SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: Ascertes on August 03, 2015, 01:53:57 PM

Title: Spawns on buildings
Post by: Ascertes on August 03, 2015, 01:53:57 PM
So I have a general question about Spawn Paths. I currently can't seem to get them to be on top of a building, so that the AI would spawn, say, on top of a balcony. It seems as though the spawn nodes have no Z axis to speak of, so I can't raise them off the ground. Currently if I put a node inside a building, they spawn inside of it rather than on the roof or something.

Anybody know how to get the Z axis to work?
Title: Re: Spawns on buildings
Post by: BOB.LION on August 03, 2015, 02:03:30 PM
Maybe the AI want to have a roof party? Who are you to judge them? They die needlessly on the battlefield for your pleasure, cut them some slack...   :tu:
Title: Re: Spawns on buildings
Post by: Led on August 03, 2015, 02:19:29 PM
It is possible, as Sleepkiller has done for our April Fools mod where we had spawns in the fountain and other places.  However, he did that part  ;)
Title: Re: Spawns on buildings
Post by: Sereja on August 03, 2015, 03:38:42 PM
Spawn points are may respect only the terrain surface. They feel it, and you can't stand between them, and what they belong...  Still, you may trick them. Just copy your .ter file, and back up your original one. Open your ZE, and create some hills, where the top of the buildings is, and place spawn points on top of the hills, where they are should be. Save it, close ZE, and your fake .ter file, and back original one. That's it - your spawn points will stay on top.
Title: Re: Spawns on buildings
Post by: RepComm on August 03, 2015, 05:46:45 PM
You can also use "Lock Height" option, which will continue to use the same height while you move a node around.
You could snap an unused part of terrain to the height of your placed building, move the path on top, lock height and move it back as desired.
Title: Re: Spawns on buildings
Post by: Ascertes on August 03, 2015, 06:50:29 PM
Thank you all for the replies! Will test these methods out and hopefully they work.
Title: Re: Spawns on buildings
Post by: Phobos on August 04, 2015, 12:24:51 AM
if i recall you can easily adjust the height of individal spawn nodes with the middle mouse button. or maybe the shift key, not sure but its in one of freds documents. you can move them all at once or individually.
Title: Re: Spawns on buildings
Post by: Ascertes on August 04, 2015, 06:50:54 AM
Quote from: Phobos on August 04, 2015, 12:24:51 AM
if i recall you can easily adjust the height of individal spawn nodes with the middle mouse button. or maybe the shift key, not sure but its in one of freds documents. you can move them all at once or individually.

Middle mouse button method doesn't work for me, and neither does using the middle mouse button while holding C. Oh well, both RepubliqueCmdr's and Sereja's methods work.

Would like to thank everyone for helping me out with this. Now if I could just get my Gian Speeders to spawn...
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