SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF2 Modding => Topic started by: tr1x on April 01, 2024, 10:06:08 AM

Title: BF1 Map to BF2 Conversion | Object too dark
Post by: tr1x on April 01, 2024, 10:06:08 AM
Hi, I'm already 2 weeks into SWBF modding. Too improve my skills, I've decided to convert one of Sereja's map to BF2. Everything worked out fine. I was able to fix the sfx, the lighting of the terrain/objects and I've also managed to convert the minimap to the BF2 style. Now I have the problem that only one object (hoth_prop_trench_short.odf) is darker than all the others, as you can see in the first picture:
(https://i.ibb.co/N1YWx3V/Star-Wars-Battlefront-II-2005-Screenshot-2024-04-01-18-02-09-06.png)

The lighting of this object is obviously way lower compared to the larger hoth trench object (hoth_prop_trench_turrets.odf):
(https://i.ibb.co/5r0T9BB/Star-Wars-Battlefront-II-2005-Screenshot-2024-04-01-18-02-37-14.png)

I already looked up some swbf2 videos on yt and the lighting of the shorter hoth trench object (hoth_prop_trench_short.odf) was way higher there.
It wouldn't make sense to me if it was related to the lighting, since all other objects are bright enough. I hope someone who knows how to fix this could help me.
Title: Re: BF1 Map to BF2 Conversion | Object too dark
Post by: Anyder on April 01, 2024, 12:33:30 PM
Have you looked at the core hoth files and have both compared?
Title: Re: BF1 Map to BF2 Conversion | Object too dark
Post by: tr1x on April 02, 2024, 01:49:09 AM
I have and everything seems to be the same. Even tryed to replace the object with the stock hoth version in ZE but that didnt fix the problem
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