I'm trying to add additional classes to my mod the way Napseeker did in his Jedi vs. Clones mod (by making them "dispensed" like a recon droid.). However, this has proven to be difficult, as the game immediately crashes when the unit dies. Has anyone found a way to stop this from happening?
probably there is an ODF bug somewhere that causes this, did SPtest logs reveal anything?
Just one thing:
Quote from: BFront.logMessage Severity: 3
.\source\WeaponRemote.cpp(104)
Dispensed entity must be controllable and remote pilot type
The "dispensed entities" in question:
rep_inf_jedimale (http://pastebin.com/Ji9uRQj1)
rep_inf_jedimaleb (http://pastebin.com/CCdDFack)
rep_inf_jedimaley (http://pastebin.com/zgEzEj9g)
The dummy class that dispenses them:
rep_inf_extra_classes (http://pastebin.com/qrPST2eW)
The dispensers:
rep_weap_inf_jedimale_spawner (http://pastebin.com/aL9UazCr)
rep_weap_inf_jedimaleb_spawner (http://pastebin.com/SKLExtfJ)
rep_weap_inf_jedimaley_spawner (http://pastebin.com/r9vsjX91)
I have had this issue before, but not automatically when the unit dies. My unit crashed the game when I hit the button to fire too quickly after the deathpose. Do those units actually have a death pose? I would try it with another basic unit (clone trooper or something) and then try it.
Yes, in fact, the game usually crashes mid-death-animation.
add/change this for the dispensed entity
PilotType = "vehicle"
It works! Thanks!
I was having the same problem.However i solve it somehow but dont remember exactly how.If you show me here the odf file probably ill remember what i did since i dont have modtools anymore and cant check the file.Send it to me on PM.
It's already been solved. See the two posts above yours.