SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Sereja on July 08, 2018, 10:29:17 AM

Title: [WIP] "Raxus Prime: Scrap Yard"
Post by: Sereja on July 08, 2018, 10:29:17 AM

release
https://www.swbfgamers.com/index.php?topic=13120.msg119688

Here is some pics from my new project map, named "Raxus Prime: Scrap Yard".
As you can see, there is nothing special, since I used assets from The Clone Wars game, but most of them was improved by bump textures and lowrez models.
Also crane and some buildings now have theyr own animations.

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi104.fastpic.ru%2Fbig%2F2018%2F0708%2Fa7%2Ff1ff38dcb48b343ee462c1bfe0ad77a7.jpg&hash=6266e1169711d01a45e955a107aba7a47fdb2169)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi105.fastpic.ru%2Fbig%2F2018%2F0708%2F93%2F697060e77ed22e9f4e9abf01fb140f93.jpg&hash=dcef3735136ac4452ff3d01eb21e6c430023220e)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi105.fastpic.ru%2Fbig%2F2018%2F0708%2Fa2%2Fa21b63406814b9dad4a5df8971ad4da2.jpg&hash=b1f80f793c4690a20e62a74b2716bad936bf38e0)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi104.fastpic.ru%2Fbig%2F2018%2F0708%2F66%2Fc80c9cd752d1c302112bcb5b54aadc66.jpg&hash=ed0ea22c901382407df4ed8049d8a6ad963388dd)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi104.fastpic.ru%2Fbig%2F2018%2F0708%2Fb7%2Fc6a1d2a20ccea610660a54207465eeb7.jpg&hash=2bb36793fe9d90c88c443eaaf1576eb8e62ec252)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi104.fastpic.ru%2Fbig%2F2018%2F0708%2Ff6%2F3d6ecbe9539894586a3ab20b8968b5f6.jpg&hash=09aa89a3c8da04c184727b40f28fe72edb879a78)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi105.fastpic.ru%2Fbig%2F2018%2F0708%2F87%2Fe4b637bc6702f57eb28cfb7708b22c87.jpg&hash=7a4a773cee5904c7b8cf1e895a91dca789df60c2)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi104.fastpic.ru%2Fbig%2F2018%2F0708%2Fdd%2F4f6a4ae0c664dd2a9354f69c569102dd.jpg&hash=1bc6ece01f43d13e24e5b61f49d1b141e89c9479)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi104.fastpic.ru%2Fbig%2F2018%2F0708%2F2e%2Fd9da5da4762d9a5c13ddb0e0f2504c2e.jpg&hash=750bb0cbaf0240b6be880bc8970a6a4579a76a86)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi104.fastpic.ru%2Fbig%2F2018%2F0708%2F63%2F649cfc7a5b5fd7480cc179ee387e5363.jpg&hash=152c40fe75281ab06aa6c220d8ebba972dd1bc0d)[/spoiler]

I am also work at some new vehicles including converted ones.
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi104.fastpic.ru%2Fbig%2F2018%2F0708%2F3d%2F846c20e2cdb8b9e87798d92beec3b93d.jpg&hash=2dfdc35f3afb87a75f3a28e597347963ff1a694d)[/spoiler]
But now not sure, is it ok or not with your new rules... :wacko:
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Giftheck on July 08, 2018, 10:34:49 AM
Where are the models converted from? The ones from The Clone Wars are perfectly fine. So long as the models don't come from the new Battlefronts, or Galaxy of Heroes, you're fine.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Sereja on July 08, 2018, 10:46:36 AM
I guess the Coruscant Assault Ship from Bounty Hunter, and the Wookie Zeppelin from Republic Commando.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Giftheck on July 08, 2018, 11:41:49 AM
Those games are on the 'OK-to-use' list, so you're fine to carry on using them.

The map looks great, by the way.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Kit Fisto on July 09, 2018, 04:15:33 PM
As always your maps look amazing! Will there be debris and what not to take cover behind at the more open CPs?
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Unit 33 on July 10, 2018, 06:39:32 AM
You're an asset appropriation MACHINE.

Looks great Sereja, especially the lighting!
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Led on July 10, 2018, 11:24:57 AM
Best modder ever in the best game ever  :cheers:
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Kit Fisto on July 10, 2018, 12:06:08 PM
Quote from: Led on July 10, 2018, 11:24:57 AM
Best modder ever in the best game ever  :cheers:
His mods are the reason I go back to SWBF1 as often as I do. I mostly find myself playing just his mod maps and none of the vanilla content! And they always achieve that Star Wars fix that so many other games just can't achieve!
Sereja, you are appreciated! :moo:
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Red04SWBF on July 10, 2018, 12:18:36 PM
Oh, I don't want to wait any longer to try another great map of Sereja!!! ;)
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Isaac1138 on July 17, 2018, 03:46:37 PM
Are you planning on making this map a little bit like the version from "the Force Unleashed" Wii?

Becauase that would make this map more immersive since the version tends to have dense pathways and cool lighting because of the fog and acid rain.  It would be awesome to include NPCs from that level like Kazden Paradus, junk ghouls, junk titan, rodian mercernaries, and Drexl Roosh.  Props like old republic gunships, downed star destroyer or venators, and scrapped vulture droids.  You could also try making grapple droids from Ep3 video game.

Just a few ideas.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Ginev on July 17, 2018, 10:07:19 PM
Darn it.He is BACK!I was thinking Sereja stoped modding.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Delta327 on July 21, 2018, 01:17:09 PM
 :o :o :o
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Linux user Awesome on July 23, 2018, 03:57:22 AM
Quote from: Delta327 on July 21, 2018, 01:17:09 PM
:o :o :o

Quote from: Forum Rules

  • Do not post with only emoticons.

Sorry I couldn't resist  :P

Quote from: Led on July 10, 2018, 11:24:57 AM
Best modder ever in the best game ever  :cheers:

OH YEAH! Well just wait until I post footage of an amazing map and blow Sereja out of the water with it!  :mf:

Actually I doubt I could ever come up with something as great as his maps.
And this one is looking rely great by the way.
Great job Sereja! Yet another awesome map.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Giftheck on July 23, 2018, 04:00:02 AM
Quote from: Delta327 on July 21, 2018, 01:17:09 PM
:o :o :o

Please refrain from posting with emoticons only, it's against the rules.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Delta327 on July 23, 2018, 08:49:17 AM
sorry i needed tk express my feeling lol
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Sereja on July 30, 2018, 07:59:05 AM
Thanks! :)
Quote from: Kit Fisto on July 09, 2018, 04:15:33 PM
As always your maps look amazing! Will there be debris and what not to take cover behind at the more open CPs?
Well, it's mostly vehicular map and I focused here at the tanks combat, so there isn't much covers for infantry...
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi103.fastpic.ru%2Fbig%2F2018%2F0730%2Fe1%2Faaa2ecf44d2f79308aa3d1a1452ed6e1.jpg&hash=30d1237f33c306a7e3190480fe55def001552d74)[/spoiler]
Quote from: Isaac1138 on July 17, 2018, 03:46:37 PM
Are you planning on making this map a little bit like the version from "the Force Unleashed" Wii?

Becauase that would make this map more immersive since the version tends to have dense pathways and cool lighting because of the fog and acid rain.  It would be awesome to include NPCs from that level like Kazden Paradus, junk ghouls, junk titan, rodian mercernaries, and Drexl Roosh.  Props like old republic gunships, downed star destroyer or venators, and scrapped vulture droids.  You could also try making grapple droids from Ep3 video game.

Just a few ideas.
Nope. The lava cannons are realy from Force Unleashed, but Kazden Paradus lived on Raxus Prime when Republic already gone, but no any Rebel Allince appear yet. So there is no fractions to fight with for him. My version of Raxus Prime based at the old Clone Wars game, where the vehicles, but not heroes playd main role.
Quote from: Ginev on July 17, 2018, 10:07:19 PM
Darn it.He is BACK!I was thinking Sereja stoped modding.
Heh, it isn't easy to just stop modding. But because of problem with my old PC, I have rare internet connections, and mostly use other device for coming here. Typing text by using it isn't realy convinient.

Right now I will try to find some industrial echo sound of the big facilities, to make it more atmospheric.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Delta327 on July 31, 2018, 09:14:54 AM
Sereja i have an idea you could add a republic convoy like in the clone wars game amd have laser turrents for defence.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Sereja on September 28, 2018, 12:42:39 PM
Unfortunately, because of problems with my PC, my modding activity is quite limited now. I was manage to install Windows XP, but a lot of modding software works incorrect or doesn't work at all with it. For example I can't convert sound files anymore, so no new music here :shrug:. Still this map is ready to play I guess, I even add some extra vehicles there (and yes this map got turrets.)
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi89.fastpic.ru%2Fbig%2F2018%2F0928%2F1e%2Fa72198c55bcb39dbba49d9d139f6891e.jpg&hash=67302dc3db8e43450fc2da9d7e64c047f4e7010a)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi89.fastpic.ru%2Fbig%2F2018%2F0928%2F7e%2Ffc228578b30f886dce447027ca37ae7e.jpg&hash=9e08c60ac4b5a30ed0a856a273f0d167a91fe399)[/spoiler]
I do not expect a lot of bugs or crashes, but if somebody wish to test it - I will send a link.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Giftheck on September 28, 2018, 01:17:56 PM
Looking good there, Sereja! I've wanted to see the MAAT in game since I played TFU on PS2. I'd be happy to test the map out.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: 411Remnant on September 29, 2018, 10:40:31 AM
If there is a spot open I would love to do some extensive testing as well for you. Im sorry about your pc problems and I hope you can get them fixed soon.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Led on September 29, 2018, 11:54:45 AM
And I could probably find a way to open up a remote desktop connection to my XP computer is you need.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Giftheck on September 30, 2018, 12:43:07 AM
So far, I've found no major glitches with the map, though I did notice that given the Jet Trooper has the Sniper Rifle and Blaster Rifle there seems to be no reason to play as the Clone Trooper class. Some of the animated objects like the giant claw in the middle of the map don't seem to have collision while animating but that's not a huge issue, I believe.

I loved the references to TFU (the Ore Cannon in the background, the MAAT in GCW). I would suggest however that it might be time to upgrade some of the weapons models - the stock ones pale in quality when compared to those you've made.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Red04SWBF on September 30, 2018, 04:06:22 AM
Could you send me the link? As always I want to test your maps. ;)

I hope you can return to modding without any troubles. Sincerely, SWBF1 is not the same without your AddOns!
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Sereja on September 30, 2018, 10:50:03 AM
Quote from: Gistech on September 30, 2018, 12:43:07 AM
So far, I've found no major glitches with the map, though I did notice that given the Jet Trooper has the Sniper Rifle and Blaster Rifle there seems to be no reason to play as the Clone Trooper class.
Hmm... That's weird: I was almost sure I didn't give a Blaster Rifle to the Jet Trooper :blink:. Perhaps he took it by himself. :P
Quote from: Gistech on September 30, 2018, 12:43:07 AM
Some of the animated objects like the giant claw in the middle of the map don't seem to have collision while animating but that's not a huge issue, I believe.
Actually those claw have a collision, at least ordnance collision. I do not know why it's hard to make soldier and vehicle collision for an animated props. Perhaps this is issue of the ZETools. For example if you took an animated bridge from SWBF2 Death Star assets and try to import & export it to the XSI by ZETools - it will loose soldier collision.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Triops on October 02, 2018, 10:20:12 PM
Hi Sereja,
would you send me the link to your map, please. I would be very glad to test and to play it.
Good luck for getting rid of your computer problems
                       triops
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: 411Remnant on October 02, 2018, 10:42:02 PM
Been playing for a few hours, nothing really glitches out yet. The music seems to play fine on my end.
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Teancum on October 06, 2018, 09:17:30 PM
Looks amazing as always. I can't wait to try it!
Title: Re: [WIP] "Raxus Prime: Scrap Yard"
Post by: Led on October 14, 2018, 11:36:44 AM
release
https://www.swbfgamers.com/index.php?topic=13120.msg119688

:cheers:
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