SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Phobos on March 03, 2012, 05:42:14 AM

Title: Ithorian alien msh
Post by: Phobos on March 03, 2012, 05:42:14 AM
Tirpider do you think you could investigate why the Ithorian alien mesh crashes in game?
Title: Re: alien msh
Post by: tirpider on March 03, 2012, 05:58:20 AM
I have my eye on him.
I haven't tried him yet, but He is definatly on my list. (Yareal is too.)
I think I can fix them both, but it's going to require the spreadsheet I'm currently building.
At a quick glance, the only thing odd about him is there is no textureless material. (most the others have one, but that shouldn't crash.) His issue is probably buried in the numbers somewhere...

edit-
Took a look at him.
Threw him into the test level, and, well....
He works.
Ran around, beating clones with a Gaffi Stick.
Got killed, crawled about....
The munger complained about edges and collisions (like it always does), but it munged.
Where does it usually crash?

I used the basic
AnimationName = "all_inf_snowtrooper"
in the odf. No special lines for skeleton or scale or anything.
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