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Messages - Mr. Banthafodder

#61
Requests / Re: A mod map idea
April 14, 2012, 12:45:21 AM
Nice idea,  :)
but ain't the sail barge from the stock mos eisley map a bit too small?
#62
Quote from: kitfisto15678 on April 06, 2012, 09:16:01 AM
Thank you napseeker. Other than that the map is freakin awesome!!!

Yes, thanks indeed.
Before this I thought nobody would ever create a proper space map for swbf 1
Now all my dreams have come true (ok, maybe that's a bit overdone :)).

#63
Incredible!!!!

So now all the SWBF II maps have been converted
(except the space ones but those can't function well on SWBF 1 I think )
#64
Requests / Imperial star destroyer: interior
March 21, 2012, 10:17:17 AM
Hello everyone

Could someone make a mod map inside
an imperial star destroyer/ space station ?
It has to be a bit like sleepkiller's awesome venator map but
than mac compatible and in GCW.

So it would be a combination of the death star: interior map,  the star destroyer hangar,...

I was thinking about multiple hangars being connected and a lot of small corridors  :P.

Rebels start in hangar and they have to try to get further into the ship in search of the plans for mon cal. cruisers in
I don't know what ( labratory, storage room)





#65
Requests / Re: bounty hunter/pirate side
March 17, 2012, 11:12:51 AM
Maybe it would be better to just create a whole new side.

If I'm right it doesn't take too long (but I can be wrong) to make it.
You can change the Trandoshan, Mandalorian and kamikaze ewok if those are too difficult to make.
I think the IG-88, Jawa engineer and Gammorean guard can't be a problem.

But by what do we have to change the Trandoshan, Mandalorian, Kamikaze ewok then?
Tusken raiders? Geonosians? or worse ... Gungans!!!
They don't really fit in the bounty hunter theme.


#66
Requests / Re: bounty hunter/pirate side
March 08, 2012, 08:10:45 AM
Yes,
pretty much the same.
But I want to play with bounty hunters on more than only one map.
#67
Requests / bounty hunter/pirate side
March 07, 2012, 11:59:41 AM
I thought by myself: why did no one ever make a bounty hunter side.
And I came with an idea of a side which looks pretty awesome to me.
It's like this:

- Soldier: Trandoshan mercenary (blaster rifle, blaster pistol, thermal detonator, Kamikaze Ewok)

- Heavy: Gammorean Guard (Axe, missile launcher, time bomb, mines)

-pilot: Jawa engineer (DN bolt caster/ grenade launcher, blaster pistol, fusion cutter, Health/ammo dispenser)

-Sniper: IG-88 battle droid (Sniper rifle, blaster pistol, thermal detonator, personal shield)

-special: Mandalorian assasin (EMP launcher, blaster rifle, jetpack, thermal detonator)

I thought the assets for the Trandoshan and the Mandalorian assasin were already released.
The Kamikaze Ewok is new and he replaces the recon droid. The kamikaze ewok is a unit with low health, meant for scouting. It is equiped with basic ewok weapons (which is stones and rocks I think) and orbital strike.

srry if my English isn't good, I'm Belgian  :P
#68
Star Wars Battlefront (2004 Original) / Re: Gameplay Time
November 21, 2011, 10:29:32 AM
I play on GR.
but I'm from West-Europe and since most GR players come from America
I haven't got a lot of ppl to play battlefront with.

#69
Released Maps and Mods / Re: BattleBelk Polis Massa
October 23, 2011, 07:05:05 AM
thanks
this really is one of my favourites  :cheer:
#70
I accidently deleted all my favourite mod maps in my Addon folder
so I had to download them all again.
But when I tried the link for the polis massa map gamefront said: "file not found".
Could someone put it back online plz.
#71
Requests / wampa side
September 30, 2011, 08:47:27 AM

Could someone make me a wampa side.
It's only one unit (wampa) with only one attack ( melee attack).
It's the first step for one of my map projects (http://www.swbfgamers.com/index.php?topic=3804.0).

The wampa's were already used as locals in this map (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=272) . Maybe someone can just take the local side from that map
and make it a new , playable side.

If that isn't the case, you can always make a new one. I think Phobos developer released the assets.
The wampa  has the same animations as the Gammorean guard. His melee attack too is the same one
as the one of the Gammorean.He's got massive health.

In the end it should look like this ... http://www.xfire.com/video/9e06f/ .
#72
Requests / Re: remaining Swbf 2 maps
September 28, 2011, 11:07:20 PM
Ok
But here's a second request.
I've downloaded all the other Swbf II conversions a while ago.
But I asked myself why they didn't add vehicles in the Felucia and Mygeeto map.
So, would it be possible for someone to add  vehicles in these maps ( the ones used in swbf II)?
#73
Requests / Re: remaining Swbf 2 maps
September 27, 2011, 10:35:42 AM
yeah ,you're probably right.
But if someone is still interested  :P.






#74
Requests / remaining Swbf 2 maps
September 27, 2011, 08:12:36 AM
I saw the tantive vi map and the dagobah map
weren't converted to swbf 1.
I thought some parts of the tantive vi map were already used
in the behind enemy lines map but that's it.

It's just an idea but maybe some of the experienced modders can work together
to convert the tantive vi map.
I think many swbf players would appreciate that.



#75
SWBF1 Modding / Re: about munging sides
August 30, 2011, 12:10:33 AM
I've read the tutorial and I think I get it.
But I don't understand how I can modify the character itself.
Giving the clonetrooper a green costume for example or replacing it with a gungan.