SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront 2 (2005 Original) => Topic started by: AnthonyBF2 on August 23, 2013, 11:38:59 AM

Title: Replaced flags
Post by: AnthonyBF2 on August 23, 2013, 11:38:59 AM
Replaced flags

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1031 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1031)

This file contains copies of the PC version files: Deathstar, Tantive, Kamino, and Hoth.


Each of these maps is 1Flag CTF, and the flag has been replaced by an item from the
campaign.

The items work just as the flag does, +1 for pickup, +10 for capture and all have a 50
second respawn if dropped.
Title: Re: Replaced flags
Post by: RepComm on August 23, 2013, 12:39:13 PM
Thats neat, did you make these?
Title: Re: Replaced flags
Post by: {TCE}Call-of-Duty on August 30, 2013, 12:48:56 PM
i like this it makes a lot more sense to bring a bomb to the enemy base than a flag.
Title: Re: Replaced flags
Post by: AnthonyBF2 on September 04, 2013, 06:19:30 PM
Yes, and XD!! "Bomb to enemy base" sadly it is not made to detonate.
Title: Re: Replaced flags
Post by: RepComm on September 04, 2013, 07:11:40 PM
Quote from: Anthony_b on September 04, 2013, 06:19:30 PM
Yes, and XD!! "Bomb to enemy base" sadly it is not made to detonate.
Surely that can be changed? Maybe an expire/explosion effect after flag is 'phased' into the drop zone?
I wonder if that would have conflict with the object class.. I have little to no experience in BFII mod tools (they don't function on my computer.. I've tried everything.)
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