SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: CrazyGentleman on January 10, 2017, 12:33:38 PM

Title: [ISSUE] .msh skeleton problem
Post by: CrazyGentleman on January 10, 2017, 12:33:38 PM
Good evening,

I'm currently using the TFU Navy Commando from Sereja's Nar Shadaa Assets (http://www.swbfgamers.com/index.php?topic=7588.0), and the problem is this:

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fo7kQBj4.png&hash=1a367d1bd89d50296408d9725962d0c018db1e5e)[/spoiler]

It seems that particular part is indexed wrong or something along those lines. If you somebody would be kind of to take a look at it, I would be very grateful.

Kind regards,

CrazyGentleman
Title: Re: [ISSUE] .msh skeleton problem
Post by: Giftheck on January 10, 2017, 01:18:59 PM
Looks like it's mapped to one of the spine bones instead of the pelvis bone.
Title: Re: [ISSUE] .msh skeleton problem
Post by: CrazyGentleman on January 10, 2017, 01:30:25 PM
Quote from: Gistech on January 10, 2017, 01:18:59 PM
Looks like it's mapped to one of the spine bones instead of the pelvis bone.

Would you be so kind to fix this for me if it doesn't take too much time? I'm rather inexperienced with rigging and 3D Modeling in general.

Thanks in advance,

CrazyGentleman
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