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Messages - zorba1994

#256
If it's SWBF math, I'd do it all day ;)
#257
Rank would be based on K+CP/D ratio. Tie breakers would be who got the most kills, followed by who got the least deaths, followed by number of games played.
#258
In essence.
#259
Just one thing that would be cool for SWBF would be if we had a leaderboard. Only scheduled matches like clan wars or tournaments would count, as well as the SWBF Champion matches. Just screenshot the scores and pm them to whoever is organizing this (I volunteer).

We could also do this for the clans too, having an official clan ranking board.
#260
Other Games / Re: Free copy of Lugaru plus interview
February 21, 2009, 10:12:05 AM
Glad you liked it :)
#261
Other Games / Re: Free copy of Lugaru plus interview
February 20, 2009, 05:39:44 PM
For those of you who missed the live show, you can download it here


There are still a few free copies left, but not many, and not for long! Get to me soon mailto:gamecentercrew@gmail.com">gamecentercrew@gmail.com
#262
Requests / Re: amazing map ideas
February 19, 2009, 05:05:47 PM
oh, I thought you were referring to MY idea.
#263
Other Games / Free copy of Lugaru plus interview
February 19, 2009, 04:59:23 PM
Hey, just thought I'd get MPCG on the ground floor about this,  but my podcast is interviewing the representative of Wolfire games (listen live on the vent channel at 8:00 EST on Friday) and he offered to let me do a giveaway of 10 copies of the game Lugaru. All you have to do is mail me, http://www.wolfire.com/lugaru
#264
Requests / Re: amazing map ideas
February 19, 2009, 04:56:13 PM
Quote from: "The_Pi"Unfortunately, the idea won't work because map objectives weren't implemented until SWBF2 :(


Who said anything about map objectives?
#265
I equally enjoy both, though the single-player better have a good story (scriptless bot fights are boring). However, I look to the multiplayer more because that has infinite replay value.
#266
Requests / Re: amazing map ideas
February 18, 2009, 08:56:27 PM
I agree with Chupacabra. A D-Day themed map would be awesome as well.
#267
Public Square / Re: DC announcement system?
February 16, 2009, 10:34:25 AM
I am Zorba, and I approve this message.

JK.


In all seriousness, this is a good idea that should be implemented.
#268
Welcome Center / Re: hey
February 10, 2009, 03:44:36 PM
Hey! Nice to see you drop in!


Wtf is it with the "old" (as in first) members pretending they're new?
#269
Requests / Re: More strategically active maps
February 08, 2009, 11:40:33 AM
These were more examples as in, what could be done, and what I am talking about, not actual things I want done (though I do wish someone would pick up the shaft idea)
#270
Requests / More strategically active maps
February 08, 2009, 08:48:42 AM
I would love to see "concept" maps, maps built over a strategic feature, as opposed to a planet theme. An existing example of this is Bespin Shafts, however, I think we can do better.


Examples:


Bespin Shafts 2:

This one would actually take place INSIDE the mining shafts, with three long cylinders connected by small walkways at the top, and with stairs leading to the bottom of the shaft. CPs would be at the tops and bottom of each shaft.


Bunker:

One team controls a bunker (Main CP) and the other team controls 3 CPs out in the open (Minor CPs, or however you can make it so that the team with the minor ones is losing reinforcements off the bat). The Main CP can only be reached by a means of tunnels, all leading to one tiny chokepoint. The idea is for the bunker team to hold the choke point at all costs.



As you can see, these maps would be fairly simple and (for a map) be fairly easy to make, as well as being very fun and leading to many cool strategies. I would love to see something like this implemented.