SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: Idren on August 23, 2017, 07:57:34 PM

Title: info on .msh importers/exporters for 3ds Max
Post by: Idren on August 23, 2017, 07:57:34 PM
Hey all,

I'm curious about getting started on a project writing an .msh importer/exporter plugin for 3ds Max (the modeling/animating program I'm familiar with) Does anyone have any sort of links/files that might give me a head-start in doing this?  I'd much appreciate any useful info/breakdowns of how a .msh object is constructed under the hood and stuff.  Ideally I'd love to be able to be able to export animations as well but that might be out of my league atm.  I'm still learning maxscript stuff.

Thanks for any and all help!   :tu:
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