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Messages - Darth_Sion

#1
SWBF2 Modding / Re: Big problem with my map .
July 06, 2018, 04:34:38 AM
Ok thanks ,I dreaded this, but I have place a lot of useless objects so I will change that , shame that we can't see the limit but that's still a good editor.
(in fact I have a lot of terraincutters by Frag Me,....)
I have already think to do what you say Ginev , plus it brings more precisions,...
#2
SWBF2 Modding / Big problem with my map . (SOLVED)
July 05, 2018, 10:05:27 AM
Hello,
I make a map, with many objects like pillars, walls, etc. but still the same, and I do not know why but after adding a few more objects on my map, the loading screen freezes, it blocks at the last "circle". so I go back to zeroeditor to delete some of the objects I recently added, munge and it works again,
Is there a limit of objects?

I try to launch with very low graphics , but nothing changes,.... since yesterday, I've done the same part of my map a few times :rant:

-Also I use the option "build accurate objects collision" and sometimes not, can it be the problem?
If you can help me thanks,...  :(
#3
It's in my world's odf folder,

(and I recently use notepadd ++ for editing, is that can be the problem eventually ?)

Edit: I almost forgot to tell you that I have already change the original TGA from the original Object (not from the assets, but from my world folder; but I only remplace the TGA by keeping the same name,and of course It works perfectly ,unfortunetly  the other copies no,...
#4
Hello there ,
I want to have 4 different TGAs for a unit class, I know how I can do it on bf1:
http://www.swbfgamers.com/index.php?topic=4449.msg43379#msg43379
but in the ODFs of bf2 there is not; CAMERASECTION line
and i just want to do that on bf2.
#5
Hello all
I want to have the same object multiple time but with differents TGA , I have all the TGA that I want and a tool to work on it ,but when I edit the ODF's copy with the MSH's copy(edit with the new tga), it don't work, I have to remove the read only option  * ,edit and then retick the read only option, but when I browse it in the zeroeditor ,It craches  :confused:
Any suggestions?

Edit: I also find that it isn't appears with the swbf viewer.

Edit2: * when I try to edit the msh file it says : cannot open file "(msh file location in the world folder)"for write access.

Please I'm stuck, I need help, it's an important object for my map and  that is now a cuple of day that I don't find the solution,....  :(
#6
Thanks I didn't know there is also a same type of modtools for bf1.
#7


Hello,
I want to use the big statue and the tomb of the rhen var map but I don't know where I can find them.
A lot of mappers use these, and there are not in the rhen var assets than we can download on this site.
#8
It's still doesn't work, I think it's a problem of compatibility between bf1 and bf2 even if the model appears,....
Not to worry it's not my principal problem for the moment , I just wanted to use it as a detail for the map,...thank you anyways.
#9
I may not have been very accurate, but I only want to change the scale of the shuttle because it's way to big,
I know than I can change the scale of it with hex editor in just modify the msh option file but I don't know were I have to put a new line or change an other one,...(Or perhaps i'm wrong and that's not in the msh option,...)

I'm sorry if you don't really understood me before ,but sometimes ,french,dutch + english , it happens to me to write a sentence structure not very correct with basic vocabulary,...
anyway I hope you understand me this time.  :)
#10
Yes I have downloaded evry things there :
http://www.swbfgamers.com/index.php?topic=9054.msg96674#msg96674

includ  odf,msh,msh option,tga (and animations files that I don't need)
#11
Hi all,
I use hex editor and I want to change the scale of an ODF to 0.65, I know than I have to edit the msh option but I don't know where I have to put the line.
I want to do that to the lambda shuttle of sereja , I know it's originaly a vehicle for bf1 and I work on bf2 but I only want it as an object, (and in zero editor it's appears).
-thanks for any answer.
#12
Yeh it works thanks.  :cheer:
#13
Single player.
#14
Hi,
I want to have more bots on my map i edit the lua files but the number don't change,
set reinforcements and set the classes works but the number of bots don't work :

imp = {
         team = IMP,
         units = 92,
         reinforcements = 680,
         soldier   = { "imp_inf_rifleman",30, 40},
         assault   = { "imp_inf_rocketeer",10,10},
         engineer = { "imp_inf_engineer",25,25},
         sniper   = { "imp_inf_sniper",10,10},
         officer   = { "imp_inf_officer",2,2},
         special   = { "imp_inf_dark_trooper",3,5},
      },
   }
   
    AddUnitClass(IMP, "imp_inf_marine",10,10)


-It's the nearly settings I want (+/-) (more or less, I don't care but more than 32,yes)
-On BF2
-if there is somethings else to edit
-Thanks if you can help me or redirect me to a link I perhaps missed,...
#15
I found the solution, for those who one day have the same problem as me, (example for the stormtrooper), you just delete your custom side to copy the common and imp folders in your side file to place in your file msh, the new ones, change in the rifleman (stormtrooper) odf GeometryName = "imp_inf_stormtrooper_wii" (or whatever your msh name is) and then go to the lua scripts and add dc in front of imp side, ....

finally I arrived there !!!! and yet it was simple as hello, ....  :slap: