Can you post how you did it? And does Hoth have two sets of spawn points?
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#2087
SWBF1 Modding / Re: Main Play Mod 7
March 06, 2010, 11:34:28 AM
I did consider it, but I think that it probably would not work the way I wanted it to - possibly that the units spawned wouldn't be able to capture CPs. I'd have to ask Napseeker about that.
#2088
SWBF1 Modding / Re: Main Play Mod 7
March 04, 2010, 06:35:07 AM
Thanks, but I don't really need to. Aside frokm the 6-unit thing, I've got everything else set out how I want it to be.
#2090
SWBF1 Modding / Re: WIP - Kashyyyk: Island
February 23, 2010, 03:07:40 PMQuote from: UNIT33 on February 21, 2010, 05:32:00 AM
If it's the ES map you're trying to re-create... are you going to include the downed Capital ship ?
Quote from: ggctuk on February 06, 2010, 09:16:18 AM
It's based loosely off the ground map for Kashyyyk in Elite Squadron.
It's just loosely based off the idea, it's not the same though. There are major differences, such as a beach you can fight on.
So, it won't have the downed Venator. Maybe I might see if I can make a view of Kachircho from the island and you can see the venator there.
#2091
Released Maps and Mods / Re: SWBF Custom Map Review (W/links)
February 15, 2010, 02:15:05 AM
I might do it... someday. Of course, seeing as one of the biggest (in terms of size) side mods is my own, I'd have to careful of bias
#2092
Released Maps and Mods / Re: SWBF Custom Map Review (W/links)
February 14, 2010, 03:20:23 PM
You should add other side mods to the list as well. There are a few good ones like the Elite Sides Mod and the Battlefront Redemption Mod.
#2093
SWBF1 Modding / Re: TextureMunge.exe has stopped working...
February 11, 2010, 07:13:57 AM
Texture Munge will crash if the textures are in the wrong format. Re-save the ground textures as the following:
Targa format (TGA)
24 bit (or 32 bit if it uses an alpha channel)
No RLE Compression
Targa format (TGA)
24 bit (or 32 bit if it uses an alpha channel)
No RLE Compression
#2094
Other Games / Re: lego Star Wars 3
February 10, 2010, 12:20:40 AM
Well, the series may be annoying but I hope it adapts well to the style of the games. I'm getting it when it comes out, probably for the PSP and XBox360.
#2095
Requests / Kama on BF2 units
February 09, 2010, 01:07:15 PM
Could somebody model the ARC kama onto the BF2 Heavy Trooper and Sniper, and also the Ep3 Commander model I use in my Main Play Mod assets, and the Snowtrooper kama onto the BF2 Clone Commander? Hex-editing them on doesn't seem to be working - they look fine in MSH viewer but act odd in-game.
#2096
SWBF1 Modding / Re: Converted SWBF2 Royal Guard (To SWBF1)
February 08, 2010, 02:35:58 PM
Took me literally less than five minutes. My point being that I did it a long time ago, so it's not a 'matter of pride', just that it's already been done. They're probably that similar as well. Also, take everyone's advice and give credit where it's due. I generally ask people, when they use my Main Play Mod assets, to credit me for the organization, and whoever else's models their using. I have an escape clause too - if they don't I pull the assets. Hasn't exactly failed yet (although there seem to have been a couple of mis-credits along the line)
Fett, I would also advise against attacking people, as it quickly makes you enemies, as well as probably getting you banned.
Fett, I would also advise against attacking people, as it quickly makes you enemies, as well as probably getting you banned.
#2097
SWBF1 Modding / Re: Converted SWBF2 Royal Guard (To SWBF1)
February 08, 2010, 01:23:10 PM
I've already beaten you to the porting if you want the BF1 Main Play Mod assets version that's currently available.
#2098
SWBF1 Modding / Re: WIP - Kashyyyk: Island
February 08, 2010, 01:21:05 PM
Nope, this is my first map, although I have ported maps from BF2 to BF1 before, and I have made mods.
#2099
SWBF1 Modding / Re: Dissapearing CP's!?!?
February 07, 2010, 01:15:31 PM
How many CPs do you have? I think there's a limit? Plus, it is probably a scripting fault too. Can you show us your mission file? I had the same problem trying tog et Space Coruscant up and running the first time.
#2100
SWBF1 Modding / Re: WIP - Kashyyyk: Island
February 07, 2010, 09:30:31 AM
This is my first map, so you don't have any of my maps