rendercollision

Started by Phobos, July 02, 2013, 08:59:00 PM

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July 02, 2013, 08:59:00 PM Last Edit: August 23, 2013, 03:42:11 AM by Phobos
what is rendercollision for in fake console and why does it crash the game?

why does vixo flame mods?

As far as I know, it shows the collision wireframe of models you point at(or all models, I forget).
It shouldn't crash unless you have some funky collision that is broken or something..
Is there a particular map it's crashing on?

crashed on mos eisley in single player. doesnt crash in sptest but appears to do nothing.

Most fake console commands crash when used outside of SPtest. In SPTest once you have type it in go into free camera, whatever you are pointing at will have it's collision geometry rendered.

Any command that uses the "green screen" to show a value or something crashes the regular BF exe.  Discovered this when only the ToggleHolos command worked, it was the only original one that didn't use green screen.
The BOBclan:  A Rich History


Quote from: Unit 33 on November 29, 2014, 03:44:44 AM
'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

Well that explains why FakeConsole was cut from regular SWBF executable.