Show Memory Limits in SPTest

Started by Phobos, December 01, 2012, 06:12:20 AM

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my BFfront.log thingy [spoiler]Opened logfile BFront.log  2013-06-14 1415

Message Severity: 3
.\source\LuaCallbacks_Mission.cpp(195)
Lua ReadDataFile: Could not open dc:addon.lvl

Message Severity: 3
.\source\LuaCallbacks_Mission.cpp(195)
Lua ReadDataFile: Could not open dc:addon.lvl

Message Severity: 2
.\source\EntityGeometry.cpp(790)
Entity "rep_fly_jedifighter" unknown terrain collision "p_spherefront1"

Message Severity: 2
.\source\EntityGeometry.cpp(790)
Entity "rep_fly_jedifighter" unknown terrain collision "p_spherefront2"

Message Severity: 2
.\source\EntityGeometry.cpp(790)
Entity "rep_fly_jedifighter" unknown terrain collision "p_spherefront3"

Message Severity: 2
.\source\EntityGeometry.cpp(797)
Entity "rep_fly_jedifighter" unknown building collision "p_spherefront1"

Message Severity: 2
.\source\EntityGeometry.cpp(797)
Entity "rep_fly_jedifighter" unknown building collision "p_spherefront2"

Message Severity: 2
.\source\EntityGeometry.cpp(797)
Entity "rep_fly_jedifighter" unknown building collision "p_spherefront3"

Message Severity: 2
.\source\EntityGeometry.cpp(805)
Entity "rep_fly_jedifighter" unknown vehicle collision "p_spherefront1"

Message Severity: 2
.\source\EntityGeometry.cpp(805)
Entity "rep_fly_jedifighter" unknown vehicle collision "p_spherefront2"

Message Severity: 2
.\source\EntityGeometry.cpp(805)
Entity "rep_fly_jedifighter" unknown vehicle collision "p_spherefront3"

Message Severity: 3
.\source\Aimer.cpp(719)
Aimer "rep_fly_jedifighter BODY WEAPON1" mount node "hp_gun_2" not found

Message Severity: 3
.\source\Aimer.cpp(719)
Aimer "(null)" mount node "hp_gun_4" not found

Message Severity: 3
.\source\Aimer.cpp(719)
Aimer "rep_fly_jedifighter BODY WEAPON2" mount node "hp_gun_1" not found

Message Severity: 3
.\source\Aimer.cpp(719)
Aimer "(null)" mount node "hp_gun_3" not found

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.inf_grenade_launcher' is not localized for stats page

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.inf_chaingun' is not localized for stats page

Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "rep_weap_inf_detpack_destroyed_e" missing effect "com_sfx_explosion_xs"

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.inf_detpack' is not localized for stats page

Message Severity: 2
.\source\EntitySoldier.cpp(6112)
Soldier rc_inf_testbot has geometry collision
[/spoiler]

This is causing your crash

Message Severity: 3
.\source\LuaCallbacks_Mission.cpp(195)
Lua ReadDataFile: Could not open dc:addon.lvl


It is looking for an LVL named addon. Did you name the world DataAddon? If your world isn't addon.lvl then there's probably a bug somewhere in the mission or addme LUA. Double check your mission LUA for the world LVL it calls on and make sure its structured properly in the mod map folder.

agh i think its just screwed up too much

There is a line in addme script that says ReadDataFile yadayada dc:addon.lvl when using BFBuilder1.1, it does that for me as well, unless I edit it out in the addme.lua of course.

The builder doesn't seem to produce an Addon.lvl when munged anyways.
It never seems to crash though, which is quite odd.

I think there should be a folder in Assets you can copy over to let you produce the .lvl. It is designed to let you add a splash screen to your mod with out editing shell.lvl. It's been quite some time since I actually worked on it. (2011 in fact.)

So, you could do something like a new sort of HUD? I've always wanted to see the SWRC Heads up display in SWBFI. I know Regent did one like it, which was marvelous. Maybe it could be more complete with this