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Messages - Viathan

#106
Requests / Re: [REQUEST] Select all maps button
February 14, 2014, 07:44:45 AM
Quote from: Ltin on February 14, 2014, 07:42:29 AM
I like ur button.
me gusta n' all that stuf'
8)
I think next week or next weekend I get first results  :)
#107
Requests / Re: [REQUEST] Select all maps button
February 13, 2014, 12:41:20 AM
Quote from: Kit Fisto on February 12, 2014, 07:30:05 PM
Yay! Your close to getting it! Thanks for working on it, it means a lot to me. :)

:happy:
I have some ideas about that, I will test them from time to time
#108
Requests / Re: [REQUEST] Select all maps button
February 11, 2014, 09:45:21 AM
Well, after few minutes Lua coding, I've added a new Button to sessionlist:


It has no function yet. (looks bit weird, it's in german  8)  )

For modders:
Add these lines to your ifs_missionselect.lua (Shell script)
atm I have no time to add a function, so feel free to use my button, maybe s.o. can finish it :cheers:

(Change the button name, text or whatever you want)
[spoiler=LuaCode->ifs_missionselect.lua]

this.AddAllButton = NewClickableIFButton {
ScreenRelativeX = 0.699, -- position X
ScreenRelativeY = 0.825, -- position Y
rotY = this.listboxL.rotY, -- rotation (3D-effect)
x = this.listboxL.x + 23,
--y = this.listboxL.height / 2 + 11, --> forgot x)
y = this.listboxL.y + 5,
btnw = this.listboxL.width, -- > listboxL => left  and  listboxR = right
btnh = ScriptCB_GetFontHeight("gamefont_small"),
font = "gamefont_small",
tag = "addall", -- internal btn name f.e. functions
string = "add all maps", -- text
}

Without comments:

this.AddAllButton = NewClickableIFButton {
ScreenRelativeX = 0.699,
ScreenRelativeY = 0.825,
rotY = this.listboxL.rotY,
x = this.listboxL.x + 23,
--y = this.listboxL.height / 2 + 11,
y = this.listboxL.y + 5,
btnw = this.listboxL.width,
btnh = ScriptCB_GetFontHeight("gamefont_small"),
font = "gamefont_small",
tag = "addall",
string = "add all maps",
}

[/spoiler]
#109
Requests / Re: [REQUEST] Select all maps button
February 11, 2014, 07:40:52 AM
Yes, that was my idea. So modmaps are not supported by this way.
And the sessionlimit is rly nice, ~74 maps you can add!  :)
#110
Requests / Re: [REQUEST] Select all maps button
February 11, 2014, 05:58:47 AM
This what SK answered and modmaps would be the problem.
You have to find out what happens if you add a map to the list. To add these function to a new button would be makeable :)
But dont know what the limit is (maps in list) and how to add the modmaps into list
#111
Requests / Re: [REQUEST] Select all maps button
February 10, 2014, 01:35:39 PM
so that all maps and all "modes" are added to the session-list?
could be done with lua editing a sp.lua file (s.t. like ifs_sp_sessionlist.lua)
I'll try that the next days

Edit: could be the missionlist.lua (Shell script)
#112
Quote from: 411Remnant on February 08, 2014, 08:41:15 AM
Thank you both for the dark trooper. You should see him in action fairly soon.

Np, I'm looking forward to this  :cheers:
#113
Quote from: Buckler on February 08, 2014, 06:44:11 AM
The US keyboard does not have that character :)

The german also not :D
combined them ^ + i => î

but it's not a problem  :cheers:
#114
Quote from: -RepublicCommando- on February 07, 2014, 03:09:59 PM
And here you are :D

View Readme.txt for more details, original source credits apply to this.

Good job, but why everybody writes my name with i, not î  :XD:
(is not rly a problem, just surprised  ;) )
#115
You can edit them whatever you want  :P
Just please credit me if you release it

Would be interesting to see if your way fixes the shadow bug on back  :cheers:

- Vîathan
#117
Quote from: 411Remnant on February 06, 2014, 02:41:39 PM
Is there a possibility to get a varient of that darktrooper without the jetpack?
Complete without jatpack? Or just another Skin for jetpack?

Complete without (visible) jetpack, you have to set it invisible and probably hex edit mesh for transparency.
This should work. If you want I can make that for you.

And with another jetpack skin, just replace the "..jetpack.tga"

-----
@commando, which permission do you mean?
#118
Released Maps and Mods / Re: Infinite (HUD) HeadUpDisplay
February 02, 2014, 10:03:58 AM
Quote from: 411Remnant on February 02, 2014, 09:50:15 AM
Thats a really cool picture you have in your profile pic. Is that a mod as well your working on? Also do you do stuff for battlefront 2?
Thank you  :D and no it was a project for recreating BattleBelks wireframe mod. I like the look of wireframed things^^
I don't play battlefront 2 but the Enten clan was asking me if i could add funtions like automessage for server manager. Bf2 is not more difficult to mod as bf1 (thats my opinion^^)
#119
Released Maps and Mods / Re: Infinite (HUD) HeadUpDisplay
February 02, 2014, 07:52:01 AM
Quote from: 411Remnant on February 02, 2014, 07:48:33 AM
:tu: awesome! Looks way better than the stock version

Thx  :cheers:
#120
Released Maps and Mods / Infinite (HUD) HeadUpDisplay
February 02, 2014, 05:25:57 AM