The mod is entering alpha stage. After I complete the alpha stage, it will enter beta stage. I need two or three beta testers, and I mean beta testers, and not simply people who want to get their hands on the mod first. Once beta testing is done, I will go onto fixing whatever was wrong in the beta that I missed (which will hopefully be very little or nothing). Once that's done, it's going out. I'd expect it out no later than about June, but you might get the mod earlier. It all depends on how quickly the alpha is done.
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#2057
Star Wars Battlefront (2004 Original) / Re: If Rebellion Made a PSP-exclusive Squadron 3 game...
January 20, 2011, 03:01:17 PM
Thanks for making it


#2058
Star Wars Battlefront (2004 Original) / Re: Battlebelk
January 20, 2011, 03:00:59 PM
mission.lvl tool should be fairly straightforward. But I'll explain it anyways: you can edit scripts inside the script folder, and then use the main folder's "munge.bat" to produce a "mission.lvl" file in the "_lvl_pc" folder. This goes in "Star Wars battlefront\GameData\Data\_LVL_PC" folder, ovverriding the original mission.lvl that is shipped with the game.
#2059
SWBF1 Modding / Re: Anti-Jedi Weapons?
January 17, 2011, 02:03:18 PM
I didn't think Jedi could block the beam cannons used by Gunships and Tanks. There might be something in that, then, to enable you to make a beam that harms Jedi.
#2060
SWBF1 Modding Tutorials / Re: How To: Pandemic XSI Plugin under Windows7 x64
January 14, 2011, 11:03:45 AM
You cannot buy the licenses for the full versions of XSI any more, no. Hack was the word used because we (still) have not made the Pandemic MSH Exporter work in XSI Mod Tool, and people might have mistaken this for a hack to make the exporter work in Mod Tool.
Not yet, anyways. Maybe someday.
Not yet, anyways. Maybe someday.
#2061
Released Assets / Phase II Prototype unit
January 14, 2011, 11:00:42 AM
Those of you who have been into the Skins showcase thread in the Modelling forum as of late might have seen me working on the Phase II prototype units (as seen in the Clone Wars, season 3), so here they are.
It should work in both BF1 and BF2. Although there is a warning saying I haven't tested the unit fully I have tested it in BF1 and it seems to work OK.
If you use, give credit to me and those in the readme as well (as though you were using each separate thing as addon)
Screens:





Download
Credits:
Special thanks go to Darth D.U.C.K. for creating the addon kama, antenna and Phase I fin meshes, to kinetosimpetus for Season 3 pauldron, and to AQT who helped me with hex-editing problems. Thanks to Deviss for the holster addons, and for his advice on hex-editing addons.
A plain unit has been included so you can create your own troopers.
-----------------
edit by buckler:
Megauplaod shut down, updated link is here:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=488
see below for tirpider discussion of re-indexing one of the models
It should work in both BF1 and BF2. Although there is a warning saying I haven't tested the unit fully I have tested it in BF1 and it seems to work OK.
If you use, give credit to me and those in the readme as well (as though you were using each separate thing as addon)
Screens:





Download
Credits:
Special thanks go to Darth D.U.C.K. for creating the addon kama, antenna and Phase I fin meshes, to kinetosimpetus for Season 3 pauldron, and to AQT who helped me with hex-editing problems. Thanks to Deviss for the holster addons, and for his advice on hex-editing addons.
A plain unit has been included so you can create your own troopers.
-----------------
edit by buckler:
Megauplaod shut down, updated link is here:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=488
see below for tirpider discussion of re-indexing one of the models
#2062
3D-Modeling, Animation and Texturing / Re: Skins Showcase
January 14, 2011, 06:45:49 AM
The "final" versions of the Phase II prototype:
[hide]



[/hide]
Thanks to kinetosimpetus for the adjusted Season 3 pauldron.
[hide]





Thanks to kinetosimpetus for the adjusted Season 3 pauldron.
#2063
Star Wars Battlefront (2004 Original) / If Rebellion Made a PSP-exclusive Squadron 3 game...
January 13, 2011, 07:28:46 AM
What would you like to see? Me, I'd like to see something that combines the best bits of the three portable games. To this end:
-Better heroes. Renegade Squadron took two steps back, Elite Squadron took one step forward. I would like the heroes to be as fluid as they are in BF2.
-More maps. This is a given. Maps that need to be included are Kamino, Mygeeto, Geonosis, Felucia and Utapau.
-Make the maps less linear than Elite Squadron. For instance, if a five-CP setup is necessary, then the Ion Cannon needs to be the only neutral CP.
-Space and ground need more of an impact on each other.
-Bring back reinforcements. Have them start higher (probably 500-1000) but go down when the capital ships are destroyed.
-More Personaliation options. I'm aware the PSP probably can't handle individual customization so we should have five sections: body, head, cape, gear, markings. And of course there would be restrictions (No putting a Bothan's head on a Wookie's body
). And more options as well. For instance, we should have Clone Trooper Mark 1 helmet, Pilot Mark 1 helmet, Mark II prototype helmet and so on for the Republic, Rebels should have more alien types (like Twi'lek, Togruta, Zabrak etc). Cape and Gear would depend on faction as well. For instance, Rebels would have backpacks as their gear, and they might have robes or something for capes. Republic and Empire would hav kama and pauldron. CIS would be trickier. markings is obvious but again dependant on faction.
-Preset classes should have preset appearances. IE the Heavy Trooper for the Republic side should be the Bacara model.
-Special classes should make a return. Especially the Droideka.
-Classic Conquest modes. This was something I think was brilliant on the PC version of BF2. They should have two versions of this, one for BF1 (with five unit selections and AI-only heroes) and one for BF2 (six classes, last two need points to unlock, and heroes can be played by the player).
-Hunt Mode.
-Award weapons need to make a comeback, as do several weapons absent from the previous games (Invisibility, Time Bomb, Commando Pistol, Concussion Grenade etc)
-Make the damned AT-AT fully pilotable!
-Release some mod tools so we can create our own maps.
Anything I missed out?
Yes, I am aware I started a similar topic months ago, but it was last posted in months ago, and it dealt with what we'd like to see if a multi-console Squadron game was released.
-Better heroes. Renegade Squadron took two steps back, Elite Squadron took one step forward. I would like the heroes to be as fluid as they are in BF2.
-More maps. This is a given. Maps that need to be included are Kamino, Mygeeto, Geonosis, Felucia and Utapau.
-Make the maps less linear than Elite Squadron. For instance, if a five-CP setup is necessary, then the Ion Cannon needs to be the only neutral CP.
-Space and ground need more of an impact on each other.
-Bring back reinforcements. Have them start higher (probably 500-1000) but go down when the capital ships are destroyed.
-More Personaliation options. I'm aware the PSP probably can't handle individual customization so we should have five sections: body, head, cape, gear, markings. And of course there would be restrictions (No putting a Bothan's head on a Wookie's body

-Preset classes should have preset appearances. IE the Heavy Trooper for the Republic side should be the Bacara model.
-Special classes should make a return. Especially the Droideka.
-Classic Conquest modes. This was something I think was brilliant on the PC version of BF2. They should have two versions of this, one for BF1 (with five unit selections and AI-only heroes) and one for BF2 (six classes, last two need points to unlock, and heroes can be played by the player).
-Hunt Mode.
-Award weapons need to make a comeback, as do several weapons absent from the previous games (Invisibility, Time Bomb, Commando Pistol, Concussion Grenade etc)
-Make the damned AT-AT fully pilotable!
-Release some mod tools so we can create our own maps.
Anything I missed out?
Yes, I am aware I started a similar topic months ago, but it was last posted in months ago, and it dealt with what we'd like to see if a multi-console Squadron game was released.
#2064
3D-Modeling, Animation and Texturing / Re: Skins Showcase
January 13, 2011, 07:10:55 AM
I've been told the pauldron is meant for the Ep2 model which has a slightly different torso (it's actually shorter lol) So while I wait to see if the author of that pauldron will edit it to fit the Phase II model I came up with a new skin: Yellow pase II Prototype.

When I get round to releasing it, five different skins will be included - "Colt", blue, red, yellow and a plain one.

When I get round to releasing it, five different skins will be included - "Colt", blue, red, yellow and a plain one.
#2065
Forum News and Forum Rules / Re: SWBFgamers.com
January 13, 2011, 07:08:24 AM
Thank you for this site. Let's hope SWBF moves into a new era here with all the stuff that can be done with it now

#2066
3D-Modeling, Animation and Texturing / Re: Skins Showcase
January 11, 2011, 08:24:58 AM
Phase II prototype (as seen in TCW Season 3):

#2067
SWBF1 Modding / Re: Star Wars: Battlefront Expansion
January 10, 2011, 02:00:20 AM
Incorrect. It won't stop you from refilling at an ammo droid but it will stop you from refilling by picking up ammo packs. In any case, I won't use this line in the ODF of the EMP mine.
#2068
Released Assets / Re: Assets release: BF1-Compatible BF2 Unit models
January 07, 2011, 06:07:41 AM
The pack has been updated.
Changes from V1:
-Removal of Wookie until dreads problem can be fixed
-Addition of the Galactic Marine model and a Shock Trooper with kama (thanks to DarthD.U.C.K. for the kama)
-Addition of the Cold Assault Trooper
Download
Some screens:



Changes from V1:
-Removal of Wookie until dreads problem can be fixed
-Addition of the Galactic Marine model and a Shock Trooper with kama (thanks to DarthD.U.C.K. for the kama)
-Addition of the Cold Assault Trooper
Download
Some screens:




#2069
3D-Modeling, Animation and Texturing / Re: Skins Showcase
January 03, 2011, 05:50:22 AM
They have not been uploaded correctly - look at the filesizes - all 0KB.
#2070
3D-Modeling, Animation and Texturing / Re: Skins Showcase
January 02, 2011, 01:16:19 PM
Fordo from Clone Wars Season 2:
