To create a custom playlist including modded maps, go to the Server/Settings folder for swbf2admin and open the ServerRotation.cfg file. It will show a list of maps using their regular syntax. You can navigate to the files within the specific addon folder and look for the .lvl name as that name is usually the map code. I have done this many times
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#1
Star Wars Battlefront 2 (2005 Original) / Re: How to set up mod maps in a dedicated server?
March 01, 2024, 08:08:36 PM #2
Star Wars Battlefront 2 (2005 Original) / How do I switch teams?
March 01, 2024, 08:05:14 PM
Is there a hotkey to switch teams? I've seen it in youtube videos but I can't figure out how to do it
#3
Requests / Request: Royal Naboo Security Forces
January 24, 2023, 12:16:46 PM
I would like to make a Naboo mod that takes place during the episode 1 era, but I can't find any assets for the Naboo guards. I found some for Battlefront 1, but I'm unsure if it would work in the newer engine
#4
3D-Modeling, Animation and Texturing / Re: ZE Tools Shadowvolume
March 05, 2022, 02:58:29 PM
The shadows are showing now. Thank you for helping me with this!
#5
3D-Modeling, Animation and Texturing / ZE Tools Shadowvolume
March 03, 2022, 07:28:10 AM
Hello, I'm working on some custom objects for my map, but I can't get shadowvolumes to work. I have followed a tutorial and also saw notes on this site that match what the tutorial said, yet I cannot get XSIZETools to export with a shadow. I also tested importing/exporting an stock asset and it also doesn't display a shadow. I have the custom parameter named correctly. Can't figure out what I'm doing wrong
#6
Star Wars Battlefront 2 (2005 Original) / Re: How do I add mods; new eras, to a dedicated server? SWBF2
February 20, 2022, 09:17:08 PM
The era is usually set as a letter. C for clone wars, G for GCW. For mods I found the ones for conversion pack by trial and error. Turns out B is bfx gcw, a is cw bfx, and k is conversion pack kotor.
#7
Star Wars Battlefront 2 (2005 Original) / Re: Server TPS is low
February 19, 2022, 08:52:21 PM
I disagree. There is no detriment to running 60tps, only benefits such as lagless gameplay, whereas unlocking fps over 90 causes physics issues such as hover vehicles rolling
#8
3D-Modeling, Animation and Texturing / Re: ZE Tools Msh not appearing in game
February 19, 2022, 07:30:35 PMQuote from: Sereja on February 19, 2022, 05:31:38 PMYep, here the problem:Welp, you solved the problem. Thank you so much, the object is now appearing!
The .msh under [Properties] line need to be deleted.
#9
3D-Modeling, Animation and Texturing / Re: ZE Tools Msh not appearing in game
February 19, 2022, 11:55:46 AM
The master himself has spoken! Unfortunately the ODF seems to be set correctly. I'm really baffled by this
Here is my map if anyone wants to try it out, it's nearly complete. Compatible with BFX or stock
https://mega.nz/file/i1QxCYKD#aqDW55mYPQ43NlrU9Hy3t7ugN2BMGgHkyOKY9LQOk3w
Here is my map if anyone wants to try it out, it's nearly complete. Compatible with BFX or stock
https://mega.nz/file/i1QxCYKD#aqDW55mYPQ43NlrU9Hy3t7ugN2BMGgHkyOKY9LQOk3w
#10
3D-Modeling, Animation and Texturing / ZE Tools Msh not appearing in game
February 18, 2022, 10:58:34 AM
Hello, I've nearly finished my map for BF2, but I would like to throw in some custom assets. I have ZE Tools working in both XSI Mod tools 7.5, and in 2013, however, I cannot get objects to appear in game. I'm not sure what I'm doing wrong.
I tried importing an object then exporting it without any changes, and even that will not show up in game. The object does appear in both the object viewer and the ZE Editor. I followed this guide very carefully, but I think it's for BF1 and I'm not having success. Can anyone help me out?
I tried importing an object then exporting it without any changes, and even that will not show up in game. The object does appear in both the object viewer and the ZE Editor. I followed this guide very carefully, but I think it's for BF1 and I'm not having success. Can anyone help me out?
#11
SWBF2 Modding / Re: How to change class names?
February 10, 2022, 04:58:54 PM
I got it working, thanks a lot!
#12
SWBF2 Modding / How to change class names?
February 05, 2022, 04:25:58 PM
I've been busy importing some BFX characters into my modded map, however I can't locate where the ODF is to change the name of the class, so they are appearing with numbers. Any pointers where to update that file?
https://i.imgur.com/omRop5k.png
Here's the beta of the map if you would like to try it out
https://mega.nz/file/7toCGS6Y#45z-Y0-4aJq7sQlJfMYRtvdOmGZ4nxx7VmUW2nef_zc
https://i.imgur.com/cJLiu3D.png
https://i.imgur.com/omRop5k.png
Here's the beta of the map if you would like to try it out
https://mega.nz/file/7toCGS6Y#45z-Y0-4aJq7sQlJfMYRtvdOmGZ4nxx7VmUW2nef_zc
https://i.imgur.com/cJLiu3D.png
#13
Star Wars Battlefront 2 (2005 Original) / Server TPS is low
May 19, 2021, 04:48:16 PM
There is a server on the Battlefront 2 MP that names this site as the host. However, it is set to have the default 30 tickrate, which makes the game stutter and run generally poorly. The game engine binds bullets, and even mousemovement to the tickrate, so your mouse will move at 30 frames per second while the game might be running at 80.
Can the admin change the TPS to 60?
Can the admin change the TPS to 60?
#14
Star Wars Battlefront 2 (2005 Original) / LAN Tick rate
July 04, 2020, 03:05:34 PM
I would like to play SWBF multiplayer over LAN, but it seems like the multiplayer has lower FPS than the singleplayer. The blasters shoot at a low fps and my mouse doesn't move smoothly.
Is there a way to increase the tick rate on LAN games? Would I have to set up a LAN dedicated server to do this or is this not even possible?
Is there a way to increase the tick rate on LAN games? Would I have to set up a LAN dedicated server to do this or is this not even possible?
Pages1