SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Phobos on July 02, 2013, 08:59:00 PM

Title: rendercollision
Post by: Phobos on July 02, 2013, 08:59:00 PM
what is rendercollision for in fake console and why does it crash the game?

why does vixo flame mods?
Title: Re: rendercollision
Post by: RepComm on July 02, 2013, 09:30:26 PM
As far as I know, it shows the collision wireframe of models you point at(or all models, I forget).
It shouldn't crash unless you have some funky collision that is broken or something..
Is there a particular map it's crashing on?
Title: Re: rendercollision
Post by: Phobos on July 02, 2013, 09:46:02 PM
crashed on mos eisley in single player. doesnt crash in sptest but appears to do nothing.
Title: Re: rendercollision
Post by: SleepKiller on July 02, 2013, 09:47:41 PM
Most fake console commands crash when used outside of SPtest. In SPTest once you have type it in go into free camera, whatever you are pointing at will have it's collision geometry rendered.
Title: Re: rendercollision
Post by: Dark_Phantom on July 03, 2013, 06:42:46 AM
Any command that uses the "green screen" to show a value or something crashes the regular BF exe.  Discovered this when only the ToggleHolos command worked, it was the only original one that didn't use green screen.
Title: Re: rendercollision
Post by: RepComm on July 03, 2013, 02:34:16 PM
Well that explains why FakeConsole was cut from regular SWBF executable.
EhPortal 1.34 © 2024, WebDev