does someone knows where i can find the sounds of the wookie?
[spoiler]HurtSound = "all_inf_com_chatter_wound_wookie"
DeathSound = "all_inf_com_chatter_death_wookie"
//AcquiredTargetSound = ""
HidingSound = "all_inf_com_chatter_hide_wookie"
ApproachingTargetSound = "all_inf_com_chatter_approach_wookie"
FleeSound = "all_inf_com_chatter_flee_wookie"
PreparingForDamageSound = "all_inf_com_chatter_predamage_wookie"
HeardEnemySound = "all_inf_com_chatter_heard_wookie"
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = ".25"
FoleyFXClass = "wok_inf_soldier"
// squad command VO
SCFieldMoveOutSound = "wok_inf_com_chatter_tac_moveout"
SCFieldHoldSound = "wok_inf_com_chatter_tac_hold"
SCFieldFollowSound = "wok_inf_com_chatter_tac_follow"
SCDriverGetInSound = "wok_inf_com_chatter_tac_needgunner"
SCDriverGetOutSound = "wok_inf_com_chatter_tac_moveout"
SCPassengerMoveOutSound = "wok_inf_com_chatter_tac_spreadout"
SCPassengerStopSound = "wok_inf_com_chatter_tac_stop"
SCPassengerGetInSound = "wok_inf_com_chatter_tac_needgunner"
SCPassengerGetOutSound = "wok_inf_com_chatter_tac_moveout"
SCGunnerAllClearSound = "wok_inf_com_chatter_tac_allclear"
SCGunnerSteadySound = "wok_inf_com_chatter_tac_stop"
SCGunnerGetInSound = "wok_inf_com_chatter_tac_needgunner"
SCGunnerGetOutSound = "wok_inf_com_chatter_tac_moveout"
SCResponseYessirSound = "wok_inf_com_chatter_tac_yes"
SCResponseNosirSound = "wok_inf_com_chatter_tac_no"
// AI squad command VO
AISCFieldMoveOutSound = "wok_inf_com_chatter_tac_moveout"
AISCFieldHoldSound = "wok_inf_com_chatter_tac_hold"
AISCFieldFollowSound = "wok_inf_com_chatter_tac_follow"
AISCDriverGetInSound = "wok_inf_com_chatter_tac_needgunner"
AISCDriverGetOutSound = "wok_inf_com_chatter_tac_moveout"
AISCPassengerMoveOutSound = "wok_inf_com_chatter_tac_spreadout"
AISCPassengerStopSound = "wok_inf_com_chatter_tac_stop"
AISCPassengerGetInSound = "wok_inf_com_chatter_tac_needgunner"
AISCPassengerGetOutSound = "wok_inf_com_chatter_tac_moveout"
AISCGunnerAllClearSound = "wok_inf_com_chatter_tac_allclear"
AISCGunnerSteadySound = "wok_inf_com_chatter_tac_stop"
AISCGunnerGetInSound = "wok_inf_com_chatter_tac_needgunner"
AISCGunnerGetOutSound = "wok_inf_com_chatter_tac_moveout"
AISCResponseYessirSound = "wok_inf_com_chatter_tac_yes"
AISCResponseNosirSound = "wok_inf_com_chatter_tac_no"[/spoiler]
i want all these sounds in my odf file, but where can i find these sounds and where do i have to put them in the side builder?
ANYONE??????
Sounds are called in the map mission LUA file:
OpenAudioStream("sound\\gcw.lvl", "gcw_vo");
OpenAudioStream("sound\\gcw.lvl", "gcw_tac_vo");
You can only call the audio streams. The come with everyone's game and can not be distributed by the terms of the Mod Tools.
so its impossible to give a trooper the sounds of a wookie?
It should be possible, just edit the trooper ODF to be what is in the wookie ODF:
SCFieldMoveOutSound = "wok_inf_com_chatter_tac_moveout"
SCFieldHoldSound = "wok_inf_com_chatter_tac_hold"
SCFieldFollowSound = "wok_inf_com_chatter_tac_follow"
SCDriverGetInSound = "wok_inf_com_chatter_tac_needgunner"
SCDriverGetOutSound = "wok_inf_com_chatter_tac_moveout"
you just need to call the right audiostream first in the map LUA