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Messages - SunFac1994

#1
SWBF1 Modding / Re: Geonosian Skeleton issue
November 01, 2016, 08:32:22 AM
Quote from: i2Bros on November 01, 2016, 08:04:09 AM
Are you sure that's the name of the animation? Usually animations are much shorter than that. Try "geo" instead. Check if you have that animation in your munged folder before.
I checked side's munged folder and there were no geonosian animation moves, then i checked geonosian's side folder in assets and saw few of them. Do you think i should copy them to my mod's munged folder? these animations were zafbin and zaabin.
#2
SWBF1 Modding / Re: Help please
November 01, 2016, 07:41:13 AM
I used the "gen_inf_geonosian" skeleton and the "gen_inf_geonosian" animation. At first i tried the "all_inf_snowtrooper" but nothing changed. here's the ODF

[spoiler]
[GameObjectClass]

ClassLabel          = "soldier"
GeometryName       = "gen_inf_geonosian.msh"


[Properties]
FootWaterSplashEffect    = "watersplash_sm"
WaterSplashEffect    = "watersplash_md"
WakeWaterSplashEffect   = "watersplash_wade"

UnitType         = "pilot"
IconTexture       = "cis_bdroid_icon"
MapTexture          = "troop_icon"
MapScale          = 1.4

GeometryName       = "gen_inf_geonosian"
GeometryLowRes      = "gen_inf_geonosian_low1"
SkeletonName       = "gen_inf_geonosian"
SkeletonLowRes      = "geo_inf_geonosian_lowres"
AnimationName      = "gen_inf_geonosian"
FirstPerson       = ""
FirstPersonFOV         = "70"
ThirdPersonFOV         = "65"

JetDuration       = "5.0"      //The duration of the jet push, until its turned off
JetJump       = "8.0"      //The initial jump-push given when enabling the jet
JetPush       = "8.0"   //The constant push given while the jet is enabled (20 is gravity)
JetEffect      = "geo_wingsfly"
JetType         = "hover"
JetFuelRechargeRate      = "0.03" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost         = "0.1" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost      = "0.2" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder      = "0.3" //minimum fuel to perform a jet jump(fuel is 0 to 1)

CAMERASECTION       = "STAND"

EyePointOffset       = "0.0 2.0 0.0"
TrackCenter         = "0.0 2.0 0.0"
TrackOffset       = "0.0 -0.25 3.5"
TiltValue         = "10"

CAMERASECTION       = "STANDZOOM"

EyePointOffset       = "0.0 1.8 0.0"
TrackCenter      = "0.0 1.8 0.0
TrackOffset       = "0.4 0.05 2.8"
TiltValue      = "3.5"

CAMERASECTION       = "CROUCH"

EyePointOffset       = "0.0 1.3 0.0"
TrackCenter      = "0.0 1.3 0.0
TrackOffset       = "0.0 0.15 3.5"
TiltValue      = "5.0"

CAMERASECTION       = "CROUCHZOOM"

EyePointOffset       = "0.0 1.3 0.0"
TrackCenter      = "0.0 1.3 0.0
TrackOffset       = "0.4 0.2 2.8"
TiltValue      = "3.5"

CAMERASECTION       = "PRONE"

EyePointOffset       = "0.0 0.5 0.0"
TrackCenter       = "0.0 0.5 0.0"
TrackOffset       = "0.0 0.0 3.0"
TiltValue      = "5.0"

CAMERASECTION       = "PRONEZOOM"

EyePointOffset       = "0.0 0.5 0.0"
TrackCenter       = "0.0 0.5 0.0"
TrackOffset       = "0.4 0.2 2.8"
TiltValue      = "3.5"


HealthType      = "person"
MaxHealth       = 300.0

Acceleraton       = 70.0
MaxSpeed       = 7.0
MaxStrafeSpeed       = 4.5
MaxTurnSpeed       = 4.0

WeaponName1    = "geo_weap_inf_blunderbuss"
WeaponAmmo1    = 3
WeaponName2    = "cis_weap_inf_mortar_launcher"
WeaponAmmo2    = 3
WeaponName3    = "cis_weap_inf_fusioncutter"
WeaponAmmo3    = 1
WeaponChannel3   = 1
WeaponName4    = "cis_weap_inf_powerup_dispenser"
WeaponAmmo4    = 5
WeaponChannel4   = 1

AISizeType      = "SOLDIER"

HurtSound            = "geo_inf_hurt"
DeathSound              = "geo_inf_die"
AcquiredTargetSound     = ""
HidingSound             = ""
ApproachingTargetSound  = ""
FleeSound               = ""
PreparingForDamageSound = ""
HeardEnemySound         = ""
ShockFadeOutTime        = ""
ShockFadeInTime         = ""
ShockFadeOutGain        = ""
ShockSound              = ""
ClothingRustleSound     = ""
LowHealthSound          = ""
//LowHealthThreshold      = ".25"
FoleyFXClass            = "cis_inf_droid"

// squad command VO
SCFieldMoveOutSound      = "geo_inf_die"
SCFieldHoldSound      = "geo_inf_hurt"
SCFieldFollowSound      = "geo_inf_hurt"
SCDriverGetInSound      = "geo_inf_hurt"
SCDriverGetOutSound      = "geo_inf_hurt"
SCPassengerMoveOutSound   = "geo_inf_hurt"
SCPassengerStopSound   = "geo_inf_hurt"
SCPassengerGetInSound   = "geo_inf_hurt"
SCPassengerGetOutSound   = "geo_inf_hurt"
SCGunnerAllClearSound   = "geo_inf_hurt"
SCGunnerSteadySound      = "geo_inf_hurt"
SCGunnerGetInSound      = "geo_inf_hurt"
SCGunnerGetOutSound      = "geo_inf_hurt"
SCResponseYessirSound   = "geo_inf_hurt"
SCResponseNosirSound   = "geo_inf_hurt"

// AI Squad Command VO
AISCFieldMoveOutSound      = "geo_inf_hurt"
AISCFieldHoldSound         = "geo_inf_hurt"
AISCFieldFollowSound      = "geo_inf_hurt"
AISCDriverGetInSound      = "geo_inf_hurt"
AISCDriverGetOutSound      = "geo_inf_hurt"
AISCPassengerMoveOutSound   = "geo_inf_hurt"
AISCPassengerStopSound      = "geo_inf_hurt"
AISCPassengerGetInSound      = "geo_inf_hurt"
AISCPassengerGetOutSound   = "geo_inf_hurt"
AISCGunnerAllClearSound      = "geo_inf_hurt"
AISCGunnerSteadySound      = "geo_inf_hurt"
AISCGunnerGetInSound      = "geo_inf_hurt"
AISCGunnerGetOutSound      = "geo_inf_hurt"
AISCResponseYessirSound      = "geo_inf_hurt"
AISCResponseNosirSound      = "geo_inf_hurt"


DropItemClass          = "com_item_powerup_ammo"
DropItemProbability    = 0.40
NextDropItem          = "-"
DropItemClass          = "com_item_powerup_health100"
DropItemProbability    = 0.30
NextDropItem          = "-"
DropItemClass          = "com_item_powerup_dual"
DropItemProbability    = 0.10
[/spoiler]

Note by Anyder: Please, do not double-post. Use the edit button instead.
#3
SWBF1 Modding / Geonosian Skeleton issue (Solved)
November 01, 2016, 07:29:27 AM
I hope someone can help with this problem. Recently i could change my pilot droid for a geonosian thanks to this tutorial http://www.swbfgamers.com/index.php?topic=4254.0 but when i tried to play with the new geonosian my character looked weird like the one in the attachment's photo. I changed the option ''SkeletonName'' in the ODFs too but it still looks ugly what is the problem?

I saw many mods that change pilot droid succesfully like saga battle or elite sides mod. Why my character looks stretch?

Note by Anyder: Please, do not double-post. Use the edit button instead.
#4
Hi i tried to mod but i become stuck  :td: i tried to add unit but it did not worked. I want to add geonosian with pilot droid´s set.  And i want to make red B1 battle droids as we can see in saga battles How can i do it?
#5
Welcome Center / Re: Hello there!
September 27, 2016, 06:21:10 PM
Quote from: Led on September 27, 2016, 05:31:25 PM
You will need to download this package and install the BoPC fix

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1219


This package also has various bug fixes for the mod tools.

You can read a basic starter tutorial for the mod tools here
http://www.swbfgamers.com/index.php?topic=8.0

:cheers:
Thank you very much Led! Sorry i was out, now i just came back and saw you answer!! you make my day!!  :cheer: you are very very kind. I will give it a try :) have a nice day.
#6
Welcome Center / Re: Hello there!
September 27, 2016, 05:24:28 PM
Quote from: Jean on September 27, 2016, 05:21:34 PM
Reading that is like putting your head through a cheese grater  :rofl:..... Welcome!
Hahaha my english is terrible  :rofl: sorry but thanks.
#7
Welcome Center / Hello there!
September 27, 2016, 05:16:07 PM
Hi everyone i'm happy to be accepted here. swbf I and  II where my first games. I remember the Christmas of '05 as  it was yesterday as i opened the box where it was my ps2 with this two wonderful games :P both gave years of joy. Sadly my ps2 died at 2012 so got this old vaio with windows 8.1 that can run  some games well. Recently i bought SWBF1 CD (new windows does not allow me to play it, so i had to download it and used my activation key) so i feel like a child again, specially now i discover mods!  :cheer: i find this group while i was looking for help. i'm suck, because every time i try to creat a mod, in zeroditor a message that says ''you must have star wars battlefront install'' pops out. i tried to play with the CD but that message still pops out. I saw a video of a person called Bamdur123 but all the links he share are broken. Thanks for listening, i hope to share some content with this community  :D is great to meet people who think the same way.