SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding Tutorials => Topic started by: Snake on February 28, 2013, 02:30:53 PM

Title: "Drivable" Sofas
Post by: Snake on February 28, 2013, 02:30:53 PM
I remember doing this a long time ago, where you give a sofa some kind of vehicle property that lets you sit in it but I can't remember how.. Does anyone know?
Title: Re: "Drivable" Sofas
Post by: RepComm on February 28, 2013, 03:19:06 PM
com_weap_turret is what they used to make the sofas, but you'd need a model.
Title: Re: "Drivable" Sofas
Post by: «ΙΞ¢KØ» on February 28, 2013, 04:33:00 PM
i think they were on the gcw 2 cantina, idk if you can look at those or whatever to figure it out.
(thats my high tech help right there)
Title: Re: "Drivable" Sofas
Post by: RepComm on February 28, 2013, 04:34:54 PM
I donot recall seeing the model or the actually sofa on GCW cantina, but whoever built Earth Russia had those in one of the bigger mansions with the sink and toilet models.

Edit: And the sofa model had a node where the person was suppost to appear, which is why it works in the turret, but if you don't want the guy to be standing in the couch, I suggest you use the pilot sitting animation like the one in Gunships :P
Title: Re: "Drivable" Sofas
Post by: «ΙΞ¢KØ» on February 28, 2013, 05:10:32 PM
Quote from: -RepublicCommando- on February 28, 2013, 04:34:54 PM
I donot recall seeing the model or the actually sofa on GCW cantina, but whoever built Earth Russia had those

same guy made both, mr froggy
and the couches were in the cantinas facing the bars. I always figured they were just speeders that you couldnt move.
Title: Re: "Drivable" Sofas
Post by: Snake on February 28, 2013, 05:36:30 PM
Yeah they were in the GGW Cantina. Froggy is the one that showed me how to do it way back in the day. But thanks RC, I think I can just figure it out from using the turret .odf!
Title: Re: "Drivable" Sofas
Post by: RepComm on February 28, 2013, 05:49:37 PM
Quote from: «ΙΞ¢KØ» on February 28, 2013, 05:10:32 PM
I always figured they were just speeders that you couldnt move.

Gee, that would be the hardest way to make a chair I've ever heard of (https://www.swbfgamers.com/Smileys/macx/blink.gif)
Title: Re: "Drivable" Sofas
Post by: Snake on March 01, 2013, 08:44:29 PM
I made a usable chair! Here's some pics:

http://screenshot.xfire.com/s/127456902-3.jpg
http://screenshot.xfire.com/s/127456901-3.jpg

Here's my .odf for those who want to do it:
[spoiler][GameObjectClass]
ClassLabel      = "armedbuilding"
GeometryName        = "edsat_prop_armchair.msh"

[Properties]

BUILDINGSECTION     = "BODY"

Label           = "Minigun Turret"
MapTexture      = "turret_icon"
\\IconTexture       = "HUD_all_lascannon_icon"
MapScale        = "1.2"

HealthTexture       = "HUD_enclosedturret_icon"

GeometryName        = "edsat_prop_armchair"
ExplosionName       = "com_bldg_gunturret_exp"


MaxHealth       = "300.0"

BUILDINGSECTION     = "TURRET1"
TurretNodeName      = "main_cylinder"

PitchLimits     = "-45.0 45.0"
YawLimits       = "-180.0 180.0"

PitchTurnFactor     = "0.0"

EyePointOffset      = "0.0 1.5 1"
TrackCenter     = "0.0 1.5 -2.0"
TrackOffset         = "0.0 0.5 1.5"
TiltValue       = "5"

PilotPosition       = "hp_active"
Pilot9Pose      = "drive"
//Pilot9Pose      = "rifle_prone_idle_emote"

TURRETSECTION       = "TURRET1"
FirstPerson             = "com\comgntrt;com_1st_weap_gunturret"

//EyePointOffset        = "0.0 0.0 0.0"

AimerNodeName       = "turret_main"
MaxTurnSpeed        = "2.85"
MaxPitchSpeed       = "0.75"
AimerPitchLimits        = "-45.0 45.0"
AimerYawLimits      = "-5.0 5.0"

FirePointName       = "hp_fire"


TurretYawSound         = "turret_whir_yaw_lp defer"
TurretYawSoundPitch    = "0.7"
TurretPitchSound       = "turret_whir_pitch_lp defer"
TurretPitchSoundPitch   = "0.7"
TurretAmbientSound     = ""
TurretActivateSound    = "vehicle_equip defer"
TurretDeactivateSound  = ""
TurretStartSound       = ""
TurretStopSound        = ""[/spoiler]

Now I just can't figure out how to get a double seater couch like Froggy made.. I guess you'd have to add another turret to the .odf

P.S. I'm making a bed you can lay on by using this .odf and making the pilot animation Pilot9Pose      = "rifle_prone_idle_emote"
Title: Re: "Drivable" Sofas
Post by: D4R|< $1D3 on March 02, 2013, 06:47:06 AM
Quote from: Snake on March 01, 2013, 08:44:29 PM
I made a usable chair! Here's some pics:

http://screenshot.xfire.com/s/127456902-3.jpg (http://screenshot.xfire.com/s/127456902-3.jpg)
http://screenshot.xfire.com/s/127456901-3.jpg (http://screenshot.xfire.com/s/127456901-3.jpg)
what map is that on it looks cool :o
Title: Re: "Drivable" Sofas
Post by: Snake on March 02, 2013, 08:29:45 AM
It's a secret  ;)
Title: Re: "Drivable" Sofas
Post by: D4R|< $1D3 on March 02, 2013, 09:02:26 AM
awwww dang it !
Title: Re: "Drivable" Sofas
Post by: RepComm on March 02, 2013, 09:22:14 AM
Quote from: Snake on March 01, 2013, 08:44:29 PM
I made a usable chair! Here's some pics:

http://screenshot.xfire.com/s/127456902-3.jpg
http://screenshot.xfire.com/s/127456901-3.jpg

Here's my .odf for those who want to do it:
[spoiler][GameObjectClass]
ClassLabel      = "armedbuilding"
GeometryName        = "edsat_prop_armchair.msh"

[Properties]

BUILDINGSECTION     = "BODY"

Label           = "Minigun Turret"
MapTexture      = "turret_icon"
\\IconTexture       = "HUD_all_lascannon_icon"
MapScale        = "1.2"

HealthTexture       = "HUD_enclosedturret_icon"

GeometryName        = "edsat_prop_armchair"
ExplosionName       = "com_bldg_gunturret_exp"


MaxHealth       = "300.0"

BUILDINGSECTION     = "TURRET1"
TurretNodeName      = "main_cylinder"

PitchLimits     = "-45.0 45.0"
YawLimits       = "-180.0 180.0"

PitchTurnFactor     = "0.0"

EyePointOffset      = "0.0 1.5 1"
TrackCenter     = "0.0 1.5 -2.0"
TrackOffset         = "0.0 0.5 1.5"
TiltValue       = "5"

PilotPosition       = "hp_active"
Pilot9Pose      = "drive"
//Pilot9Pose      = "rifle_prone_idle_emote"

TURRETSECTION       = "TURRET1"
FirstPerson             = "com\comgntrt;com_1st_weap_gunturret"

//EyePointOffset        = "0.0 0.0 0.0"

AimerNodeName       = "turret_main"
MaxTurnSpeed        = "2.85"
MaxPitchSpeed       = "0.75"
AimerPitchLimits        = "-45.0 45.0"
AimerYawLimits      = "-5.0 5.0"

FirePointName       = "hp_fire"


TurretYawSound         = "turret_whir_yaw_lp defer"
TurretYawSoundPitch    = "0.7"
TurretPitchSound       = "turret_whir_pitch_lp defer"
TurretPitchSoundPitch   = "0.7"
TurretAmbientSound     = ""
TurretActivateSound    = "vehicle_equip defer"
TurretDeactivateSound  = ""
TurretStartSound       = ""
TurretStopSound        = ""[/spoiler]

Now I just can't figure out how to get a double seater couch like Froggy made.. I guess you'd have to add another turret to the .odf

P.S. I'm making a bed you can lay on by using this .odf and making the pilot animation Pilot9Pose      = "rifle_prone_idle_emote"

If you are going to create a double seated couch, I would make sure the couch model has more than 1 node, that way you don't put 2 people in the same spot of the couch :P

And the bed sounds cool! (Might get some weird videos from of that map though)

Btw, are there any links to couch models you know of?
Title: Re: "Drivable" Sofas
Post by: Snake on March 02, 2013, 10:01:24 AM
There's a sofa and the armchair in the picture in these assets: http://www.mediafire.com/download.php?5gcy3mc97eb36v8
Title: Re: "Drivable" Sofas
Post by: Snake on March 02, 2013, 06:35:07 PM
I got the sofa to work where one person can sit on it but now I just need to figure out how to let another person sit there.. It's hard to do.

http://screenshot.xfire.com/s/127467794-4.jpg
Title: Re: "Drivable" Sofas
Post by: Samistheone on February 04, 2015, 08:58:41 PM
I'm posting in this topic, because I know a map that could help you out on figuring out more stuff with it. I think the person also included a Readme with the map, if I remember correctly, so you could maybe ask that person for more help if you wanted to, and also if there's not enough instructions in the readme. Anyways the maps name is Armchair Assault.

I found the map a while back, a few years ago actually when I was not on swbf as much, and I was more of a modmap collector addict, I still am. I get the maps, try them, rate them myself, make backups, and then tried to make a link site for me to come back to so I know where to get it at again when I need it, unfortunately I never finished the link site yet so I don't have the link sorry, but another place I would check would be on swbfgamers, and on filefront.

Glad to see you made it this far though, and the pictures look sweet.
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