OverrideTexture compatible BF2 AT-AT Commander
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=790
tirpider - editing
Pandemic - source materials
A kitbash of the following:
SWBF2 imp_inf_atstpilot.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.
Changes:
- Rebuilt NDXL and NDXT tags for compatibility with my process. (only affects console munging, and should be fine.)
- Made OverrideTexture compatible
- renamed MODLs.
Possible future edits:
- Split interesting parts into individual SEGM's (helmet, goggles, head)
To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture = "texturename" // body, helmet, goggles, gloves, face
I left the filename the same as the original as it is meant to be used as a replacement.
It still requires the same tgas as the original
imp_inf_atatcommander.tga
Notes:
-
-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=790
tirpider - editing
Pandemic - source materials
A kitbash of the following:
SWBF2 imp_inf_atstpilot.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.
Changes:
- Rebuilt NDXL and NDXT tags for compatibility with my process. (only affects console munging, and should be fine.)
- Made OverrideTexture compatible
- renamed MODLs.
Possible future edits:
- Split interesting parts into individual SEGM's (helmet, goggles, head)
To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture = "texturename" // body, helmet, goggles, gloves, face
I left the filename the same as the original as it is meant to be used as a replacement.
It still requires the same tgas as the original
imp_inf_atatcommander.tga
Notes:
-
-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/