Thanks, got some stuff working now
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#76
General / Re: I need to learn how to mod so I can make SWBF 1 Kotor
December 04, 2013, 02:22:50 PM #77
General / Re: I need to learn how to mod so I can make SWBF 1 Kotor
November 30, 2013, 07:07:51 PM
Would someone kindly direct me to a Jango Fett style Mandalorian model and skin asset for SWBF1 as well as a chaingun? I am currently working on a small mod.
#78
Released Maps and Mods / Re: SWBF Custom Side Modifications (W/links)
November 29, 2013, 02:44:29 PM
Is this mod going to be put here? http://www.swbfgamers.com/index.php?topic=7224.msg78196#msg78196
It is mandalorian mod.
It is mandalorian mod.
#79
Released Maps and Mods / Re: Mandalorian Wars: Beta 1 Release
November 29, 2013, 02:42:11 PM
Cool mod except the text for the weapons do not show up, the Mando super battle droid animation is a bit off (their head turns to the side) and my custom Republic side was deactivated. Is there any way to at least allow me to use this mod and my 501st clone troopers (from Jedi vs Clones mod) at the same time? Again, cool mod, been looking for something like this for a few months
#80
General / Re: I need to learn how to mod so I can make SWBF 1 Kotor
November 29, 2013, 02:38:36 PM
How do I extract the munged models? All I need to do with them is use them for other units after reequipping them with new weapons.
#81
Released Maps and Mods / Re: Mandalorian Wars: Beta 1 Release
November 28, 2013, 07:56:52 PM
Screenshots?
#82
General / Re: I need to learn how to mod so I can make SWBF 1 Kotor
November 28, 2013, 07:35:27 PM
Ok, thanks. Hopefully I can get them.
#83
General / Re: I need to learn how to mod so I can make SWBF 1 Kotor
November 28, 2013, 07:04:38 PM
Ok, I know how to edit ODF's, make new sides, edit existing sides, and use another maps sides on an existing map, but what I need to learn now is how to open up a side.lvl file so I can get the models. In case you're wondering, I would just like to be able to get the models from the pilots in Space:Peragus so I can have a personal KoTOR mod for my SWBF1, after using those models for the Rebel and Imperial sides and existing weapons.
#84
SWBF1 Modding / Re: "Star Wars: Battlefront Celebration" Official Mod Thread
November 28, 2013, 01:55:00 PM
Ok. In the meantime, though, how do I use your units (from demo) as global/stock sides? Whenever I try, all that I can be as the republic is your soldier, sniper, and jet trooper.
#85
General / I need to learn how to mod so I can make SWBF 1 Kotor
November 28, 2013, 10:45:59 AM
Hi all
I am new here and would like to learn how to mod after seeing there are no KOTOR mods that I can find available for SWBF1. If anyone can direct me to unit tutorials (specifically how to use addon map custom units as stock sides or changing of weapons? classes?) and such or a Kotor mod, that would be greatly appreciated. Thanks!
I am new here and would like to learn how to mod after seeing there are no KOTOR mods that I can find available for SWBF1. If anyone can direct me to unit tutorials (specifically how to use addon map custom units as stock sides or changing of weapons? classes?) and such or a Kotor mod, that would be greatly appreciated. Thanks!
#86
SWBF1 Modding / Re: "Star Wars: Battlefront Celebration" Official Mod Thread
November 24, 2013, 01:25:31 PM
Is this still going? I loved your MP 6.0, especially Order 66 and Kamino maps, and would like you to continue this. Also, is it possible that you can add the ability to hack vehicles like in swbf2?