SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: MARCUS on April 22, 2012, 02:04:28 AM

Title: [SOLVED] mod map problem
Post by: MARCUS on April 22, 2012, 02:04:28 AM
hey, im having a bit of a trouble with a map im creating

in my map i created a large icy tunnel like the one in rhen var, in the bfbuilder, everything is perfect, no empty spaces or nothing, but ingame, all the tunnels are on a different place, making it impossible to play in it
example: there is a T form ice tunnel, and there is also a turn ice tunnel attached to it, normally, you should walk perfect through those 2 tunnels, but, ingame, the 2 tunnels overleap each other????

anyone know how to fix this?

thx
Title: Re: [HELP] mod map problem
Post by: SleepKiller on April 22, 2012, 02:11:32 AM
In your project folder right click on config.ini go to properties and uncheck read only. Hit okay. Open config.ini in notepad and add the following line at the to the bottom of it.

FlipModelX = 1

Save and start up ZE the objects should now be showing there ingame positions.
Title: Re: [HELP] mod map problem
Post by: MARCUS on April 22, 2012, 02:20:45 AM
whoa, thats a lot of to do




IT WORKED THX SLEEPKILLER I OWE YOU SO MUCH!

I LOVE YOU(figuratively)


btw: how do i change the titel from help to solved?
Title: Re: [HELP] mod map problem
Post by: MARCUS on April 22, 2012, 02:45:46 AM
i made my entire map, tested it, and i saw another major bug

the ai are running against the walls and therefor are not fighting

would anyone help me with the ai?

thx
Title: Re: [HELP] mod map problem
Post by: SleepKiller on April 22, 2012, 04:26:59 AM
Read the documentation that comes with the modtools, read the one called Zeroedit just double click to open it. It can be found in a folder called Documentation in your BFBuilder folder.
Title: Re: [HELP] mod map problem
Post by: MARCUS on April 22, 2012, 04:59:55 AM
so in order to get the ai moving, you need to put nodes in the map?
Title: Re: [SOLVED] mod map problem
Post by: Snake on April 22, 2012, 11:33:50 AM
The AI naturally go on a straight path to the enemy CP. Planning is what make them go on certain paths.
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