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Topics - Darth Verik

#61
Released Maps and Mods / Kashyyyk: Smuggler's Trail
January 06, 2010, 08:32:45 PM
Kashyyyk: Smuggler's Trail

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=224

Map made by: FLippy11
Addon name: Kst2

QuoteStory CW:
The CIS is smuggling weapons, droids and vehicles to Take Kashyyyk. The Republic has discovered the trail and is launching an attack to capture the trail.

Story GCW:
The Imperials are smuggling weapons, infintry and vehicles to Take Kashyyyk. The Rebels have discovered the trail and is launching an attack to capture the trail.

Bugs/Problems:
Walkers/Vehicles/people will run into cliffs trying to get to East and West Smuggling Huts.
If The smuggling huts are captured the AI will run into walls. I don't know how to fix either of these. Feel free to email me if you know how.
Behind the North End(?) command post there is a geonosis mountain. Agian don't know how to fix.

http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/KST2/KST2-1.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/KST2/KST2-2.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/KST2/KST2-3.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/KST2/KST2-4.jpg
#62
Released Maps and Mods / Naboo: Seenland
January 06, 2010, 08:32:45 PM
Naboo: Seenland

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=225

Map made by: Khabarakh
Addon name: lakes
QuoteEntry by A-67, soldier of the Advance Recon Commando
"Maybe it wasn't nevertheless a good idea to buy a used YT-1300 of a dealer from Theed. Admitted, the idea of KK-367 to use it for camouflage was one hundred per cent. With the Republic Ship we would probably never find the group of Droids of the separatists, which have landed on Naboo recently according to reports of natives. However, when the ion drive od the YT broke a half standard hour later, I was beginning to have my doubts. We had to make an forced landing, but could rescue us and the speederbikes. When it also began to rain, we hid the speederbikes fast at the edge of a lake and saved ourselves on a peninsula with protecting ruins in the middle of the lake, where we put up our camp. When I fell asleep, it still rained . I was waked up early by our scout. In the sunlight you could see the whole extents of the rain: our peninsula had transformed into a genuine island, both entrances had disappeared under the lake swollen strongly by the endless rain.However, the entrance from a destroid large temple lies only one meter under water, and that to our Speederbikes should be easily crossable by our jet troops. But we should hurry , I already hear the monotonous hum of an MTT of the seperatists...

Review:
This is a great map for SWBF. The developer took time and care into making this map polished for it's first release, however there were some times when it felt like things were a little too spread out. I also had trouble finding the speeders at times, which was kinda bad because I would rather fly around than walk

A good map for those that would like to have some fun in the woods shooting the imperial guard. Nice job, and looking forward to your next release!
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/lakes/lakes-1.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/lakes/lakes-2.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/lakes/lakes-3.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/lakes/lakes-4.jpg
#63
Released Maps and Mods / Malastare: The Seizure
January 06, 2010, 08:32:45 PM
Malastare: The Seizure

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=226

Map made by: Unkown
Addon name: Mal1

QuoteSmall sized map with a huge hill in the center. The objective is to destroy the enemy who is currently occupying the hill. Some vehicles have been included for you to obtain your goal.

http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MAL1/MAL1-1.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MAL1/MAL1-2.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MAL1/MAL1-3.jpg
#64
Released Maps and Mods / Mygetoo 1.0 (mcw)
January 06, 2010, 08:32:45 PM
Mygetoo 1.0 (mcw)

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=227

Map made by: gogo12
Addon name: Mds

QuoteWell, here is gogo12's second map (I believe), this time taking place on Mygeeto, set in the Clone Wars era. It's a big map, and this time I found my way round it. The main glitches are lsited below in the readme, but I feel I need to point some other things out. There is a platform there where the object was meant to connect to something but this is missing. There are also missing sounds, which in turn makes other sounds disappear sometimes too. I also felt that the reinforcement count was unjustified, and since you're porting objects from SWBF2, the units could also have been ported to make it better fit continuity.

Overall, a good start, a few bolts not quite screwed in right, but needs a bit more polish.

-ggctuk.

http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MCW/MCW-1.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MCW/MCW-2.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MCW/MCW-3.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MCW/MCW-4.jpg
#65
Released Maps and Mods / DXUN Unfinished Work (1.0)
January 06, 2010, 08:32:45 PM
DXUN Unfinished Work (1.0)

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=228

Map made by: gogo12
Addon name: MDX
Quotet has been a while since I have (non-)reviewed a SWBF1 file, but here we are. I suppose it is easy for the staff to get busy around this time of year.

In any case, today's offing starts with gogo12's Dxun Moon (or is it Moon Dxun, or Dxun Unfinished Work? ...we may never know). Gogo has had the darndest time trying to get this submitted, there were initially several submission problems and then this particular file sat in the queue for quite a while - and for that I apologize.

Dxun Moon is set up to be "similar to [the] campaign missions" from SWBF2. I am not sure what this means, but I know that gogo's maps have been well received in the past, and I believe he's tried something similar to this before with moderate success. Some of the screenshots certainly look nice - I especially like the illusion of the dammed-up river (or maybe they are canal locks).

So - if the screenshots look nice to you, I'd say go ahead and try! I'm sure it'll be worth your while.

-Mav
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MDX/MDX-1.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MDX/MDX-2.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MDX/MDX-3.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MDX/MDX-4.jpg
#66
Released Maps and Mods / My First Map (1.0)
January 06, 2010, 08:32:45 PM
My First Map (1.0)

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=229

Map made by: Mikey BIzzle441
Addon name: MFM1

QuoteThis is, in my opinion, one of the BEST pick-up and play maps around. The beta was fun, but in the 1.0 version, this developer takes it a step further. He creates a mini-Kamino and a mini-Geonosis on each side. This map is intended to be played in the CW era, but you can play it in either era. Objects are placed very well, though some of the far-detail terrain around kamino is a lil wacky. The sheer number of bots (about 100 per side, as best as I could tell) makes for a very high-scoring game. However, this also means that you can march into an enemies face and he will completely ignore you. This creates a problem, and maybe in future versions the author will solve this by making 4 or 5 walkways onto geonosis instead of just 1 (you'll understand after you play the map) and maybe lowering the bot count to like 50 per side. Overall great map, though a looong way down if you fall off of kamino.

http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MFM1/MFM1-1.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MFM1/MFM1-2.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MFM1/MFM1-3.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/MFM1/MFM1-4.jpg
#67
Released Maps and Mods / JT Race Map
January 05, 2010, 07:00:15 PM
JT Race Map

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=206

Map made by: Mikey BIzzle441
Addon name: jtrm

Quotethis is a map for the {JT} clan . Its got 2 {JT} logos on it and my signature (i should make a better one). pretty much this is for fooling around in multiplayer because theres no bot pathing and the enemy is in a "solitary confinement" so it works best with at least 3 people(2 racers 1 judge).

http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/jtrm/jtrm-1.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/jtrm/jtrm-2.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/jtrm/jtrm-3.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/jtrm/jtrm-4.jpg
#68
Tatooine: Jundland Wastes (2.5)

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=207

Map made by: rends
Addon name: Jun1

QuoteThe latest version of Rends Jundland Waste map. This map is very large and offers plenty of vehicles for a great battle. The map has been greatly improved since it's first version, and feels very much like a real map from the developers. Download it now and see for yourself!

Review:
Lots of maps today eh? Sorry if some of them are late, we have been having a few problems with the uploader lately.

Anyways, this map is the second version of Rends Jundland Waste Map. The map itself has been improved greatly, and now offers a slew of new features, buildings, and battle places. The map itself consists of six capturable bases, and lot's of reinforcements.

The only thing that I can really recommend for this map is more speeders. It's hard to get around the map when you only have 1 or 2 speeders per team and nearly 20 eager teamates. Having more of those would be great. Just a suggestion though! The map is great and I definently suggest adding this to your collection. Enjoy!

http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/Jun1/Jun1-1.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/Jun1/Jun1-2.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/Jun1/Jun1-3.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/Jun1/Jun1-4.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/Jun1/Jun1-5.jpg
#69
Released Maps and Mods / Kashyyyk: Jungle War
January 05, 2010, 07:00:15 PM
Kashyyyk: Jungle War

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=208

Map made by: Pie Jr.
Addon name: Kaj1

QuoteKashyyk Jungle War is a Single Player map at the moment and can be played in both era.

This map takes place in a jungle like enviroment. The jungle is situated inside a valley and surrounded by hills and mountains. Some parts are heavily vegetated. There is a river located in the center which kind of seperates the jungle in to 2 parts. You are able to walk through the water since the river is not that deep. The Empire and Rebels are both occupying a side of the river.

The first you will notice is that the map is insanely huge which of course is not a bad thing. But it takes a long time before you actually reach the enemy. It's kind of boring walking several minutes with nothing going on.

Some things have been changed:

- many more vehicles, including flyers
- more plants and variation in the landscape
- more NPCs
- color added
- some props added

http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/kaj1/kaj1-1.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/kaj1/kaj1-2.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/kaj1/kaj1-3.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/kaj1/kaj1-4.jpg
#73
Released Maps and Mods / Kashyyyk Custom Map (.4)
January 05, 2010, 07:00:15 PM
Kashyyyk Custom Map (.4)

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=212

Map made by: Bones_TW
Addon name: Kas4

QuoteHey there fans! This is one of the first maps that I have seen that was created using the brand new modding tools! This is a redo of the Kashyyyk map, done by Bones_TAW.

The map has new textures and goodies for you to try out. I myself had quite alot of fun on it! Download it now and try it for yourself. See you around!

http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/kas4/kas4-1.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/kas4/kas4-2.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/kas4/kas4-3.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/kas4/kas4-5.jpg
#74
Rends Kashyyyk: Wookieland (1.0)

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=213

Map made by: Rends
Addon name: Kas6

QuoteGalactic Civil War: Some troops of the Rebell Alliance are currently on Kashyyyk for a secret meeting with the Wookies. But the Empire knows about it!

CloneWars: Small but havely battles take place on Kashyyyk during the clonewars. Supported by the Wookies the Republik clones
prepares for another clash with the CIS Droidarmy in the forests of Kashyyyk.
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/kas6/kas6-1.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/kas6/kas6-2.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/kas6/kas6-3.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/kas6/kas6-4.jpg
#76
Released Maps and Mods / Geonosis: Hills
January 04, 2010, 07:17:22 PM
Geonosis: Hills

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=193

Map made by: gogo12
Addon name: geonosis

Quotegogo12's latest map, Geonosis: Hills, is the second map in his series of recreations of locations in Republic Commando. As with the previous map, it appears to be a painstaking recreation and is very close to the actual location in the game.

As before, the map is set on Geonosis, in a series of tight trenches and wide open spaces divided by chasms, all covered with a thick layer of dust floating in the air. There are assorted rocks and debris scattered throughout the map, giving it a bit of a battle-scarred look. The clones' main objective is to fight their way through the masses of CIS and get to the Techno Union ship's entrance, which is located on the far side of the map. The map looks good, although the bots do occasionally get stuck on jutting pieces of terrain in some of the tighter areas. You can't get over the sides of the trenches or see over the walls, but there are a few LAAT-C carriers flying throughout the sky. These can't be reached by the player, but they are driven by a few clones, which aren't the best drivers. There are some Geonosians helping out the CIS, which features a new playable unit armed with a blaster rifle instead of the droideka. The Republic gets only two units this time (both new)- a clone commando with a rifle, sniper rifle, rockets, and a pistol, as well as a clone trooper armed with a rifle.

There aren't any major flaws or bugs with the map, but a mini-map of the trenches would be nice to have. The bot pathing needs a little more tweaking to be perfect, especially with the LAATs, but in its current state it doesn't detract from the map's playability. For those with older computers, the dust may cause some slowdowns for you, so maybe lowering the levels of that would be a good idea. Also, the Republic probably needs a few other units along with the commando and trooper, since they aren't really that different.

Overall, it's a nice map, and a good recreation of the canyons level of Republic Commando. Give it a try if you liked RC, or if you like what you see in the screenshots.

-Jedikiller
#77
Released Maps and Mods / Gus: Mont Edur
January 04, 2010, 07:17:22 PM
Gus: Mont Edur

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=194

Map made by: Unkown
Addon name: Gus1

QuoteThis map is massive. This is quite a lush and exotic world-- filled with mountainous rain-forests, lagoons and rivers, towns, temples, and spaceports...
This map is massive, but it's also extremely well-made, as it does not look all computery and gamey, like most of the other big maps do. This is quite a lush and exotic world-- filled with mountainous rain-forests, lagoons and rivers, towns, temples, and spaceports... I'm glad to visit here whenever I do. Very, very much fun, indeed. There is enough spaceships and vehichles as to make it TREAT to have one, as it's quite exciting to get around in this map... It's got that "real-world" feel, but in a Star Wars way. There certainly is no excess of craft availible, but just barely enough to make it exciting. This world is a must-see. Flaw 1: The rooftops on some of the buildings in the city are actually higher than what it seems, so you'll crash into an invisible wall if you fly too closely overhead. Flaw 2: This is another mod where the AIs are (typically) disobedient to commands in many instances. They ARE independently active, however, and do NOT seem to actually be retarded.

http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/gus1/gus1-1.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/gus1/gus1-2.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/gus1/gus1-3.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/gus1/gus1-4.jpg
#78
Released Maps and Mods / Geonosis: Hills
January 04, 2010, 07:16:30 PM
Geonosis: Hills

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=195

Map made by: gogo12
Addon name: geonosis

Quotegogo12's latest map, Geonosis: Hills, is the second map in his series of recreations of locations in Republic Commando. As with the previous map, it appears to be a painstaking recreation and is very close to the actual location in the game.

As before, the map is set on Geonosis, in a series of tight trenches and wide open spaces divided by chasms, all covered with a thick layer of dust floating in the air. There are assorted rocks and debris scattered throughout the map, giving it a bit of a battle-scarred look. The clones' main objective is to fight their way through the masses of CIS and get to the Techno Union ship's entrance, which is located on the far side of the map. The map looks good, although the bots do occasionally get stuck on jutting pieces of terrain in some of the tighter areas. You can't get over the sides of the trenches or see over the walls, but there are a few LAAT-C carriers flying throughout the sky. These can't be reached by the player, but they are driven by a few clones, which aren't the best drivers. There are some Geonosians helping out the CIS, which features a new playable unit armed with a blaster rifle instead of the droideka. The Republic gets only two units this time (both new)- a clone commando with a rifle, sniper rifle, rockets, and a pistol, as well as a clone trooper armed with a rifle.

There aren't any major flaws or bugs with the map, but a mini-map of the trenches would be nice to have. The bot pathing needs a little more tweaking to be perfect, especially with the LAATs, but in its current state it doesn't detract from the map's playability. For those with older computers, the dust may cause some slowdowns for you, so maybe lowering the levels of that would be a good idea. Also, the Republic probably needs a few other units along with the commando and trooper, since they aren't really that different.

Overall, it's a nice map, and a good recreation of the canyons level of Republic Commando. Give it a try if you liked RC, or if you like what you see in the screenshots.

-Jedikiller

http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/GSH/GSH-2.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/GSH/GSH-3.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/GSH/GSH-5.jpg
#79
Released Maps and Mods / GUS Research Facility
January 04, 2010, 07:16:30 PM
GUS Research Facility

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=196

Map made by: Guster
Addon name: Gus3

QuoteBoth eras are supported.

Now this is a great map. It features some kind of research station but basically it's a large city with a lot of buildings. The sun is shining and everything is peaceful and quiet until the shooting begins. A lot of the action will take place inside the buildings which provide an interesting twist to the gameplay. I thought the city looked rather nicely and I think there was quite some time spent on perfecting this map to make it look absolutely perfect. Seeing as it's a large city it will take some time to get accross. That's the main down side. When you are on the other side of the city and you die you could spawn at the main spawn point and it will take a lot of time to get back. This is really the only negative thing I have to mention about this map. The buildings are so close together that it's not suited for any vehicles. Sometimes you can only use the ramps to get to another side. Fortunately one flyer has been included for each side so it's not all that bad.


I did notice some overlapping textures but they don't ruin your fun as they are hardly noticeable to the untrained eye.

http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/gus3/gus3-1.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/gus3/gus3-3.jpg
http://homepage.mac.com/ryanoceros/.Pictures/swbf_maps/gus3/gus3-4.jpg