SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: MARCUS on April 18, 2012, 06:03:49 AM

Title: mod help
Post by: MARCUS on April 18, 2012, 06:03:49 AM
I am now making a new map called return of the rebels, its about rebels returning from a mission back to Hoth, but their transport ship has crashed (1)
they go further on foot through the cold icy world to their base, wich is 2km far
they encounter wampas (2) and they have to fight them to get to their base

this map is rebel vs wampas (imperials) (3)

the () means that i need help with that

(1) does someone know where i can find a crashed transport ship?                  found x

(2) can someone ship a wampa from swbf2 hunt mode in hoth to swbf1?         found x

(3) how do i add the wampas to the mission.lvl or side.lvl?                       


and does someone knows how to modify the mission.lvl????
i have downloaded the battlebelks modtools, but i don't understand it

Title: Re: mod help
Post by: {TcF}Dr.Penguin on April 18, 2012, 11:41:00 AM
That would be weird..And cool.
Title: Re: mod help
Post by: Led on April 18, 2012, 11:44:59 AM
mission modding tutorials:
http://www.swbfgamers.com/index.php?topic=3641.0

http://www.swbfgamers.com/index.php?topic=4065.0

http://www.swbfgamers.com/index.php?topic=417.15

I can answer (most) other specific questions  :cheers:
Title: Re: mod help
Post by: MARCUS on April 18, 2012, 11:49:34 AM
i need help to make that

how do i import the crashed transport ship from the mod map: Bounty Hunters: Rebel Outpost

and how do i import the wampas from the map mod: hoth
here a link: http://www.swbfgamers.com/index.php?topic=1878.0 (http://www.swbfgamers.com/index.php?topic=1878.0)

i want to import the wampas from the locals to the imperials side to my map, know how to?
Title: Re: mod help
Post by: MARCUS on April 18, 2012, 11:52:45 AM
but now that link to mission.lvl modding i don't understand, how do you open the mission.lvl, with a LVL reader??
Title: Re: mod help
Post by: Led on April 18, 2012, 03:26:10 PM
You use the mission level builder.

You edit text files, save them, then munge them to make the new mission.lvl file.

Please read the tutorials again.
Title: Re: mod help
Post by: MARCUS on April 19, 2012, 08:04:58 AM
aaah, so you need to place your 'shipped worlds' folder from bfbuilder to the addon folder of thetool, and then you need to open the .lua with notepad and then you just change what you want

ok thx

but now for the other questions?

how do i import the crashed transport ship from the mod map: Bounty Hunters: Rebel Outpost      x found

and how do i import the wampas from the map mod: hoth
here a link: http://www.swbfgamers.com/index.php?topic=1878.0

i want to import the wampas from the locals to the imperials side to my map, know how to?
Title: Re: mod help
Post by: Led on April 19, 2012, 03:16:51 PM
Quote from: MARCUS on April 19, 2012, 08:04:58 AM
aaah, so you need to place your 'shipped worlds' folder from bfbuilder to the addon folder of thetool, and then you need to open the .lua with notepad and then you just change what you want

ok thx

but now for the other questions?

how do i import the crashed transport ship from the mod map: Bounty Hunters: Rebel Outpost

and how do i import the wampas from the map mod: hoth
here a link: http://www.swbfgamers.com/index.php?topic=1878.0

i want to import the wampas from the locals to the imperials side to my map, know how to?


All of the shipped worlds have LUA in the mission builder.  Simply edit and munge if it is a shipped world--no need to go through BFbuilder.  If you are making a whole new world, then it may be easier to go through BFbuilder.

To import things like props (the crashed ship) you need to find the assets, e.g. the model.  Same for other units like the wampa.

The best bet is to see if you can find the model in the SWBF2 mod tools.  Other than that, Gametoast modders have made and released a bunch of other models.  Visit them to find out what is available.  Be sure to credit the modellers if you use one of their models.

I think the wampa model is available in the alien assets pack that phobos put together.  He should be able to provide you a link.






Title: Re: mod help
Post by: SleepKiller on April 19, 2012, 03:22:08 PM
The Wampa model is in the SWBFII assets.
Title: Re: mod help
Post by: MARCUS on April 20, 2012, 12:22:32 AM
ok, so i need to download the alien pack, the link i already found, but then what?

do i need to put the side lvl of wampas into the side folder of my new map?
Title: Re: mod help
Post by: MARCUS on April 20, 2012, 07:43:01 AM
anyone

ps, thanks buckler for moving this thread :)
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