Ohhh okay thank you! I tried for so long in 3 battles just now to figure that out thanks!
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#32
SWBF2 Modding / Re: Can't do BFII Tools because of NO CD??
June 03, 2015, 01:16:07 PM
It cycles through them?
#33
SWBF2 Modding / Re: Munging BFII ModHelp
June 03, 2015, 01:11:45 PM
This is what I got after doing that:
[spoiler]\AMD was unexpected at this time.
Munging addme.lua...done.
Munge process finished
[/spoiler]
Where is my new file located?Or did it even go correctly?
[spoiler]\AMD was unexpected at this time.
Munging addme.lua...done.
Munge process finished
[/spoiler]
Where is my new file located?Or did it even go correctly?
#34
SWBF2 Modding / Munging BFII ModHelp
June 03, 2015, 12:56:16 PM
Munging seems sort of different for BF 2 from BF 1. So myquestion is, do I still do the clean.bat and munge.bat? Or clean_all.bat and munge_all.bat? Or do I use Modtools VisualMunge.exe? What about all the other .bat files that say MUNGE in the name..?
I am only trying to do a side, not a level.
I am only trying to do a side, not a level.
#35
SWBF2 Modding / Re: Decompile Existing Mod?
June 03, 2015, 12:48:25 PM
Could you maybe walk me through the process?
#36
SWBF2 Modding / Re: Can't do BFII Tools because of NO CD??
June 03, 2015, 12:47:55 PMQuote from: Commander Awesome on June 03, 2015, 12:45:31 PM
Yes there are, though unfortunately they are limited to "Follow me" and "Move out" for infantry and "Hold Up", "Get In" and "Get Out" for vehicles.
So.. how? XD I can't find control binds for them...
#37
SWBF2 Modding / Re: Can't do BFII Tools because of NO CD??
June 03, 2015, 12:38:36 PM
Alright.
Is there a way to completely disable award weapons for all maps?
(STUPID QUESTION INCOMING) Are there squad commands like in BF1? (follow, hold, at ease, etc.)
Is there a way to completely disable award weapons for all maps?
(STUPID QUESTION INCOMING) Are there squad commands like in BF1? (follow, hold, at ease, etc.)
#38
SWBF2 Modding / Re: Decompile Existing Mod?
June 03, 2015, 12:31:40 PM
:/ No way to extract textures?
#39
SWBF2 Modding / Re: Can't do BFII Tools because of NO CD??
June 03, 2015, 12:21:50 PMQuote from: Anyder on June 03, 2015, 12:19:59 PM
Also, Im not sure if I should say this, but I hope u dont have a 64 bit pc xd
I do. WHy???
And how do I edit the points it takes to unlock a class?
And why is everyone posting to this instead of my ther one XD
http://www.swbfgamers.com/index.php?topic=9222.0
#40
SWBF2 Modding / Re: Can't do BFII Tools because of NO CD??
June 03, 2015, 12:17:50 PM
Yup. Just figured that out lol thanks man. To add sides, do just copy the data folders from assets/sides to data()/sides ?
#41
SWBF2 Modding / Re: Launch Error
June 03, 2015, 12:01:53 PM
LOL already made a new post 'bout it
#42
SWBF2 Modding / Decompile Existing Mod?
June 03, 2015, 12:01:20 PM
Is there a way to decompile an existing BFII mod? I solely want to look at the files for a few weapons and units from a mod that I have in my addon folder. So is there any decent .lvl decompiler to unwrap the files so I can take a look?
#43
SWBF2 Modding / Can't do BFII Tools because of NO CD??
June 03, 2015, 11:57:18 AM
So.. evidently, I need a BFII CD to run the BFII Tools... but I play BFII on steam... can anyone help me out?
#44
SWBF2 Modding / Re: Launch Error
June 03, 2015, 11:55:01 AM
Ugh.. wheres Led XD
Why do I have to have the CD? I don't need one for the BF1 Tools
Why do I have to have the CD? I don't need one for the BF1 Tools
#45
SWBF2 Modding / Re: Launch Error
June 03, 2015, 11:29:25 AM
Now it says:
Please insert CD 1.
What CD...? I use steam for BFII
Please insert CD 1.
What CD...? I use steam for BFII