Naboo campaign map

Started by Ltin, June 28, 2013, 05:05:15 PM

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I have searched faaaaaaaar and wiiiide (or maybe just the search function) looking for a map or mod that allows you to play as the Naboo guard or Gungans against the CIS (like the campaign).
Does anyone know where to find it?

Hmm, well according to this thing it exists(Looks at the pics below).

http://battlefront.wikia.com/wiki/Royal_Naboo_Security_Force

Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

Quote from: Ltin on June 28, 2013, 05:05:15 PM
I have searched faaaaaaaar and wiiiide (or maybe just the search function) looking for a map or mod that allows you to play as the Naboo guard or Gungans against the CIS (like the campaign).
Does anyone know where to find it?
if you dont find it i can send a mission lvl mod for it real quick its easy to make that mod

June 28, 2013, 05:27:40 PM #3 Last Edit: June 28, 2013, 05:34:13 PM by Ltin
i remember there being some pla server that did it....
i dont know if that was mission mod or what.

That was a historical map of naboo.  It works online without download if the host puts it up because the map lua is in everyone's mission.lvl file.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Okay then, i have the mission.lvl editor, what would i do to it to do this?

In regard the the historical mission, all you need is for someone to host the map using a batch file for the dedicated server software.

Otherwise, you can make you own mission mod map.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

If you edit the stock LUA for CIS vs Republic (nab2c.LUA (C = clones are attacking)) with note pad, it's found in the /SCRIPTS/ folder, you can paste this
    ReadDataFile("SIDE\\gar.lvl",
        "gar_inf_basic");
right under or above this     ReadDataFile("SIDE\\rep.lvl",
        "rep_hover_fightertank",
        "rep_inf_basic",
        "rep_inf_jet_trooper",
        "rep_inf_macewindu");
    ReadDataFile("SIDE\\cis.lvl",
        "cis_hover_aat",
        "cis_inf_basic",
        "cis_inf_countdooku",
        "cis_inf_droideka");

----
That will make the gar (or Royal Guards) accessible to the map, now for actually allowing them to spawn:
You will see this --  Republic Stats
    SetTeamName(REP, "Republic");
    SetTeamIcon(REP, "rep_icon");
    AddUnitClass(REP, "rep_inf_clone_trooper",11)
    AddUnitClass(REP, "rep_inf_arc_trooper",3)
    AddUnitClass(REP, "rep_inf_clone_pilot",3)
    AddUnitClass(REP, "rep_inf_clone_sharpshooter",3)
    AddUnitClass(REP, "rep_inf_jet_trooper",2)
    SetHeroClass(REP, "rep_inf_macewindu")
   

Paste this OVER it
--  Republic Stats
    SetTeamName(GAR, "Naboo Guard");
    SetTeamIcon(GAR, "GAR_icon");
    AddUnitClass(GAR, "gar_inf_soldier",12)
    AddUnitClass(GAR, "gar_inf_pilot",5)
    AddUnitClass(GAR, "gar_inf_vanguard",5)

----
Finished result should work just fine, since the sound functions stay the same from Clones to Guards.
If that doesn't work, either try it more carefully, or someone else can easily do the task for you.

Quote from: -RepublicCommando- on June 28, 2013, 07:48:04 PM
Finished result should work just fine, since the sound functions stay the same from Clones to Guards.
If that doesn't work, either try it more carefully, or someone else can easily do the task for you.
Would that work for any map/era?

For Theed: http://starwarsbattlefront.filefront.com/file/Naboo_Theed_Naboo_Crisis_version;116863

Check filefront guys. They still have lots of SWBFI mods and maps we don't have. :tu:

Quote from: Ltin on June 28, 2013, 09:41:15 PM
Would that work for any map/era?
Yes, the concept is the same.

You might get some issues with sound though, and would need the ReadDataFile sound reference from whatever map era you are putting in a new one.

Lots of fun stuff with mission.lvl

There was also "Naboo: Parley", which has disappeared.


Yes I've wanted to try out that map for a while now. Maybe we can ask one of the map archivers if they have it?

this isnt in the right spot anymore is it...
could someone move it ot where it is supposed to be?
also, whats the name of the regular battledroid thats in the first 2 missions? i would like to replace the sbd with it

You could just
- download mission builder
- rename NAB1c_h.LUA to NAB1c.lua
- munge

then play naboo clone wars instant action for historical mode that way. same with other missions. the other methods posted involve alot of script editing which isn't needed at all for what you're asking.

Heres your droids
    AddUnitClass(CIS, "cis_inf_battledroid_inf",15)
    AddUnitClass(CIS, "cis_inf_battledroid_av",5)
    AddUnitClass(CIS, "cis_inf_battledroid_pilot",6)
    AddUnitClass(CIS, "cis_inf_battledroid_sniper",6)