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Messages - SleepKiller

#1951
Could we move that forward 30 minutes11:00 is when I get home from work.
#1952
Quote from: ^snippers^ on April 27, 2011, 04:47:38 PM
Ok let's
Make our round at 6pm pacific, 8pm central, 9pm eastern Friday night. Sound good?

Could you convert that into my time I live in New Zealand GMT+12 but the past two times I converted timezones it failed me :( .
#1953
Hey the Bracket's changed  :shrug: But anyway ^snippers^ and it appears to be Snake and Schtick an ideal time for me would be 6PM to 7PM Pacific Stranded Time. Does it work for anyone? 
#1954
Okay cool. ^snippers^ what timezone are you in?
#1955
So basically we just work among the four us what would be a good time to pop on to the sever then we come back here and post who won the battle?

PS Are their any files we need to download?
#1956
Yeah I thought I made it clear it I thought it was for props/lights to.
#1957
Another method is using these ODF commands.

I've never tested them but I've seen them in ODF files for BFI.

AttachOdf       = "rep_prop_pistol"
AttachToHardPoint    = "bone_l_hand"

I don't know if you could use it to actuarially add another weapon to the model but idk.

Please give me a little credit in your readme if you use the idea of these odf commands.
#1958
I'm in :cheer:
#1959
Quote from: ^snippers^ on April 21, 2011, 06:13:16 PM
I'll need a partner too. If anyone would like to participate with me, I would be happy to accept!

Well since we both need parters may as well be each others if you want to.
#1960
What is your online SWBF gamer name?

List of names.

(ME) - =AaTc=MaS~.SleepKiller
Snake - =AaTc=HAlor.~Snake
{TcF}Dr.Penguin - {TcF}=Dr.Penguin{G}(11)
^snippers^ - WUSILeaderSnippers
MARCUS - {OFSR}CPL.MARCS
Missile - {FD} Knight: ~> { Missile } <~

Please post yours and I'll add it to the list :)
#1961
Released Maps and Mods / Re: Alien Side Mods 3.1
April 19, 2011, 10:19:42 PM
Hehehe whampa with a gun :)
#1962
SWBF1 Modding / Re: [HELP] 1 unit
April 19, 2011, 10:14:39 PM
Find these lines in your LUA

AddUnitClass(REP, "rep_inf_clone_trooper",11) -- Change it's value to 1
AddUnitClass(REP, "rep_inf_arc_trooper",3) -- Remove this line
AddUnitClass(REP, "rep_inf_clone_pilot",4) -- Remove this line
AddUnitClass(REP, "rep_inf_clone_sharpshooter",4) -- Remove this line
AddUnitClass(REP, "rep_inf_jet_trooper",3) -- Remove this line
Then find this line in the lua(Presuming the republic is the attacker)
SetUnitCount(ATT, 25) -- Change to 1
Or if I misunderstood you do this with the same lines
AddUnitClass(REP, "rep_inf_clone_trooper",11) -- Change it's value to 25
AddUnitClass(REP, "rep_inf_arc_trooper",3) -- Remove this line
AddUnitClass(REP, "rep_inf_clone_pilot",4) -- Remove this line
AddUnitClass(REP, "rep_inf_clone_sharpshooter",4) -- Remove this line
AddUnitClass(REP, "rep_inf_jet_trooper",3) -- Remove this line

This is just what I think would work and it should.
#1963
Welcome Center / Re: I AM VOLDEMORT
April 19, 2011, 09:25:01 PM
Welcome :) Just a heads up warning your sleep is about to be killed.
#1964
I need a partner any one want to be mine? :wave:
#1965
I'll try make it.