonators, mines and
a rifle. There are only a few dark ewoks on the battlefield

I would also make a Female Ewok unit with the power to drop Health /Ammo and another unit with a fusion cutter.

I would give the other (weak) ewoks more health/ speed and make their attacks
a bit more powerful.

On the battlefield I would put  a river.
The Ewoks have got a AT-ST
The Empire has got two At-st's and two speeder bikes.
The battlefield is still much like Naboo: plains with the same size and the same ground and grass type but there are a few more trees.
A tiny forest is located at the main Ewok cp where they've got a village in the trees.

That's all I got for now.
If someone could make the Ewok side that would already be a lot of help  :).





#84
Requests / Re: another idea for a mod map...
August 10, 2011, 09:24:15 AM

Thank you, but I want to give the mapper a lot of free imagination space,
and I don't know the possibilities of Zeroeditor,
so I'm not going to tell him what the map has to be like.

I thought about replacing the geonosians with the gran, or the aqualish aliens
you made. They do fit better in the pirate theme.

For now I'm just waiting for someone wanting to make
the Nall Hutta or Hoth map (or endor,Bothawui map = http://www.swbfgamers.com/index.php?topic=3679.0).


#85
Requests / Re: another idea for a mod map...
August 10, 2011, 12:06:44 AM
Yesterday I saw a program about life in caves (boring)
, but it gave me a new idea for a
(officially a geek now) map.
Not that i've forgotten about the Nal Hutta map
but this one might be better.

I thought of Hoth: caves.
It's rebels vs wampa's.
(wampa's were already used in the big hoth map, but they were NPC)
Wampa's are with  less,
but they've got extreme health.

The Wampa's haven't got any weapons in their hands.
They've only got the claw attack
(wich is a normal melee attack).
I thought of maybe giving them another throw bone attack
but that's just an idea.

The rebels've got the hoth/Rhen Var skins, and their usual weapons.

The map itself is a snowy hoth map.
Rebels start in front of a snowy mountain.
They've got only one cp.
In the mountain there are several entrances to ice caves.

The wampa's start deep in the ice caves.
The caves are like those in Rhen Var Harbor.
At the wampa cp's there are also bones , dead bodies, ... on the ground.

It's a big maze of ice caves with some cp's.
There are only repair droids at the rebel cp
(I mean: WAMPA'S WITH DROIDS ?!?)

I think this could really be one of the best maps I've ever seen.
I hope some good soul wants to help me with making one of the two maps
or one of the other ones (http://www.swbfgamers.com/index.php?topic=3679.0)






#86
Requests / another idea for a mod map...
August 07, 2011, 07:13:03 AM
I've thought of a new nice mod map...
This one might take a lot of time.
My ideas might be a bit confusing.
Hope you like it!


The map is based on Nall Hutta (http://starwars.wikia.com/wiki/Nal_Hutta).
It's inhabited by hutts and pirates. Sides are Pirates/ Rebellion.
For the ground type I was thinking of khaki sand(dune sea)/ grass ( plains).
The map is a swamp with lots of water. The sky exists of toxic khaki clouds (that's a lot of khaki  :P).
Everything's dirty. There are many hills on the planet.

The pirates start in a village on one of those hills with houses like those in mos eisley. They've got a big hangar. within it are the pirates vehicles. I thought of the skiffs , from the dune sea level or maybe the hailfire droids. There's also a sail barge in the hangar ( maybe you can also add some geonosian starfighters ).

The rebels cp's are away from the village. They need to liberate it.
They've got some landspeeders , X-wings and Y-wings.

Around the battlefield are several turrets located to protect and attack
the hangar/ village.

As i mentioned before there's lot water, but it's very low water.
I thought of adding several sarlacc pitts in the water wich make it more difficult to cross the swamp.

The planet is inhabited by hutts so i thought of adding some elements of jabba's palace into the village.
A NPC like Jabba inside the village, or a living rancor (wich maybe is a bit stupid because it doesn't move)
A cantina would be cool too.

For the pirate class I would use
rodians, geonosians, gammoreans, trandoshans,IG-88's , hutts( if possible) or other alien species.
I believe someone already made a lot of aliens.


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#87
plz,
Send me a PM when somebody's working on
one my maps.
btw, i still got lots of ideas for nice maps.
#88
Requests / Re: playable ewoks???
August 04, 2011, 08:47:20 AM
I know there's a way to play with ewoks on endor: bunker
But on my old mac  the maps endor and theed
are very slowly.
#89
Requests / playable ewoks???
August 04, 2011, 03:57:25 AM
I don't think there is a map with playable ewoks
with their usual weapons

Maybe an idea for a next project?
#90
Requests / Re: mapping difficult ???
August 04, 2011, 03:54:27 AM
ok
I hope I can help