Quote from: Mike on March 31, 2017, 09:36:16 PMI don't remember what features the patch included, oldsnake could elaborate on that. I know it was more than just fixing reboot bug though. There are some discrepancies between the PC and PS2 LUA on certain missions, which when using a modded PC mission.lvl on the PS2 server host, causes the ps2 players' consoles to reboot on those maps. A new mission.lvl builder for the PS2 could be constructed which fixes these maps but it hasn't been built yet.
In regards to the PS2 SWBF1 patch, what exactly did it do? This still confuses me. Wasn't it an issue where players who did not have the patch were unable to see the server list? But after GameSpy went down none of us needed the patch anymore anyway so this was a good thing?
What benefit would there be to getting the patch to everyone? I thought it just caused problems, or did it actually improve something about the game?
EDIT: I now see you guys talking about the patch helping with an issue that made PS2's reload? Does that mean you get kicked out of the server? Is that what the purpose of the patch was, just to fix that issue?
Regarding the patch Snake uploaded, it might not be possible to edit this in a way that other players could use on either an emulator or modded PS2 ISO on a USB drive, but the idea was just to get a copy of the patch archived on SWBFGamers, in case someone eventually figures out a way to make the patch functional for other players.