I'm back... with a mod work-in-progress. (Battlefront 1.5)

Started by jdee-barc, May 20, 2011, 06:18:05 PM

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June 04, 2011, 07:10:59 AM #15 Last Edit: June 04, 2011, 07:21:12 AM by jdee-barc
It works  because i replaced the model with one that works.



Screenshots of stormtrooper skins (in order: remapped stormtrooper, jumptrooper, remapped 212th trooper, default skin, default shocktrooper)







Screenshots of a headhunter on a test map (there are flamestreaks because the vehicle got damaged by a rocket)




a screenshot of the first test run of the era mod (the first test)


Update
IGF sides. Credits to Ty294 for releasing the assets to them.
IGF Stormtrooper: DH-14 Blaster Rifle x500, Q4 repeating Pistol, Disruptor Grenade x3, H/A pack x1
IGF Vanguard: EF-11 Flak Cannon x50, Q4 Repeating Pistol, Disruptor Grenade x3, Time Bomb x1
IGF Pilot: DH-17 Blaster Rifle x500, Charged mode, Fusion Cutter, Disruptor Grenade x3
IGF Assassin: DC-15x Sniper Rifle x216, Q4 Repeating Pistol, Disruptor Grenade x6, Grappling Hook
IGF Commander: SE10x Target Pistol x500, Orbital Strike, DIsruptor Grenade x4, H/A Dispenser x2

Rebel Sides for IGF
Rebel Assault Trooper (replaces soldier): DH-17 Blaster Rifle x500, Charged MOde, Disruptor Grenade x4
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

They look cool. Are the Storm Troopers always black for default?
All great things take time.

Yep

The Stormtrooper models have been given a different layout
Stormtrooper: edited high-rez model by kinetosimpetus
shocktrooper: remapped by darthduck
scout: navy commando
pilot: (model by AQT, atat model unchanged, atst pilot now uses a different model)

ditto, clones
clone trooper: regular model
clone heavy trooper: (backpack)
clone engineer: arc antenna addon
clone sniper: ARF scout (arf, not arc)
jet trooper: jetpack and gogs.


EDIT

this mod is almost ready for release (just need to test some things)
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Do you have custom Planet Models in place for the campaign? I.e Mustafar? (If you've even redid them which you said you were doing)

No, unfortunately for me, campaign editing did not work, no matter what i did. That has to be done through a new shell.lvl it seems.
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

 :ohmy: What did not work? Models missing? Campaigns failing to advance to the next mission?

none of those. no crashes whatsoever. it just never even showed up and stayed as the default. I tried to make it work for 2 months  before giving up. I'll try again after the first version is released.
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Ah. I think I can help you with that download this http://www.mediafire.com/?1mi1r26fudj8tlx and put it in your BFBuilder directory and then read the readme.

 :o can't thank you enough, who made that?
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

I don't mean to bug but, when do you think you will be done with this?

Quote from: TK 141 on June 05, 2011, 12:34:36 PM
I don't mean to bug but, when do you think you will be done with this?
lol be patient, by the looks of things it'll be out within a few weeks or so.


@sleepkiller: Thank you. But i want to be able to test the full abilities of it so I'll put it in an update after the first release

@TK141: Let's say by no later than June 23rd (last day of school for my school)
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Awesome can't wait for the 23rd!!! :moo:
All great things take time.

Quote from: jdee-barc on June 05, 2011, 05:53:12 PM
@sleepkiller: Thank you. But i want to be able to test the full abilities of it so I'll put it in an update after the first release

@TK141: Let's say by no later than June 23rd (last day of school for my school)

Ok cool. My friends and I have been wondering when it was going to come out.

Thank you for a release date.