SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF2 Modding => Topic started by: Kade on August 04, 2021, 03:26:57 PM

Title: AddUnitClass
Post by: Kade on August 04, 2021, 03:26:57 PM
any clue why this adding unit class would crash the game?

    SetupTeams{

        all={
            team = ALL,
            units = 32,
            reinforcements = 150,
            soldier  = {"all_inf_rifleman_fleet",7, 25},
            assault  = {"all_inf_rocketeer_fleet",1, 4},
            engineer = {"all_inf_engineer_fleet",1, 4},
            sniper   = {"all_inf_sniper_fleet",1, 4},
            officer  = {"all_inf_officer",1, 4},
            special  = {"all_inf_wookiee",1, 4},
           
           
        },
       
        imp={
            team = IMP,
            units = 32,
            reinforcements = 150,
            soldier  = {"imp_inf_rifleman",7, 25},
            assault  = {"imp_inf_rocketeer",1, 4},
            engineer = {"imp_inf_engineer",1, 4},
            sniper   = {"imp_inf_sniper",1, 4},
            officer  = {"imp_inf_officer",1, 4},
            special  = {"imp_inf_dark_trooper",1, 4},
        }
    }

-- Hero Setup --

         SetHeroClass(IMP, "imp_hero_darthvader")
         SetHeroClass(ALL, "all_hero_leia")

AddUnitClass(All, "imp_inf_rifleman",1, 4)
Title: Re: AddUnitClass
Post by: Kade on August 04, 2021, 06:03:25 PM
Quote from: Kade on August 04, 2021, 03:26:57 PMany clue why this adding unit class would crash the game?

    SetupTeams{

        all={
            team = ALL,
            units = 32,
            reinforcements = 150,
            soldier  = {"all_inf_rifleman_fleet",7, 25},
            assault  = {"all_inf_rocketeer_fleet",1, 4},
            engineer = {"all_inf_engineer_fleet",1, 4},
            sniper   = {"all_inf_sniper_fleet",1, 4},
            officer  = {"all_inf_officer",1, 4},
            special  = {"all_inf_wookiee",1, 4},
           
           
        },
       
        imp={
            team = IMP,
            units = 32,
            reinforcements = 150,
            soldier  = {"imp_inf_rifleman",7, 25},
            assault  = {"imp_inf_rocketeer",1, 4},
            engineer = {"imp_inf_engineer",1, 4},
            sniper   = {"imp_inf_sniper",1, 4},
            officer  = {"imp_inf_officer",1, 4},
            special  = {"imp_inf_dark_trooper",1, 4},
        }
    }

-- Hero Setup --

         SetHeroClass(IMP, "imp_hero_darthvader")
         SetHeroClass(ALL, "all_hero_leia")

AddUnitClass(All, "imp_inf_rifleman",1, 4)

also what do you all think of my first attempt at a purge trooper?

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