SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: CrazyGentleman on January 05, 2017, 06:01:54 AM

Title: [ISSUE] Problem with editing a .msh [Solved]
Post by: CrazyGentleman on January 05, 2017, 06:01:54 AM
Goodday,

I seem to have found myself in a bit of trouble. I am currently trying to edit the Clone Commander Phase II by the wonderful Deviss, so that it has the goggles up instead of down. Unfortunately I have been unable to achieve this and kept breaking the .msh in that it no longer has a skeleton.

I seeked help here on the forums and couldn't find anything relatable(or I am completely blind  :wacko:) so here I am hoping somone could help me with my problem. What is the best approach to do this without breaking it?

Thanks in advance,

CrazyGentleman
Title: Re: [ISSUE] Problem with editing a .msh
Post by: Led on January 05, 2017, 07:05:40 AM
msh is not an editable format, unless you want to try tirpiders hex editing method.

http://www.swbfgamers.com/index.php?board=90.0
Title: Re: [ISSUE] Problem with editing a .msh
Post by: Rayce on January 05, 2017, 11:42:00 AM
Quote from: Led on January 05, 2017, 07:05:40 AM
msh is not an editable format, unless you want to try tirpiders hex editing method.

http://www.swbfgamers.com/index.php?board=90.0
Um... what about ZE Tools?
http://schlechtwetterfront.github.io/xsizetools/
Title: Re: [ISSUE] Problem with editing a .msh
Post by: CrazyGentleman on January 05, 2017, 01:08:26 PM
Ah, yes. I did not explain that too well, did I? I actually meant converting it to a .wrl and then to .obj. But when I convert the edited .obj back, it breaks the skeleton and gives a t-pose in-game.
Title: Re: [ISSUE] Problem with editing a .msh
Post by: CrazyGentleman on January 06, 2017, 01:25:33 PM
Well, guys, thanks for your help! I tried the ZE Tools but had trouble installing it, so I managed to find the same model without visor and slapped a visor addon on it. Still much appreciated for the help!

Kind regards,

CrazyGentleman
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