SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: KommissarReb on March 18, 2020, 12:00:13 PM

Title: Can I make a playermodel with multiple primitives?
Post by: KommissarReb on March 18, 2020, 12:00:13 PM
I'm making a model in XSI 7.5 and made a weapon made up of multiple primitives instead of one big shape. But now I'm wondering if I should make all of my future models out of one big shape out of fear the game will lag if it has to draw all of those shapes in game. I read Bamdur's tutorial (http://www.swbfgamers.com/index.php?topic=3446.msg37366#msg37366) which helped me realize I needed things like dummyroots to get the models working, but I'm not sure what the best and easiest way to make custom models is.

Could I get away with making models out of multiple shapes, or do you recommend something else? I also don't know how you take a single .tga full of mix-mashed textures and know how to properly apply that to a model.
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