Thanks Led! It works fine for me but could you make it player select as well as add a few more AI?
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#91
SWBFspy (Internet), GameRanger, and GoG / Re: Thanksgiving on SWBF1
November 25, 2015, 03:17:19 PM #92
Requests / Re: The "I Have An Idea!" thread
November 23, 2015, 10:53:52 AM
I'm not sure. You may want to try using the search tool on the site. If that doesn't bring up a solution try google searching.
#93
Star Wars Battlefront (2004 Original) / Re: Islands Map: A Good Idea?
November 23, 2015, 10:33:53 AM
I tried doing that with a Utapau map and it half way worked but most of the time there were just vehicles and troops sitting around doing nothing. I had to create land paths for it to work at all.
#94
Requests / Re: The "I Have An Idea!" thread
November 22, 2015, 01:16:14 PM
I think that runtime error is because of the graphics card. If I remember correctly it's NVIDIA cards that do it. It seems like a cool idea.
#95
SWBF1 Modding / Re: Work in progress 394th Attack Battalion mappack problem
November 18, 2015, 09:57:49 AM
Also, there is no hires geometry listed. rep_weap_DC-15a_Carbine should be the geometryname and hiresgeometryname.
#98
Public Square / Re: Member Count
November 17, 2015, 08:49:23 AM
It's a good idea but you can already see the total members registered by pressing the members tab. It shows the total at the top. Also, there's several thousand registered who never use the site anymore so it's not really a fair representation of how many people actually use the site.
#99
SWBF2 Modding / Re: Clone Commando mod(source files) install question
November 09, 2015, 10:33:05 AM
You also want to set the HighresGeometryName or whatever it's called (can't remember) to RC_inf.
#100
SWBF2 Modding / Re: Clone Trooper with Droideka shield works only on Bespin Platform Map in swbf I
November 05, 2015, 06:12:14 PM
Hmm.. you put it in the right place. I'm not sure why it would say duplicate effect unless it automatically calls it up from the common effect files. I'm not sure what the deal is. If you haven't tried it without the shield fx file in the rep side effects folder, that might be a solution. Other than that, I have no idea what the issue is.
#101
SWBF2 Modding / Re: Clone Trooper with Droideka shield works only on Bespin Platform Map in swbf I
November 05, 2015, 02:44:03 PM
Glad you got it figured out. For the fx, if you want the shield to show up make sure you copy the droideka shield fx file from the CIS fx folder to the REP fx folder.
#102
SWBF2 Modding / Re: Clone Trooper with Droideka shield works only on Bespin Platform Map in swbf I
November 05, 2015, 06:19:16 AM
Hm.. sounds like Sally is welcoming you to the world of modding. In the log you posted it appears that "cis_weapon_walk_droideka_shield is missing the last quotation mark. You may want to go into the odf and make sure it's still there. I have no idea why that would still allow it to work on platforms, though. If all else fails scrap it and start over.
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Just a heads up: Most problems that come up in modding are typing errors when entering data into an odf file. Check and double check!
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Just a heads up: Most problems that come up in modding are typing errors when entering data into an odf file. Check and double check!
#103
Welcome Center / Re: Greetings
November 05, 2015, 06:13:37 AM
Welcome! Good luck with your modding.
Beware of Sally..
Beware of Sally..
#104
General / Re: An interesting...theory
November 03, 2015, 05:16:37 PM
I can see the final after credits scene of star wars 7: Kylo Ren walks up to a cloaked figure seated in a dark, spooky building. Kylo says "Master" and the figure turns saying, "It's about bombad time, apprentice" as Jar Jar's face appears from under the hood.
#105
SWBF2 Modding / Re: Farther lOD for soldiers
November 02, 2015, 03:39:23 PM
I think that would take some cheat engine manipulation to achieve. It was also be pretty rough on the memory usage.