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Topics - Darth Verik

#21
Requests / REQUEST: Waterloo
July 17, 2012, 06:57:22 AM
Hey, i was wondering if any modder would find it interesting to make a Waterloo map, or any other ancient battlefield. It would be awesome to see those back in SWBF. For myself i'd love to play a good made map of Waterloo, but thats only if its makeable.
#22
Requests / Complete the archive
June 26, 2012, 06:05:35 AM
Hey guys, as you know i have quite a lot of swbf maps, but since i there are more and more people who ask if i have some kind of map (which i dont seem to be having) i find it annoying and want to make my own archive complete. This has to be done by some kind of help by you guys.
So i'll post all the zip/rar/exe/sitx names, and if you guys see that i don't have a map, please post a link or something like that. Or if you are a modder please and see that your maps haven't been put under your name, please post that, so i can find the other maps more easily.

Also last summer i've deleted quite some maps, to make space for my music. In this deletion i've mostly deleted Yavin maps, because those were reallll badd.

Napseekers mods/maps:
1. 91st_Assault_BofC_Beta1
2. Clones_vs_Clones_FBaU_verA
3. Death_star_infiltration
4. EaG1
5. EaGMPE
6. EaGMPE_11
7. Final_Battle_at_Utapau_beM
8. Jedi_Temple_Rep_vs_CIS_1.0
9. JvC_1.0_Final
10. Mustafar1_gamma_release
11. PolisMasa_DarkLordRising_ver1
12. Shocktroopers_DuelAtMus_b1

Jedikiller:
1. felucia_beta1
2. felucia_delta1
3. uatbb1

Sleepkiller
1. astSK
2. bes2
3. dag
4. dagbf2
5. dea1
6. geobf2
7. hot1
8. jtusk1
9. kam2
10. nccity
11. tan1-SK-re-port-120227
12. tan1
13. uta1
14. ven1

Rebel Scum (i know he has more maps, but can't remember which)
1. mus1
2. utapau
3. wrhse1
4. Ehr'Uln Arena - Beta

Phobos (i hope these are correct)
1. Alienmods3.1
2. BWHQ (not sure if this was Phobo's or Breakdowns)
3. GrassyPlains0.2Beta
4. KaaduBeta0.4
5. MarsSiegeFinalVersion
6. MC Training Facility Unfinished Beta
7. Naboo Forest Oustpost 1.0
8. octod
9. Phobos Mod Map Pack 1.7z
10. RancorLand 0.89c Beta
11. SL2
12. Twilight Four Maps Pack (No Lightning)

Gogo12/ginev
1. 71ff1
2. 76rsb
3. cic
4. clone_wars_mission_1
5. DANTOOINE_DUST_dust1
6. dxun_unfinished_work
7. dxunmoon
8. geonosisss
9. ginevdan
10. gogo12ty294_mappack_1
11. gol
12. Korriban
13. mcw
14. rc_final
15. rsn
16. SWBF1 - Space Peragus
17. SWBF 1 Naboo Invasion (has 2 maps in it)
18. trigon_recon_mission
19. yavin

Rends:
1. rendsabridoncity_final
2. rendsbountyhunter2
3. rendscoruscant
4. rendscoruscantstreets
5. rendshothspacemap
6. rendsjundlandmapversion_2_5
7. rendswookieeland

Sereja's (however some maps i can't play, because it's either only for PC or to large for my Powerbook G4)
1. Sereja's_Polis_Massa_Medical_Facility
2. Serejas_Naboo_Theed_night
3. Serejas_Tantivie_IV

Breakdown
1. Objectiveone
2. Raka'sQuest1.0
3.NabooArfield2.0

Porchwookie/RlcT
1. -RLcT-Platform_Pwnage
2. BEACHHEAD_1.0
3. rhh1
4. rlct_cloudcity_beta
5. rlct_snipercity_beta_1.2

Eddie:
1. eddie_base
2. eddie_dantooine
3. eddie_dathomir_1_0
4. eddie_deathstar
5. eddie_qcity
6. eddie_tynna
7. eddiesitalia

Then here come the maps without a moddermap (so far):
1. konicons_t...n_0_5
2. 70dgb
3. 82omr1
4. aa
5. aabbcc
6. abe1
7. abe5
8. additional_mods_hunts
9. Alderaan - Counterattack
10. ApeX Gamings Ulti... Glitching Map
11. ARC_-_Jabiim
12. atte_war_0.2
13. bes9
14. bespin_escape_final
15. BESPIN_SKYMAZE_Bco1
16. bespinplatformsii
17. bespinshafts
18. bfs
19. bighothmap_v2.2
20. Boras Stunt Course SWBF-1
21. bountyhunters1
22. camp
23. canyonambush1beta1
24. cato_neimodia_v095
25. Chainisle by psychofred
26. chaldra1
27. chaldralrd2
28. ClanTraining
29. clonewarhoth
30. cod1
31. concord_dawn_v1
32. cor1_JediTemple
33. Cor1
34. Cor2
35. CorTemple1.0
36. crazywaterarenav.1.0
37. crossfire
38. csi8 (i also know there is a csi7, so if anybody has that one)
39. CWSM
40. dea1
41. dscargohold
42. dude_wheres_my_kart
43. duel_arena_v1
44. Dulc
45. Dulv
46. EAR_EGYPT
47. EC
48. ED1
49. edj2
50. edk9
51. elrenv0.99a
52. END_SPACE
53. endatb_v0.5
54. Endor - Long Valley
55. endor_confrontation_v1.0
56. eupb3.0
57. eupc_2.0
58. eupg
59. fel01
60. fel1
61. frag_world1
62. GA-City-v2.2
63. gamc_3.0
64. gamc (old version)
65. GCity2
66. GCWSM
67. geoc2
68. geonosis_arena
69. geonosis_containment_version_3.1_size_reduction
70. geonosis_la_bataille_finale_v1.1
71. geonosisv8
72. geop
73. geoufinal
74. GGC
75. GGCWMaps
76. GGW Cantina 1.0
77. GGW Cantina v1.1
78. gmo1swbf_mod_map
79. gt1_jai_nollan_1_0
80. gus3
81. halo_mod_beta
82. hammest
83. hangerz1
84. harkal
85. helms_deep_2.0 (am also searching for the old one)
86. heroassault
87. hoth
88. hothassault0.3
89. Hothv
90. Insanitymodcw
91. IRS1
92. JARJ
93. JediExtermination
94. JMMC Training Underground Map
95. jorge_attack_of_taspir6_v01
96. jt_race_map
97. KAM_CLONE
98. Kam21.1
99. Kamino - Cloning Facility Beta 1
100. Kamino - Rebellion
101. Kamino Jango vs Obi-Wan
102. KAMINO_JEDI_INVASION
103. kamino-3-teams (Sleepkiller?)
104. KaminoTwilightV2
105. karf
106. kas4
107. kasc
108. Kashyyk docks with alot of wookies
109. Kashyyk_Jungle_war_version2
110. kashyyk1
111. Kashyyyk_airfight_1.0
112. kashyyyk_Beachhead_beta2
113. kashyyyk_landing_beach
114. Kashyyyk_shores_version_3.0
115. kashyyykplainsversion1
116. Korriban City Ruins
117. ks2v1
118. kast2
119. lord_bandu_jedi_temple_training_hall_beta
120. LostAbbey
121. LOZ_THE_LOST_WOODS
122. mal1
123. man_clan_ep1_not_enough_man_beta_v.02
124. man_clan_ep2_man_city
125. Maz1
126. Maze
127. mc5snow
128. mds_betav.1
129. meth1
130. MF
131. middle_ages_demomap
132. mods5
133. modtat
134. mon1
135. monc
136. MONT_EDUR_Gus1
137. mostiw
138. mus2
139. mustafar
140. My_Ghetto_Delta
141. Mygeeto
142. myrkr_show_of_force_version_2.1_size_reduction
143. nab5
145. nabfields
146. naboo_encounter_version_3.1
147. naboo_encounter_version_3.2_size_reduction
148. naboo_kaadara_coast_version_2.0
149. nabproto
150. Nemoidia
151. now
152. npm
153. omr1
154. onderon_dxmoon
155. Order67
156. ordmantell1
157. pig
158. planzfinal_10
159. plt
160. Polis_massa_swbf1
161. rac1
162. rancors_lair
163. ranen_lava_fiels_beta
164. ranen_platforms_2.0
165. ranen_platforms_3.0
166. RCG1
167. repmed1
168. rhen_var_bridge_mod_map
169. rhen_var_chaos
170. rhen_var_dirty_ice
171. rhen_var_harbor_assault
172. rhenvar_crossfire_beta_v2.1
173. Rhn-1-and-2-for-3-teams
174. rogue1
175. rvfcv1
176. rvfrozencorridor
177. rvig2
178. saga_battles_endor_struggle
179. saga_battles_geonosis_arrival_version_2.0
180. saga_battles_geonosis_catacombs
181. saga_battles_naboo_ouch_time_version_1.0
182. sand_and_rock
183. savp
184. sbfarenaofdoom
185. sea
186. searchanddestroybeta
187. searchdestroy1.0
188. seenland
189. sjk1
190. skymaze
191. Snakes paintball camp 2.0
192. Snowball_Valley
193. speeder
194. Star Fire mod v1.1
195. swbattefrontmappack 1
196. SWBF Mission Pack 2
197. tada2
198. TAT_JUNKYARD
199. Tat3
200. tatbc
201. tathunt
202. Tantooine - Fuel Station CW
203. Tantooine - Fuel Station GCW
204. tantooine_depot_beta
205. tantooine_entanglements
206. tatout
207. tats1.1
208. taw_pinxscimmap
209. TAW-All Out War
210. tcf
211. TDM - Rhen Var by OOM-9
212. tdv
213. The 22nd Clone Legion
214. The_PLAINS_OF_PoRCH_BETA
215. theexpanseii
216. thule_moon_remnants_version_2.0
217. tm2p
218. TMN
219 tranquan_swbf1_pub_beta1
220. tusken1
221. utc1
222. Vyses Hyrule
223. wws
224. xts1
225. yavin4_city_1
226. zombies

Edited:
227. dulc_2
228. fun_kamnio
229. My First Map
230. mod4
231. naboo_swamp_1.0
232. ncbv1
233. rhenvar_snowball
234. SMB
235. SMW
236. swdesertassault
237. yavin
#23
Anybody thinks he can win the game:
Kasssyyyk islands
at game: Hard
in age EMP vs REB
Being the Empire

(and post the score list with the award list)
#24
Hi, i was just challeging myself with the time. The one who wins in a short time.
Time: 2 mins and 17 seconds
Map: Jabba's palace
Hardness: Medium
Side: Empire
Sort Unit: Trooper
Total kills: 42
Total deaths: 0
Cp points captured: 2 (centre and last one)

How: First spawn at the normal point, then go to the right into that tunnel. Run up the stairs. hold the rebels at both sides (by trowing nades to both hallways). Then start shooting at both sidesways (your troopers will be almost with you, couple of seconds holding them off at your own, this is the hardest part). Then run true the right hallway. (calling 2 guys behind you with the (follow me) button. Then get the last cp point. (also keep getting ammo of the ground, for the nades).


Anybody thinks he can do better or has done better, post your score
#25
Requests / Lost jabba' palace
June 09, 2012, 07:14:35 AM
Hi guys, i was wondering if anybody could upload habba's palace, since ive lost my own
#26
General / Horrible news! The Earth...
May 29, 2012, 07:44:42 AM
Well anyways I just did my final exam...and believe it or not, i've made it...i got my diploma!!!!

#30
Requests / Changing exe to rar?
March 30, 2012, 10:43:11 AM
Heyyy,, as i'm trying to get as many maps as i can find and use, i see that there are loads of maps that are only in the exe file...like telos, KotOR galactic conquest and loads of others...i was wondering if it would be possible to change these files into rar or zip in which case they are useble for mac users...
#31
Requests / Modders agreement
March 30, 2012, 08:49:36 AM
Well as i got this big archive of maps on my computer i would like to ask the modders/mappers if they agree that once a map has disappeared i'm allowed to re-upload it...therefor i would like the allowance of the modders and mappers such as Sleepkiller, Gogo12, Napseeker and all the others. (i'm doing this at the moment, because if it's in a year it might be too late).
#32
Requests / News on KotOR maps?
March 28, 2012, 06:49:48 AM
hey, as i was out of the community for quite a while, i find myself really down, as i'm looking back at some old posts i see that i only have one of the maps of gogos KotOR pack (Dantooine). And as it has become one of my fav maps within days. I was wondering if he went true with the KotOR map pack...and if so WHERE ARE THE LINKS!? my archive won't be complete if i don't have everything of Napseeker and Gogo12. ;__;
#33
Public Square / New rank?
March 25, 2012, 03:29:16 AM
Hey, as i am reorginising this rather large archive of mine, i'm sending PM's to all the mappers/modders whatever you'd call them if they are interrested in naming all the maps/mods they've made so i can make an intire map with their name on it, and in which case it would be a lot easier to upload a map again. But as i've been gone for quite a long time, i can't name all the modders (nor the new ones). So i was wondering if we could make a special rank for them.
With which they are easier to be reconized and easier to be tracked down...
#34
General / RPG? anyone?
March 24, 2012, 08:19:36 AM
Well i was wondering if any of the guys on the gaming..forum were interested in writing a story...
#35
Public Square / Where are the games?
January 18, 2012, 10:16:12 PM
Hey, i was just thinking about some games we used to play on the site, however i now wonder where they have been, so i was hoping to either find a sort of sub-forum or a post with a game in it...

#36
Released Maps and Mods / 212th skin mod
April 22, 2011, 04:26:41 PM
212th skin mod

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=341

A skin mod changing the republic's clones to the 212th legion.

This is the best skin mod i've ever seen! worth trying on! (uploaded for unit :P)

Credit to:
DarthDuck for the remapped Airborne trooper
Reloaded Cloners for Airborne trooper with backpack
OOM-9 and Thunder for the DC-15
Nikoli and
Codarez for the antenna trooper
Not sure who made the Commander Cody model but I suspect that it was made by Icemember

(btw i hope it works)
#37
Hey, i was wondering if it's possible to make 7 maps with all the 7 ancient world wonders.
http://en.wikipedia.org/wiki/Seven_Wonders_of_the_Ancient_World

First map could be the big pyramid of Giza (shoulnt be to hard, one big desert with some cps and some pyramid and one hugh pyramid in the middle which has to be taken to win)

Second map hanging gardens of babylon (you'll need a lot of stairs and around the stairs a lot of flowers and other stuff (can be used from desert maps, falucca, endor and other maps.)
for this map you need at least one roman building (maybe that's kind of hard)

This is just an idea for people...they don't have to take it

(i havn't thought out the other 5 XD)
#38
Scummies / Going to collage
June 29, 2010, 05:54:20 AM
yo, bye well im going to collage next year so im going to learn really well for it. I was hoping i could be on but it seems that everything i do with the computer is a step away from my goal so im not going to ruin this change.

i hope you guys can do without me
#39
A race map by AgentSmith_27

http://www.mpcgamers.com/smf/index.php?action=downloads;sa=view;down=281

Map name: A race map
Addon name: ARM
Map Credit: AgentSmith_27
Review Credit: Mav.
Personal Review: V

Map review:
QuoteObviously the author put a not-insubstantial amount of thought into the background of his map's concept, and I have to applaud him for that. Like many maps with an outside-the-box concept, this one needs more than it has to really be effective, and it's clear that the author's imagination is limited by his modding ability (which is not inherently bad - everyone needs to learn, and it's infinitely preferable to having ability limit imagination than the other way around). What this gives us is a map that is different enough from most newbie maps to stand out, but still bears the hallmarks of a new map creator.

The map itself isn't something overly spectacular to look at - it's not bad-looking, but in the effort to create a "functional" map, the author left a few things to be desired, visually (i.e. the large sheer terrain walls, the un-blended terrain, lack of consistent prop use, etc.). While it is a lot harder to make a visually-pleasing map that serves a nonstandard functional purpose (i.e. built for more than a stock game mode), it can be done. Instead of relying on sheer terrain walls, I might suggest simply using some invisible collision (included with the modtools as objects). This'll at the least allow you to have normal-looking cliffs. I'd also suggest using a few more props scattered throughout the course of your "race."

Also, the idea here would be infinitely improved by a little scripting. The biggest downfall of making a map like this assumes that the player is going to buy into the idea 100% - if I load this up and just want to get from point A to point B, I'm going to just jump the cliff wall and drive there. In a video game it's important to have a little bit of hand-holding of the player's character. It's not something that's easy to do, but start out small (I actually started learning scripting to do the exact same thing) and you'll get something that's workable and much better than just an open map.

All in all, it's a fairly basic map. To enjoy it as the author intended, it'd be best to read through the readme. To the author - spend some time working on making your map visually appealing as well as functional, and don't be afraid to branch out into some basic scripting. It'll make maps like this much better for you in the future.

Personal:
QuoteWell since i played this map with a friend i say it was kinda fun, however if you play it on your own its not that fun, its not like you race against the bots...
the map itself is sort of a valley...i wouldnt recomend this map exept if they wanted to have some fun with friends (great for online playing)
#40
Aaris III: Beachhead (2.0)

http://www.mpcgamers.com/smf/index.php?action=downloads;sa=view;down=282

Map name: Aaris III: Beachhead
Addon name: ABH
Map Credit: bobfinki
Review Credit: Mav.
Personal Review: V

Review:
QuoteThis map, "Aaris III: Beachhead," by bobfinkl, is easily his best work yet. And I think it's a great example of how using the right Yavin IV assets instead of the wrong Yavin IV assets can really be put to work (disclaimer: my opinion).

My favorite part of this map was the sky. I know a sky can seem like such a minor thing, but when you think about it, everything from the horizon up is almost half the map - vertically. A good sky can do wonders and it did here. It was nice and simple but the touches with the lighting (although it could be a little less red and maybe a bit more orange/yellow) and the very well-placed setting sun really set the mood nicely.

Another strong suit of the map lay in its attention to detail. It was nice seeing thoughtfully placed AI hintnodes (snipe and mine), as well as seeing skydome flyers (although I would mention that you left the CIS skydome flyers in the GCW era). I also thought that the "beachhead" design we see from time to time (and in the stock Kashyyyk map) was well-done and well-implemented into gameplay. It's probably one of the best of that category I've seen.

There are some criticisms I would make - and I would hope by this point nothing less would be expected of me. First thing - no load screen. Not a requirement to enjoy the map, but a nice load screen goes a long way towards making a good first impression. Also, I noticed vehicles were missing sound. I know when I started modding I didn't think that it was such a huge deal to leave out sound, because it seemed so complicated to fix... well, my opinion has changed somewhat. It does do a lot for a map to have the correct sounds (vehicle or not), and yes, the sound can seem tricky at first, but as long as you've gotten used to following tutorials, it's not that big of a deal to fix. I would also mention that the bug the author mentions in the readme is probably caused by unnecessary tiled water underneath the terrain - do this on too much of the map and you will cause a crash, as mentioned. To the author - you will notice my criticisms are a lot more picky than they are for most maps, but I only criticize the small things when the big things have been well-taken-care-of in the first place, which they have.

Definitely worth at least a playthrough. It's not the most exotic locale, and it's not a complicated map, but it is well put-together and enjoyable.

-Mav

Personal review:
QuoteFirst when i saw this map i thought it looked kind of empty...but after you play it you begin to really like it...

I really think this one is wurth trying out yourself

Pic (from filefront):
http://starwarsbattlefront.filefront.com/screenshots/File/95181/2
http://starwarsbattlefront.filefront.com/screenshots/File/95181/4