Nope, this is my first map, although I have ported maps from BF2 to BF1 before, and I have made mods.
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#2147
SWBF1 Modding / Re: Dissapearing CP's!?!?
February 07, 2010, 01:15:31 PM
How many CPs do you have? I think there's a limit? Plus, it is probably a scripting fault too. Can you show us your mission file? I had the same problem trying tog et Space Coruscant up and running the first time.
#2148
SWBF1 Modding / Re: WIP - Kashyyyk: Island
February 07, 2010, 09:30:31 AM
This is my first map, so you don't have any of my maps

#2149
Requests / Re: some ideas
February 06, 2010, 01:23:45 PMQuote from: Darth_Verik. on February 04, 2010, 01:09:12 PM
Well the first thing hasnt been done yet, but the second one has been done loads of times in mod maps
Not strictly true. The Sniper Rifle sound features in my Mustafar and Kamino mission maps. However, the Commando Pistol sound hasn't been found in another source yet.
#2150
Star Wars Battlefront (2004 Original) / Re: If Rebellion made another "Squadron" title...
February 06, 2010, 11:06:12 AM
Well, I think there should be a booting system - if you're detected running a hack - iether via a modified version of the game running off the memory card or via Action Replay - then you get kicked out.
#2151
SWBF1 Modding / WIP - Kashyyyk: Island
February 06, 2010, 09:16:18 AM
NOTE: Not to be confused with the shipped map Kashyyyk: Islands.
This is actually my first foray into mapping. I wanted to create a new Kashyyyk map as my very first, and I had to decide how to go about doing it. It's based loosely off the ground map for Kashyyyk in Elite Squadron.
I have begun with the asset assembling and hope to start soon.
There will be two versions of the map - one with flyers, one without, and the GCW in the second will be different.
Here is the story:
Clone Wars Scenario: While the battle rages in Kachircho, a contingent of the 41st is dispatched to a remote island to the east of Kachircho.
Galactic Civil War Scenario 1: The Alliance leads an attempt to free the Wookie Slaves from the Imperial Remnant after the end of the Galactic Civil War.
Galactic Civil War Scenario 2: The Imperial 501st leads the Wookie Invasion on Kashyyyk, intending on subjugating the Wookies to work on the Death Star.
There will be new units:
Soldier: Armed with a Blaster Rifle, Missile Launcher, Sticky Grenades and Mines.
Assault: Armed with a Shotgun, Blaster Pistol, Thermal Detonators and Time Bombs.
-Rebels will have the Wookie Warrior here, it will have a Bowcaster instead of a Blaster Pistol.
Pilot: Armed with a Commando Pistol, Fusion Cutter, and Radiation Grenades. Unavailable in the second map.
Sniper: Armed with a Sniper Rifle, Blaster Pistol, Thermal Detonators and a Recon Droid.
Special: Divided into four units - one for each faction:
- Clone Commander: Heavy Pistol, EMP Launcher, Health and Ammo Packs, Cluster Grenades
- IG MagnaGuard: Electrostaff, Orbital Strike Salvo, Health and Ammo Packs
- Bothan Spy: Scatter Cannon, Disguise Kit, Health and Ammo Packs, Cluster Grenades
- Storm Commander: Explosive Blaster Pistol, Incinerator, Health and Ammo Packs, Cluster Grenades
Screens in soon.
This is actually my first foray into mapping. I wanted to create a new Kashyyyk map as my very first, and I had to decide how to go about doing it. It's based loosely off the ground map for Kashyyyk in Elite Squadron.
I have begun with the asset assembling and hope to start soon.
There will be two versions of the map - one with flyers, one without, and the GCW in the second will be different.
Here is the story:
Clone Wars Scenario: While the battle rages in Kachircho, a contingent of the 41st is dispatched to a remote island to the east of Kachircho.
Galactic Civil War Scenario 1: The Alliance leads an attempt to free the Wookie Slaves from the Imperial Remnant after the end of the Galactic Civil War.
Galactic Civil War Scenario 2: The Imperial 501st leads the Wookie Invasion on Kashyyyk, intending on subjugating the Wookies to work on the Death Star.
There will be new units:
Soldier: Armed with a Blaster Rifle, Missile Launcher, Sticky Grenades and Mines.
Assault: Armed with a Shotgun, Blaster Pistol, Thermal Detonators and Time Bombs.
-Rebels will have the Wookie Warrior here, it will have a Bowcaster instead of a Blaster Pistol.
Pilot: Armed with a Commando Pistol, Fusion Cutter, and Radiation Grenades. Unavailable in the second map.
Sniper: Armed with a Sniper Rifle, Blaster Pistol, Thermal Detonators and a Recon Droid.
Special: Divided into four units - one for each faction:
- Clone Commander: Heavy Pistol, EMP Launcher, Health and Ammo Packs, Cluster Grenades
- IG MagnaGuard: Electrostaff, Orbital Strike Salvo, Health and Ammo Packs
- Bothan Spy: Scatter Cannon, Disguise Kit, Health and Ammo Packs, Cluster Grenades
- Storm Commander: Explosive Blaster Pistol, Incinerator, Health and Ammo Packs, Cluster Grenades
Screens in soon.
#2152
Star Wars Battlefront (2004 Original) / Re: If Rebellion made another "Squadron" title...
February 04, 2010, 01:40:32 PM
Well, the idea for expanding the multi-layered maps actually came from BF1, where most planets had two maps.
I actually agree that we should be able to customise each body part individually, but there should be presets that we can then modify to suit our own needs. We should be able to choose accessories - perhaps we don't want a kama on an ARC trooper, or we want the Battle Droid without a pack. We should also be able to choose the style of markings. For instance, the Clones would have Camoflague, Phase I, 501st, 212th etc.
Another point about the current Squadron games - no Droideka unit whatsoever.
I actually agree that we should be able to customise each body part individually, but there should be presets that we can then modify to suit our own needs. We should be able to choose accessories - perhaps we don't want a kama on an ARC trooper, or we want the Battle Droid without a pack. We should also be able to choose the style of markings. For instance, the Clones would have Camoflague, Phase I, 501st, 212th etc.
Another point about the current Squadron games - no Droideka unit whatsoever.
#2153
Star Wars Battlefront (2004 Original) / If Rebellion made another "Squadron" title...
February 03, 2010, 01:17:32 PM
... what would you like to see in it?
Me, personally, I'd like the following:
- More skins. Elite Squadron didn't deliver on that promise, even though there were new units in the Campaign mode (Royal Guard, Imperial Officer, Phase I Clone Trooper etc)
- Expanded Battlefronts - not only should we have just "Ground, Space and Interior", we should have separate parts of the ground battle. For instance, Coruscant might have "City", "Jedi Temple" and "Lower Levels", or Kashyyyk might have "Treetops", "Beach head", "Docked Venator".
- Space battles should have more of an impact on the overall battle. Space Battles also need to be bigger – in Elite Squadron, we had two frigates which were actually 'secondary' frigates, and only a choice of two spacecraft – a fighter, and a landing craft.
- Battles need to be segmented a bit more. For instance, the ground battle would be a Conquest battle, the space battle would be an Assault Battle etc... basically you get two modes in one.
- Bring back some old planets, like Naboo, Kamino, Rhen Var etc
- Vehicles need fixing a bit. The selection in both Squadron games was good. However, I disliked that only one pilot needed to be in there to operate a vehicle. In BF1 and BF2, vehicles had seats which had to be filled by units to take full advantage of the vehicle's capabilities/weapons. I also disliked that you could not control the AT-AT in either Squadron game. You can take control of its weapons but it's railed.
- Reinforcements as well as point-scoring. Perhaps as an option in Instant Action, you can switch between Points and Reinforcements.
- Obviously, we're getting sick of PSP exclusive entries for the series - PS3 and Xbox360, as well as PC, are a must.
- Decent heroes. Battlefront II's heroes were still somewhat overpowered. Renegade Squadron's heroes were sucky, I rarely hit anything with a lightsaber. Elite Squadron improved a bit but the hero controls were still clunky and slow. Some new heroes too, and some old ones restored. We haven't seen Anakin in any Squadron game so far (okay, as Darth Vader, but that doesn't really count)
- Classes. Elite Squadron had classes, but what I mean is that the pre-set classes should have pre-set appearances, like BF1 and BF2.
- Controls need sorting. Troopers felt slow in both Renegade Squadron and Elite Squadron.
- Return of old modes such as Hunt Mode, and Hero Assault Mode. I know Elite Squadron had a version but it was restricted more than BF2's Hero Assault Mode.
Your turn. What would you like to see Rebellion do if they ever made another Squadron title?
Me, personally, I'd like the following:
- More skins. Elite Squadron didn't deliver on that promise, even though there were new units in the Campaign mode (Royal Guard, Imperial Officer, Phase I Clone Trooper etc)
- Expanded Battlefronts - not only should we have just "Ground, Space and Interior", we should have separate parts of the ground battle. For instance, Coruscant might have "City", "Jedi Temple" and "Lower Levels", or Kashyyyk might have "Treetops", "Beach head", "Docked Venator".
- Space battles should have more of an impact on the overall battle. Space Battles also need to be bigger – in Elite Squadron, we had two frigates which were actually 'secondary' frigates, and only a choice of two spacecraft – a fighter, and a landing craft.
- Battles need to be segmented a bit more. For instance, the ground battle would be a Conquest battle, the space battle would be an Assault Battle etc... basically you get two modes in one.
- Bring back some old planets, like Naboo, Kamino, Rhen Var etc
- Vehicles need fixing a bit. The selection in both Squadron games was good. However, I disliked that only one pilot needed to be in there to operate a vehicle. In BF1 and BF2, vehicles had seats which had to be filled by units to take full advantage of the vehicle's capabilities/weapons. I also disliked that you could not control the AT-AT in either Squadron game. You can take control of its weapons but it's railed.
- Reinforcements as well as point-scoring. Perhaps as an option in Instant Action, you can switch between Points and Reinforcements.
- Obviously, we're getting sick of PSP exclusive entries for the series - PS3 and Xbox360, as well as PC, are a must.
- Decent heroes. Battlefront II's heroes were still somewhat overpowered. Renegade Squadron's heroes were sucky, I rarely hit anything with a lightsaber. Elite Squadron improved a bit but the hero controls were still clunky and slow. Some new heroes too, and some old ones restored. We haven't seen Anakin in any Squadron game so far (okay, as Darth Vader, but that doesn't really count)
- Classes. Elite Squadron had classes, but what I mean is that the pre-set classes should have pre-set appearances, like BF1 and BF2.
- Controls need sorting. Troopers felt slow in both Renegade Squadron and Elite Squadron.
- Return of old modes such as Hunt Mode, and Hero Assault Mode. I know Elite Squadron had a version but it was restricted more than BF2's Hero Assault Mode.
Your turn. What would you like to see Rebellion do if they ever made another Squadron title?
#2154
Star Wars Battlefront (2004 Original) / Re: Rumor: SWBF Online
February 03, 2010, 10:21:29 AMQuote from: Zephyr on February 02, 2010, 03:47:54 PM
I just hope they don't allow playable jedi, if they do they need to be toned down from SWBF2. The jedi mauled over everybody in SWBF2, it pretty much ruined the gameplay.
The Jedi in Renegade Squadron and Elite Squadron, by comparison, were clunky and difficult to use. So if they include Heroes, they should meet at halfway between BF2 and Renegade/Elite Squadron.
#2155
Star Wars Battlefront 2 (2005 Original) / Mini Main Play Mod (PSP only)
February 02, 2010, 11:14:00 AM
This is theoretical. For now, I cannot do it because I require PSP custom firmware 6.20, which is being worked on.
This is a version of the Main Play Mod for the PSP only, seeing as they got the weakest version of the game. I cannot guarantee to get everything I want in as some things might not work, but this is what is planned:
Map restoration:
Maps that are present on the UMD and work:
- Geonosis
- Jedi Temple
- Utapau
- Rhen Var (Citadel from BF1 - does work but script is old so no AI will spawn)
Maps that are present, and do NOT work, but must be reconverted for any hopes to work:
- Felucia
- Kamino
- Death Star
Conversion maps from BF1:
- Bespin: Cloud City
- Bespin: Platforms (maybe?)
- Geonosis: Spire
- Kamino: Tipoca City
- Kashyyyk: Islands
- Kashyyyk: Docks
- Rhen Var: Harbor
- Tatooine: Dune Sea
- Yavin IV: Arena
New units to be added:
There will be three new classes: Special, Melee and Commander.
Rep: Clone Commando, Clone Assassin, Clone Commander
Cis: Droid Commando, MagnaGuard (IG Droid replaces MagnaGuard from before), Droid Commander
Imp: Incinerator Trooper, Heavy Trooper, Stormtrooper Commander
Alliance: Rebel Tactical Officer, Rebel Elite, Rebel Commander
New heroes:
- Kit Fisto
- Asajj Ventress
- X1
- X2
- Galen Marek
- Ben Kenobi
- Dark Obi-Wan
- Shaak Ti
- Kyle Katarn
As I said, only theoretical so far. Teancum has released some tools for the PS2 build, which SHOULD work with the PSP build. At least, I hope it will work.
This is a version of the Main Play Mod for the PSP only, seeing as they got the weakest version of the game. I cannot guarantee to get everything I want in as some things might not work, but this is what is planned:
Map restoration:
Maps that are present on the UMD and work:
- Geonosis
- Jedi Temple
- Utapau
- Rhen Var (Citadel from BF1 - does work but script is old so no AI will spawn)
Maps that are present, and do NOT work, but must be reconverted for any hopes to work:
- Felucia
- Kamino
- Death Star
Conversion maps from BF1:
- Bespin: Cloud City
- Bespin: Platforms (maybe?)
- Geonosis: Spire
- Kamino: Tipoca City
- Kashyyyk: Islands
- Kashyyyk: Docks
- Rhen Var: Harbor
- Tatooine: Dune Sea
- Yavin IV: Arena
New units to be added:
There will be three new classes: Special, Melee and Commander.
Rep: Clone Commando, Clone Assassin, Clone Commander
Cis: Droid Commando, MagnaGuard (IG Droid replaces MagnaGuard from before), Droid Commander
Imp: Incinerator Trooper, Heavy Trooper, Stormtrooper Commander
Alliance: Rebel Tactical Officer, Rebel Elite, Rebel Commander
New heroes:
- Kit Fisto
- Asajj Ventress
- X1
- X2
- Galen Marek
- Ben Kenobi
- Dark Obi-Wan
- Shaak Ti
- Kyle Katarn
As I said, only theoretical so far. Teancum has released some tools for the PS2 build, which SHOULD work with the PSP build. At least, I hope it will work.
#2156
Star Wars Battlefront (2004 Original) / Re: Rumor: SWBF Online
February 02, 2010, 01:37:09 AM
Well, I have not forgotten about BF1, I think all us SWBF mods have made it better. As for BF2 ripping itself to pieces... I haven't seen that. In fact, I'm still curious for modding it, although if I do, I'll just be modding the PSP version to have a minor version of the Main Play Mod.
No way would I buy this title. Online-only sucks in my opinion - there's no room for a deep enough storyline mode, like the one BF2 has. BF was all about the dual singleplayer/multiplayer experience. Take away the single player and you've basically ruined the game's ideas.
No way would I buy this title. Online-only sucks in my opinion - there's no room for a deep enough storyline mode, like the one BF2 has. BF was all about the dual singleplayer/multiplayer experience. Take away the single player and you've basically ruined the game's ideas.
#2157
Other Games / Star Wars: Battlefront Online
February 01, 2010, 02:38:10 PM
Apparently, LucasArts has signed up Slant Six, developers of the SOCOM series, to make an online-only Star Wars Battlefront game. It's also apparently the source of voice actor rumours and of the "Battlefront IV" artwork that's appeared over the past couple of months.
Kotaku has a report on it.
Personally, I'd be highly disappointed and of course I would not be getting an online-only game.
Discuss.
Kotaku has a report on it.
Personally, I'd be highly disappointed and of course I would not be getting an online-only game.
Discuss.
#2158
SWBF1 Modding / Re: Main Play Mod 7
January 27, 2010, 11:12:01 AM
I'm creating audio for the trailers. I decided to have a short 'story-tell' with each. There will be trailers for each faction. I've started work on the Imperial Trailer. I've already recorded Palpatine's dialogue for it. I haven't decided on the characters for the other trailers yet. Yoda will probably be in the Rep trailer, Dooku in the CIS trailer and Ackbar in the Alliance Trailer.
I'll start scouting for voices soon.
In other news, I'm going to use HD models for the Clones.
I'll start scouting for voices soon.
In other news, I'm going to use HD models for the Clones.
#2159
SWBF1 Modding / Re: Ghost Lasers
January 23, 2010, 02:28:14 PM
It could be that the collision for any ordnance is not set up correctly. It might be a one in a million hole in the ordnance collision that the shot was just lucky to get through.
#2160
Star Wars Battlefront 2 (2005 Original) / Re: Main Play Mod 2 version 1
January 23, 2010, 11:40:49 AM
Well, I've set out to do what I wanted to do, so I'll retire from mainstream modding. I will probably still be around to assist and whatnot.