How do I munge Vader?[solved... sorta]

Started by tirpider, October 29, 2012, 04:05:19 AM

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October 29, 2012, 04:05:19 AM Last Edit: October 29, 2012, 04:18:24 AM by tirpider
Has anyone ever got the SWBF1 Darth Vader to work right?

I have:
the msh in the msh folder,
the imp_darthvader.zaabin and imp_darthvader.zafbin in the munged folder
I have :SkeletonName              = "imp_darthvader"
SkeletonRootScale         = "1.14"
in the odf.
And : REQN
{
"zafbin"
"imp_darthvader"
}
in the unit's req

He is tall on the unit select screen (but his knees look buckled) and he is short while playing.
Is there more to him than I have already done?



-----------------------------------------edit
ok.. sorry about the unneeded post.
All of the above is correct, It's just a huge model.
I just thought it looked small in-game because he is a little squished... He actually is taller than everyone else, but the msh is just gigantic so even the scaled up animation and basepose squish him a little.

Sorry about the clutter post.

I think, SWBF1 Vader model, isn't realistic, and always use SWBF2 version. But you may try decrease his size, by msh.option file.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Quote from: Sereja on October 29, 2012, 04:48:33 AM
I think, SWBF1 Vader model, isn't realistic, and always use SWBF2 version.

That the best way :)

I'm still going to make him override_texture compatible, for completeness... but I don't recomend using him at all.