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Messages - Javitolo98

#31
Released Assets / Re: BF3 Obi Wan Test
May 27, 2017, 09:59:49 AM
updapted correcting issues, it still have it but now it's more playable, http://www.moddb.com/games/star-wars-battlefront-ii/addons/battlefront-3-obi-wan-asset-beta
#33
Released Assets / Re: BF3 Obi Wan Test
May 26, 2017, 09:02:57 AM
Quote from: Ginev on May 26, 2017, 08:46:47 AM
I cannot see the picture.Fix it if possible.

I updapted the picture in a google drive link,don't expect too much about the model,  it have a lot of enveloping issues ,it's my first attemp to port a player model
#34
Released Assets / BF3 Obi Wan Test
May 26, 2017, 07:53:27 AM
This is the first model i ever ported and enveloped, i released as a test because it have a lot of issues that i have to fix, so if someone konw how to fix that issues i would appreciate it,no one released BF3 converted models except clones and stormtroopers, so i tried it with my favourite Star Wars character, but because a lot of enveloping problems the arms and the legs are from the Hapslash's model converted by Deviss,i reskinned it with the original BF3 arm texture for the arms and a recolor i made for jedi academy for the legs with the objetive to fit it with the model, remeber that is a test ,so that's why it have issues.

https://drive.google.com/file/d/0B5i8RkaXdKiLT2U4anJydzJRVkk/view?usp=sharing
#35
I undestan it, finally i found a good tutorial in video in gametoast,my intention is create a side mod similar to battlefront evolved with battlefront 3 and force arena models, if everything goes well i promess release the assets here. But at the moment this is the situation:
Expectation
https://drive.google.com/file/d/0B5i8RkaXdKiLcW5lRXZiUTRFY00/view?usp=sharing

Reality
https://drive.google.com/file/d/0B5i8RkaXdKiLVmNsTk5RSUkwUWc/view?usp=sharing
#36
i imported the model in blender and the texture problem happens too, it is because the head and the body are united, i have to separate it to solve the texture problem, and what about the fact that the character don't move? what i have to do with the skeleton? i imported other msh models and they have a colour points, what is that?
#37
I tried it and it's obvious that i have not idea of XSI i tried importing the bf3 clonetrooper msh converted by anakin but deleting it except the bones and putting over the bones  another model and something heavy happened (ignore the incorrect body texture ,that is not the main problem)
https://drive.google.com/file/d/0B5i8RkaXdKiLVmNsTk5RSUkwUWc/view?usp=sharing

What i have to do in the model?
#38
It seems to be a elaborated process,well no one said that is easy, i will learn about it, did you know if some one released all of the Battlefront 3 jedi on msh format? i would appreciate it .
#39
I  wan't to create a side mod with some good models ,i know how to munge a side folder with mshs ,ODFs and reqs in to a .lvl file but i don't know how convert a 3d  model in a working msh(everything with a  skeleton and cloth colission),Did you know if is there any good tutorial?  I just wan't to replace the stock models so it's no necessary create new animations
#40
Released Assets / Re: Gistech's Jyn Erso
May 14, 2017, 10:16:17 AM
the map is the one from gogie,i'm still learning about mapping, and about the side mod i allways wanted to replace the stock models with better ones,so yes, i'm recopiling good models to created a side mod like Battlefront evolved.

I putted your Jyn Erso in gogie's map because is the best Jyn model for the two battlefronts, do yo will release more Rogue One assets?
#41
Released Assets / Re: Gistech's Jyn Erso
May 14, 2017, 09:53:45 AM
I solved my munge problem,this is how looks your model with my skin in game

https://drive.google.com/file/d/0B5i8RkaXdKiLZFVqdzRxMkZKbU0/view?usp=sharing



#42
Released Assets / Re: Gistech's Jyn Erso
May 13, 2017, 01:21:25 PM
i can share you this face texture if you wan't. i can`t test it in game because when i munge it in the all side the game crash loading it
#43
Released Assets / Re: Gistech's Jyn Erso
May 13, 2017, 11:05:33 AM
Quote from: Gistech on May 11, 2017, 03:16:36 AM
And here's the unit to go with my A180. This is my version of Jyn Erso. The mesh itself was tricky to get right: the body is modified from the SWBF1 Rebel Marksman, but the face took ages and it's still not 100% accurate, but it's close enough that it at least looks human and has some minor resemblance to her (then again, all stock SWBF2 models have this problem, I think  :laugh:)

Screenshot:

[spoiler][/spoiler]

Download

Credits:

-Pandemic Studios for the mod tools and Rebel Marksman model
-Sideshow Collectables for their Jyn Erso figure that I used for the face texture.
-Free Radical for the hair texture and the holster (from the X2 model)

You are free to modify and improve this model in any way you see fit. Actually, if anybody fixes the face that would be great.

Hey Gistech ,you said that if we can improve the face,so i tryed it changing the face texture with a photo of Felicity Jones, what do you think?

https://drive.google.com/file/d/0B5i8RkaXdKiLSlQ2R05ZZG40MEU/view?usp=sharing
#44
Quote from: Sereja on December 29, 2016, 03:13:41 PM
Well, as far as I know, SWBF2 can't recognize SWBF1 terrain and animation, so you need to made a realy hard work to convert them. Actually, SWBF2 may crash because of many random reasons, even because of some render effects. And even if you somehow will manage to hex edit terrain and create third anim files, you will see a lot of bugs: most of my buildings will start to blinking and dissapear because SWBF2 can't be overloaded by objects, scaled by msh option, So you need to import all of them in XSI and rescale according msh option files. So most likely you need recreate all map: overall 1-2 years of work I guess.

well , thanks for answer
#45
i,m trying to convert it to Battlefront 2 but the game crash