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Messages - Led

#5476
SWBFUpdate Comments and Notes / Pilot Droid Variations
January 08, 2012, 04:42:31 PM
Pilot Droid Variations



(Developer Credits to Sky_216 for the jetpack effects and model, and to Sleepkiller for pulling it all together with some cool weapons and other mods.  Addtional unit tweaks by Led.)

Status:
-these variations available in SWBFUpdate 1.0 Beta Patch 1
-to be released in the full version of SWBFUpdate 1.0




PilotDroid1
-commando pistol

PilotDroid2
-jet unit otherwise standard


#5477
Requests / Re: CIS reskin request
January 08, 2012, 04:10:34 PM
Hey Target,

If you read this, can you help me out?  I can't get it to work.

#5478
Tired of the same old sniper experience?

(Developer Credits to Sky_216 for the jetpack effects and model, and to Sleepkiller for pulling it all together with some cool weapons and other mods.  Addtional unit tweaks by Led.)


Status:
-these variations available in SWBFUpdate 1.0 Beta Patch 1
-to be released in the full version of SWBFUpdate 1.0




Try the Assassin Droid variations:

AssassinDroid1
-commando pistol

AssassinDroid2
-standard with jet


AssassinDroid3
-standard with health instead of orbital


AssassinDroid4
-standard no orbital

AssassinDroid5
-pistol on each channel, health, no nade no orbital





#5479
After eight years of fighting clone jets without a jetpack of their own, the CIS have finally developed their own jet pack unit.  Players are reported to be seen typing "Aw man, I'm clones again--I'm never CIS!".

(Developer Credits to Sky_216 for the jetpack effects and model, and to Sleepkiller for pulling it all together with some cool weapons and other mods.  Thanks to Phobos for help with the shotgun.  Additional unit tweaks by Led.)

Status: 
-these variations available in SWBFUpdate 1.0 Beta Patch 1
-to be released in the full version of SWBFUpdate 1.0



Here are the jetdroid variations:

Jetdroids

all have
-no collision damage
-semi chain gun



jetdroid
--------------
-4 missles, 5 nades


jetdroid1
------------
-3 missles, 3 nades, 2 mines


jetdroid2
-------------
-pistol, 3 nades, 3 mines


jetdroid3
-----------
-commando pistol, 3 nades, 3 mines


jetdroid4
-----------
-commando pistol, 6 nades


jetdroid5
-----------
-commando pistol, 6 thermal det nades


jetdroid6
-----------
-sonic blaster, 3 nades, 3 mines


jetdroid7
-----------
-shotgun, pistol, 4 nades



#5480
SWBFUpdate Comments and Notes / About this board
January 08, 2012, 11:15:19 AM
The purpose of this board is to let players know what is being included in the player and modder made SWBFUpdate 1.0.
#5481
OK, thanks for the update files, Sleepkiller.

No problems so far, I've been running it for a few hours. 

Something flakey must have crept into the sides somehow.   :shrug:

#5482
Hi Herve,

Thanks  for coming to SWBFgamers.com. 

I wanted to bring people here to get the file and information, in the case that they had any questions and to see what else the site has to offer.  Also, since this is a beta release  there will be some updates and I wanted to make sure people know where to get them.

The other reason is that I just don't know much about torrents :)

#5483
Welcome Center / Re: hi
January 08, 2012, 04:26:30 AM
Hi Kiwi,

Welcome to SWBFgamers.com!

If you are new to modding, I would suggest reading over this post:
http://www.swbfgamers.com/index.php?topic=8.0

to get the basic idea. 

As sleepkiller said, start simple.  It takes a bit to get the hang of it, but read the tutorials a couple times, give it a try, and then ask some questions when you need help.

:cheers:
#5484
yes, it worked fine until March 2010  >:(

There is the 9999 "trick" though. 
-Host your own server with game CD
-exit your server
-then you can join the 9999 server
(otherwise you can not)




Check out my gamespy support post:

--------------------------------------





****NOTE: As of March 2010, something changed with Gamespy, and the portforwarding instructions are no longer working correctly. PLA members are currently trying to find out what is going on. Computers that are not behind a firewall do not seem to have this issue.********

The 9999 ping issues has been brought to the attention of gamespy:
http://forums.gamespy.com/action_gaming/b50683/20209837/p1/?14
Feel free to contact them too.
#5485
oops. fixed
#5486
It must be something in the new

cis_weap_inf_riflemissile.odf
or
cis_inf_jetdroid.odf



[WeaponClass]
ClassLabel = "cannon"


[Properties]
AnimationBank = "bazooka"
GeometryName = "cis_weap_inf_launcher"
HighResGeometry         = "cis_1st_weap_inf_launcher"


//[Properties]
//AnimationBank = "bdroid"
//GeometryName = "cis_weap_inf_rifle"
//HighResGeometry         = "cis_1st_weap_inf_rifle"

//***********************************************
//************* TARGET & RANGE VALUES  **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

MinRange = "0"
OptimalRange = "16"
MaxRange = "48"

LockOnRange             = "128.0"
LockTime = "0.01"
LockOnAngle = "1.0"

ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"

YawSpread = "0.25"
PitchSpread = "0.25"

SpreadPerShot = "0.0"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "1"
ReloadTime = "5.5"
ShotDelay = "0.2"
TriggerSingle = "0"

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

OrdnanceName = "cis_weap_inf_riflemissile_ord"
FirePointName = "hp_fire"

//***********************************************
//***********  HUD & CONTROLLER VALUES  *********
//***********************************************

IconTexture = "imp_blasterrifle_icon"
ModeTexture = "HUD_weap_fullauto"
ReticuleTexture = "reticule_rifle"

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 220 220 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "large_smoke_effect"

RecoilLengthLight       = "0.1"
RecoilLengthHeavy       = "0.1"
RecoilStrengthLight     = "1.0"
RecoilStrengthHeavy     = "0.2"
RecoilDecayLight = "0.0"
RecoilDecayHeavy = "0.0"

//******************************************************
//*************** SOUND ****************
//******************************************************

FireSound           = "cis_weap_inf_rocket_fire"
ReloadSound         = "cis_weap_inf_reload_med"
ChangeModeSound     = "com_weap_inf_launcher_modechange"
FireEmptySound      = "com_weap_inf_ammo_empty"
TrackingSound           = ""
JumpSound           = "cis_weap_inf_rocket_mvt_jump"
LandSound           = "cis_weap_inf_rocket_mvt_land"
RollSound           = "cis_weap_inf_rocket_mvt_roll"
ProneSound          = "cis_weap_inf_rocket_mvt_squat"
SquatSound          = "cis_weap_inf_rocket_mvt_lie"
StandSound          = "cis_weap_inf_rocket_mvt_getup"




[GameObjectClass]

ClassLabel      = "soldier"
GeometryName        = "cis_inf_battledroid_jet2.msh"


[Properties]
FootWaterSplashEffect   = "watersplash_sm"
WaterSplashEffect   = "watersplash_md"
WakeWaterSplashEffect   = "watersplash_wade"

ExplosionName   = "com_inf_droid_exp"
Label           = "Super Battle Droid"
UnitType        = "trooper"
IconTexture     = "cis_bdroid_icon"
MapTexture      = "troop_icon"
MapScale        = 1.4

GeometryName        = "cis_inf_battledroid_jet2"
GeometryLowRes      = "cis_inf_bdroid_low1"
SkeletonName        = "cis_inf_bdroid"
SkeletonLowRes      = "cis_inf_bdroid_lowres"
FirstPerson         = "CIS\cissbdrd;cis_1st_bdroid"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
AnimationName       = "all_inf_snowtrooper"


OverrideTexture = "cis_inf_battledroid_green"



// This Jetpack is much more agressive than the REPS but slows down after a while.
JetJump = "25.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetEffect = "cis_sfx_jet_droid" // Skys effect.
JetType = "hover"
JetFuelRechargeRate = "0.1" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.2" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)


CAMERASECTION       = "STAND"

EyePointOffset      = "0.0 1.8 0.0"
TrackCenter     = "0.0 1.8 0.0
TrackOffset         = "0.0 0.0 3.5"
TiltValue       = "5.0"

CAMERASECTION       = "STANDZOOM"

EyePointOffset      = "0.0 1.8 0.0"
TrackCenter     = "0.0 1.8 0.0
TrackOffset         = "0.4 0.05 2.8"
TiltValue       = "3.5"

CAMERASECTION       = "CROUCH"

EyePointOffset      = "0.0 1.3 0.0"
TrackCenter     = "0.0 1.3 0.0
TrackOffset         = "0.0 0.15 3.5"
TiltValue       = "5.0"

CAMERASECTION       = "CROUCHZOOM"

EyePointOffset      = "0.0 1.3 0.0"
TrackCenter     = "0.0 1.3 0.0
TrackOffset         = "0.4 0.2 2.8"
TiltValue       = "3.5"

CAMERASECTION       = "PRONE"

EyePointOffset      = "0.0 0.5 0.0"
TrackCenter         = "0.0 0.5 0.0"
TrackOffset         = "0.0 0.0 3.0"
TiltValue       = "5.0"

CAMERASECTION       = "PRONEZOOM"

EyePointOffset      = "0.0 0.5 0.0"
TrackCenter         = "0.0 0.5 0.0"
TrackOffset         = "0.4 0.2 2.8"
TiltValue       = "3.5"


HealthType      = "droid"
MaxHealth       = 275.0 // 250

Acceleraton         = 70.0
MaxSpeed        = 6.5
MaxStrafeSpeed      = 4.5
MaxTurnSpeed        = 4.0

WeaponName1         = "cis_weap_inf_spyrifle" // Semi-Chain Gun
WeaponAmmo1         = 5
WeaponName2         = "cis_weap_inf_riflemissile"
WeaponAmmo2         = 4
WeaponName3         = "cis_weap_inf_radgrenade"
WeaponAmmo3         = 5
WeaponChannel3      = 1


AISizeType      = "SOLDIER"



ChunkFrequency = 0.6

CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "bdroid_chunk1"
ChunkNodeName = "bone_neck"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "chunksmoke"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "bdroid_chunk2"
ChunkNodeName = "bone_l_upperarm"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "chunksmoke"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "bdroid_chunk3"
ChunkNodeName = "bone_l_calf"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "chunksmoke"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "bdroid_chunk4"
ChunkNodeName = "bone_r_thigh"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "chunksmoke"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "bdroid_chunk5"
ChunkNodeName = "bone_a_spine"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "chunksmoke"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

HurtSound               = "cis_inf_com_chatter_wound"
DeathSound              = "droid_death"
AcquiredTargetSound     = "cis_inf_com_chatter_acquired"
HidingSound             = "cis_inf_com_chatter_hide"
ApproachingTargetSound  = "cis_inf_com_chatter_approach"
FleeSound               = "cis_inf_com_chatter_flee"
PreparingForDamageSound = "cis_inf_com_chatter_predamage"
HeardEnemySound         = "cis_inf_com_chatter_heard"
ShockFadeOutTime        = ""
ShockFadeInTime         = ""
ShockFadeOutGain        = ""
ShockSound              = ""
ClothingRustleSound     = ""
LowHealthSound          = ""
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound             = "rep_weap_jetpack_turnon"
TurnOffSound            = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
//LowHealthThreshold      = ".25"
FoleyFXClass            = "cis_inf_sbdroid"

// squad command VO
SCFieldMoveOutSound     = "cis_inf_com_chatter_tac_moveout"
SCFieldHoldSound        = "cis_inf_com_chatter_tac_hold"
SCFieldFollowSound      = "cis_inf_com_chatter_tac_follow"
SCDriverGetInSound      = "cis_inf_com_chatter_tac_needgunner"
SCDriverGetOutSound     = "cis_inf_com_chatter_tac_moveout"
SCPassengerMoveOutSound = "cis_inf_com_chatter_tac_spreadout"
SCPassengerStopSound    = "cis_inf_com_chatter_tac_stop"
SCPassengerGetInSound   = "cis_inf_com_chatter_tac_needgunner"
SCPassengerGetOutSound  = "cis_inf_com_chatter_tac_moveout"
SCGunnerAllClearSound   = "cis_inf_com_chatter_tac_allclear"
SCGunnerSteadySound     = "cis_inf_com_chatter_tac_stop"
SCGunnerGetInSound      = "cis_inf_com_chatter_tac_needgunner"
SCGunnerGetOutSound     = "cis_inf_com_chatter_tac_moveout"
SCResponseYessirSound   = "cis_inf_com_chatter_tac_yes"
SCResponseNosirSound    = "cis_inf_com_chatter_tac_no"

// AI Squad Command VO
AISCFieldMoveOutSound       = "ai_cis_inf_com_chatter_tac_moveout"
AISCFieldHoldSound          = "ai_cis_inf_com_chatter_tac_hold"
AISCFieldFollowSound        = "ai_cis_inf_com_chatter_tac_follow"
AISCDriverGetInSound        = "ai_cis_inf_com_chatter_tac_needgunner"
AISCDriverGetOutSound       = "ai_cis_inf_com_chatter_tac_moveout"
AISCPassengerMoveOutSound   = "ai_cis_inf_com_chatter_tac_spreadout"
AISCPassengerStopSound      = "ai_cis_inf_com_chatter_tac_stop"
AISCPassengerGetInSound     = "ai_cis_inf_com_chatter_tac_needgunner"
AISCPassengerGetOutSound    = "ai_cis_inf_com_chatter_tac_moveout"
AISCGunnerAllClearSound     = "ai_cis_inf_com_chatter_tac_allclear"
AISCGunnerSteadySound       = "ai_cis_inf_com_chatter_tac_stop"
AISCGunnerGetInSound        = "ai_cis_inf_com_chatter_tac_needgunner"
AISCGunnerGetOutSound       = "ai_cis_inf_com_chatter_tac_moveout"
AISCResponseYessirSound     = "ai_cis_inf_com_chatter_tac_yes"
AISCResponseNosirSound      = "ai_cis_inf_com_chatter_tac_no"


DropItemClass           = "com_item_powerup_ammo"
DropItemProbability     = 0.40
NextDropItem            = "-"DropItemClass           = "com_item_powerup_health100"
DropItemProbability     = 0.20
NextDropItem            = "-"
DropItemClass           = "com_item_powerup_dual"
DropItemProbability     = 0.40


#5487
The reason that it pings 9999 is because the server sits behind a firewall/router.

Anytime there is a router involved, it will ping at 9999 even if you have properly port-forwarded.

The is an issue with Gamespy.  I have contacted them about it, but they ignored me.

The only way around it is to connected your computer directly to your cable modem without any router.  This is usually not practical.

Please see this post for more information:
http://www.xfire.com/communities/perfectlittleangels/forums/157275/topic/1504084/



#5488
thanks for taking a look. 

I was only using the jetdroid unit and the rest were standard CW sides.

It is strange.  The server just crashes randomly.

I am going back to what I used last week, and adding things one at a time, to try to find the issue.

Would you like the sides that I compiled that didn't work?
#5489
Released Maps and Mods / Re: Legion Changer Script(s)
January 07, 2012, 09:41:39 AM
Awesome!   :o
#5490
SWBF1 Modding / Re: Localizing Map Names
January 06, 2012, 05:03:46 AM
It would be interesting to see what it does :)

Maybe I could do a hex edit on a recompiled shell to look for x and the end instead of a, c, i, r

In any event, I made a new mission will "a" at the end, it is attached to this post.