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Topics - Snake

#61
SWBF1 Modding / [HELP] Fambaa Shield
September 12, 2013, 03:43:40 PM
I can't figure out how to get this to work. I've set them up right and the animations work but the shield will never come up. Apparently, the shield is fired by someone that enters the fambaa and fires it. (It's set up as a turret so I assume that's how it works) but I can't enter it.
#62
SWBF1 Modding / [HELP]In direction factor
September 07, 2013, 10:44:48 AM
SkyObject()
{
    Geometry("rep_fly_gunship_DOME");
    NumObjects(20);
    Height(80, 140);
    VelocityZ(80, 120);
    VelocityY(-10, 10);
    Distance(600);
    InDirectionFactor(0.5);
}

What does this do?
#63
Requests / Edit yav_bldg_bazaar
September 02, 2013, 12:32:10 PM
Could someone remove the scrolling water texture/effects from yav_bldg_bazaar? Through a complicated series of events I am unable to put water in it so it looks weird with water pouring down constantly but no actual water in the bottom.
#64
SWBF1 Modding / [HELP] Local loco
August 31, 2013, 09:26:30 PM
I know, the title is weird. But here's basically what I am wanting to do:

I want to locolize two local units (the Scribes and Guards for the Museum) but you can only locolize a general name for the entire local team. I am using DES as the local side. How do I locolize the second local team? (which will be EWK) Do I label them "local1" in the .lua and then make the same key in the locolization tool?
#65
Requests / Darth Sidious
August 31, 2013, 12:24:01 PM
Can someone please upload the Darth Sidious assets? I think they're stock SWBF2.. Right?
#66
Requests / AAT .odf
August 15, 2013, 07:10:42 PM
Can someone please post an AAT .odf that doesn't flip and roll constantly? Everytime I download the stock assets that tank is like that.
#67
Requests / Mod Map Pictures (For Museum)
August 14, 2013, 08:51:08 PM
I need some help.. Can you guys go through all the mod maps you have and take 1 screenshot of every mod map? It will be featured in the museum. This will commemorate a huge part of SWBF1: Modding.
#68
SWBF1 Modding / [WIP]Ilum: Sanctuary
August 02, 2013, 10:03:18 PM
After doing more work on the Museum, I am again, beyond sick of working on it. So I needed a side project for when I get frustrated with the Museum. Well, I have never made a good snow map so I decided to make Ilum. So far this map is awesome. One of the biggest features is that I have used only models that I MADE.  :D So this is not just re-using Rhen Var stuff. Although, I may use a few of those props. I have made tons of models and it looks great so far. Also, finally, the Talz get to appear in their own planet's map!

Here's some pics:
[spoiler]
Sanctuary Entrance

Snow Jet

Talz

Talz Chief (watch out for that dude)

Talz Chief Spear Throw

"The Pass"

The Sanctuary (needs a texture fix)

Temple Ruin

[/spoiler]

There will be more soon!

Things to do:
-Details to main CP's
-More ruins
-Fix Sanctuary
-Build Talz stuff
-Skins
#69
SWBF1 Modding / [SOLVED]Cuttercube problem
August 01, 2013, 09:33:09 PM
This is crashing my game:

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(209)
GameModel [cuttercube] no valid LOD found

What does this mean? And how do I fix it?
#70
Requests / Very simple spear
August 01, 2013, 09:41:59 AM
Could someone make a very simple spear that is basically a stick that is sharpened on both hands. (About the length of a clone trooper)

I could make this myself but I can't put nulls and things on it to tell where the hands go. The stock spear is so small that you can't tell that it's backwards, so resizing it only shows it's backwards.

----


Nevermind. I made it myself and hoped it would work right ingame and it does.
#72
Requests / Sound Region Tutorial
July 22, 2013, 02:52:06 PM
Could someone please explain how to make a sound region?
#73
SWBF1 Modding / [HELP] Water settings
July 18, 2013, 02:26:08 PM
What water settings would make water look like this?

http://t1.gstatic.com/images?q=tbn:ANd9GcQaFPgRcAdgHvrFKagswY0BOoQ3cZgRp0fZgKUKR0-j2H-laIKD

I remember color won't change with the color option in ZE and I also can't figure out how to make it reflective like that.
#74
Requests / Stock Rep Side
July 16, 2013, 10:56:58 AM
Apparently I messed up my Rep side and it constantly crashes. So can someone pwetty pwease upload it?
#75
SWBF1 Modding / Random SWBF thoughts
July 15, 2013, 06:05:24 PM
Yeah that's what I was thinking but I had no idea they were going to go that far in SWBF! So I guess this is cut content..
#76
SWBF1 Modding / [HELP]Collision Scale
July 07, 2013, 10:55:16 PM
What collision scale values will allow a unit to survive a fall but die from getting hit by a car?
#77
Requests / A request of awesomeness
July 07, 2013, 10:40:16 AM
I know modelers are just like modders and have lot's of other things going on which take away from their ability to do large requests but I have a special request that will be so very awesome.

I need someone to make the Bell UH1 Huey Helicopter. This could be a huge feature of so many maps. Here's a pic:

http://t0.gstatic.com/images?q=tbn:ANd9GcRT3qhwb_ep7UIL5keyFTfAbtPbYDQKls2M66y0F0dkTSklg_lT

When Nikoli made the Littlebird he just made an unmoving disc that looked like moving propellers on top, so that may be used if there isn't a way to animate it. But basically I just want the helicopter with a pilot position, copilot position, and two minigun turrets on both sides like how they were used in Vietnam. I cannot express how awesome this would be.
#78
Yep, it's HERE! I didn't do too much modification to the sides but there are some new zombies and a few modifications to the weapons. Also, there's a new damage system where it takes about 3 zombie hits to kill someone on story mode, which makes it more COD like and slightly easier.

BUT, not too easy. In fact, I was following Mace Windu around to ensure my safety and I watched as he was SURROUNDED and TORN APART BY THE HORDE. This is the UN-EDITED MACE WINDU.

Here's his health stats:

MaxHealth             = 1000000.0
AddHealth            = 1000000.0

Here's a normal person's health stat:

MaxHealth          = 300.0

Yeah.


--------------

Story:

So, you managed to survive the zombie horde that swarmed the Hyperion installation? Well now you have to go on the offensive. There is too much money to lose in these mines.. You and a large force of the Empire's best will be sent into the tunnels, yes, INTO the tunnels-the home of the zombies.. You have to exterminate all of them. Or die trying..


OLD PICS:
[spoiler]

Luckily there's still time to relax and play some Black Ops 2.


I made this zombie. :)




THE HORDE!

Some tried to escape but the doors were closed..

Uh-oh






Vader vs Zombie

Luke vs Flamethrower

Nope.

Fabulous Zombie

[/spoiler]
I am too lazy to upload new pics right now, but later I will add a picture of Iron Man in his serejaciousness. (The map is darker than these pics and some weapons have been changed.)

-----------------------------

*STORY MODE*

-Navy Commando-
-DC-15 AR
-Sonic Pistol
-Nades
-Flares

-Heavy Navy Commando-
-SJ Flamethrower Mk. II
-EE-3 Carbine
-Nades

-Heavy Evo Trooper-
-Z-7 Rotary Blaster Cannon
-Flechette Launcher
-Nades
-Mines


*INSANE MODE*

I gave you guys a little entertainment for when you just feel like slaughtering everything.

-IRON MAN-
-Stark Hand Laser
-Stark Compact Minigun
-Stark Disc Explosives Mk. II
*Takes 3 zombie hits to kill him because he's Iron Man.

-AN ANGRY LITTLE BOY-
-Tantrum Push
-AT-TE Portable Laser Launcher (His dad is an AT-TE manufacturing CEO(which is why he's spoiled))

-Mafia Boss-
-Thompson Sub-Machine Gun
-M9
-Flare
-Frag
*He doesn't have the classic hat


----------------

Bugs:
-The usual "clumping" that happens on zombie maps. It make's it a lot harder/funner, though.
-Some zombies may get stuck on mushrooms every now and then. I tried to be conservative on the mushrooms for this reason.
-For some reason on the Survivors, the lowres of some models show the zombie counterpart lowres. I could have fixed this but I kept it for awesomeness and realism. Because, in a dark terrifying cave you'd probably often mistake your own for zombies. So be careful who you shoot! (Or don't you heartless jerk.)
-There may be a few spots where survivors can shoot through walls. I worked rediculously hard to fix this but I may have left some open.
-Angry boy has scoliosis or something.

---------------------

CREDS:
-Blaine invented by Phobos based on zombie dream
-"Luke Dooku" Kit-bashing Dooku head to Luke body by Tirpider
-Scientist lab coat by Unit 33
-Sereja = WW2 Flamethrower, Iron Man helmet, Tommy Gun
-Sky_216 = ground textures, caves (I reskinned)
-Caleb1117 = the chaingun
-Tirpider = Sewing Iron Man together
-Parhicida = Boba's Rifle (I resized & did .odf), DC-15AR (I did .odf)
-Rogueknight = DC15AR
-CodaRez = Evo Trooper
-CodaRez = Navy Commandos
-Taivyx = M9
-Sleepkiller = A good bit of help along the way
-Phobos = Loving zombie maps and dealing with sound trouble
-Unit 33 = the original Hyperion idea, Mafia Skin, Iron Man skin, some ground textures
-Snake(me) = Creating rediculous zombie fun (easier than listing everything)
-Pandemic = Duh!
-God = Duh!

SWBFGamers.com
TheSnakeSite.webs.com

DOWNLOAD IT:
Mediafire
SWBFGamers

*Updates to the map may be made*
#79
SWBF1 Modding / [WIP]..Forever (Maps/mods showcase)
July 03, 2013, 11:02:27 PM
Well, I figured we needed something over here to show off random cool things in maps/mods. This is basically a place to show off your testing map. (Every mapper should have one)

Funny SWBF1 Pictures should be in the appropriate thread, not here, and vise versa. So, modelers can showcase their models they got in-game (so that it's different from the 3d Modeling WIP thread) and modders can show off some random cool map they made, or a cool skin, or just whatever. This is the modder's showcase.

*Note* If you see something cool, you can ask that modder to release it (but they don't have to)

I'll start things off by placing some pics of my "Tatooine: Echo Base" that I put in the Funny SWBF1 Pictures thread. This features the F-117 Nighthawk that I am currently perfecting .odf's for.

[spoiler]





[/spoiler]