SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Hardcore on September 23, 2009, 10:27:20 PM

Title: The impossible made possible
Post by: Hardcore on September 23, 2009, 10:27:20 PM
So, i hear things talked about in modding all the time, i've not done much along the lines of modding, atleast nothing that ever got completed but none the less to the point.

It annoys me to no end when someone says something isn't possible so i work around and try to figure out i've done this in the past with Auto Turrets for SWBF1 - while it hasn't been tested much BD did get a working auto turret from my basic idea. Essentially what i figured is that if you just make the unit a turret model, give it the turret weapon, remove mobility put it on the 3rd team and you have it.

This ofcorse isn't the best but it is Auto turrets as most people have wanted in SWBF1 for a while.

the basic concept goes for other things in SWBF2 that are "not" possible in SWBF1 such as the guided missile (See below) and so forth, so basically this topic is purely to discuss ways to make things that are thought to be impossible, possible.



Guided Missile is the one i'm currently trying to figure out.

So far i've got it to the point of understanding that taking the Recon Droid making it always moving if possible? giving it up and down control, and inverting the controls aswell, making its velocity much faster and just have it explode on contact with anything (1 hp/crashing into anything damages it) also the health drain could work as a distance limit so it blows up if its to far.

So thats the overall ideas tossed together, any thoughts on ways to improve on this idea? anyone willing to try it? As i sadly have never gotten far into these ideas because i can not actually test as i'm running a Mac.
Title: Re: The impossible made possible
Post by: Giftheck on September 24, 2009, 12:46:35 AM
I think in BF2 the Guided Missile can possibly be a form of flyer that can be 'dispensed' in exactly the same way fom either a ship or a unit.
Title: Re: The impossible made possible
Post by: ~{PLA}~ Seth on September 24, 2009, 03:40:47 PM
If I remember correctly from playing BF2 at my friend's house, the guided rocket is dispensed by the tie bomber copilot, the AT-ST copilot, Chewbacca, and is an award for the vanguard class. (Though the original rocket launcher still remains)

I'd also like to see a space map, which seems "Impossible". See my topic in the modding section for details on how I think that might go down.
Title: Re: The impossible made possible
Post by: Hardcore on September 24, 2009, 04:06:48 PM
If you read Ryan's Map list- you can find a few space maps for SWBF1 in that- http://www.SWBFgamers.com/index.php?topic=310.0

look for:
BLOCK
CWSM
ENDD
GCWSM

IS a few their is more however on the list i think.
Title: Re: The impossible made possible
Post by: ~{PLA}~ Seth on September 24, 2009, 04:15:56 PM
Are they like the BF2 space maps, or just flying? Because flying around gets old fast.
Title: Re: The impossible made possible
Post by: Hardcore on September 24, 2009, 04:21:13 PM
some have objective based (destroy the other ship) goals such as blow up CP's inside the ship.
Title: Re: The impossible made possible
Post by: SchTicK on September 24, 2009, 05:45:53 PM
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F4176%2Fpodhm5.jpg&hash=13a925e3545d0f522c9b26489a5d8073a2de8392)

That's no escape pod. I drove that missile right into the hangar bay. Sry, I forget what space map this was. But it was just 2 ships, each with hangar bays and ships to fly. I believe Seth was talking about this, but this is BF I, I have never played BF II. Could this be a space map port from BF II?
Title: Re: The impossible made possible
Post by: Hardcore on September 24, 2009, 05:52:13 PM
That may be CWSM(Clone Wars Space Map) ill play it a little later, i never knew it had guided in it... Thanks for the post Schtick!
Title: Re: The impossible made possible
Post by: ~{PLA}~ Seth on September 24, 2009, 06:02:05 PM
I am downloading that map immediately.
Title: Re: The impossible made possible
Post by: Hardcore on September 24, 2009, 06:10:23 PM
Lets try to get back ontopic- About the Missile, Schtick did you fire that from a ship? or right out of your unit like i think.
Title: Re: The impossible made possible
Post by: ~{PLA}~ Seth on September 24, 2009, 06:24:51 PM
That is CWSM, it has all the correct space craft. However, I tried to launch a guided missile and BF crashed.
Title: Re: The impossible made possible
Post by: SchTicK on September 25, 2009, 05:42:50 AM
If I remember correctly, I launched it from a dropship I think. It was from one of the larger ships not a fighter. Then I brought-up the secondary weapons, each time I pressed the "F" key it took me to a different view of the ship; i.e. gunner bubble, rear turret, pilot and bombay (or something like that). From the bombay I hit the "fire/left mouse" and launched the missile. You loose control of the main ship, so I had to be on a flight path away from any obstacles.
Title: Re: The impossible made possible
Post by: Xfire Keenmike aka cull on October 21, 2009, 05:13:06 AM
on the topic Turret one can make it so that you see the turret gun on the ground. and when you press e you enter it just like a tauntaun. and after that the parameters of the turret is that of a soldier. with all the ordinances of a soldier and camera angles. so if you press e the gun is left on the floor like when you get out of the tauntaun. does this make sense, because i am just a mesh/skin/weapons changer. wait a minute, what if i make this as a mod but like the mods i like. what if it is online compatiable in multiplayer in for example the map theed. instead of the ships of theed you see a turret gun. which would be funny for the person along for the ride, but with weapons also. and still online compatible in multiplayer. see how this idea can be use for any ship on bf1 shipped maps in multiplayer server without crash. the fly ship can be the mesh of a jet trooper on steroids. and the cis ship on geonosis can be the mesh of a standard droid or a super battledroid that flys.
Title: Re: The impossible made possible
Post by: Jango on December 29, 2009, 07:19:00 AM
thats interesting about the autoturret. ill have to try that sometime. I have gotten a controllable missile to work but couldnt make it go up or down. it just hovered over the ground.
Title: Re: The impossible made possible
Post by: DunkleSonne AKA: DarkSun on January 06, 2010, 09:24:30 PM
I tried to do what SchTicK did and it works... What you do is spawn on Republic side enter a drop ship take off and change position in the craft (press f) and click, that launches a guided missile and you press space bar and then that missile takes flight and you control its actions!

DarkSun  :cheer:
Title: Re: The impossible made possible
Post by: Xfire Keenmike aka cull on January 06, 2010, 09:35:25 PM
Very cool DarkSun, that works with the CWSM mod map without any changes?
Title: Re: The impossible made possible
Post by: DunkleSonne AKA: DarkSun on January 07, 2010, 09:25:23 PM
yes
Title: Re: The impossible made possible
Post by: Giftheck on January 08, 2010, 01:33:38 PM
Guided Rockets should be very much possible. Both classes (Remote and Flyer) exist in SWBF1. Of course, some liberties would have to be taken as the specific code for guided missiles doesn't exist. But it SHOULD be possible.
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